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SunWu

Beta Tester
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Posts posted by SunWu

  1. ahahahahahahah "then stand by your word and play somthing thats not lost souls in ranked for a change" hahahahahahahaah ur so funny guy i can bring u so much games i was playing pure fire bandits even frost fire in ranked.. i was playing and lameing cuz when i lamed it was so fun to see someone lose and cry... someone like u.. u want to tell me i reach to top with only LS deck? comeon... u know u say bullshit so pls stfu.. if i played LS it was vs top rank player like u know i wont remind them right now.. if u want to tell me im good im already knows that so u cant compre u to me.. or u to anyone of the top lvl players.. i remmber u and i remmber ur lame too.. u played anydeck? rly? u played anydeck and lost with any deck.. cuz u was low.. if u played pure fire u had a chance to distroy a powerwell but nothing more.. ur more of a fairplay guy? i rly can give a fuck on that.. u know why? cuz anyone in the game wants to win! if u win u having fun and can say what u want but if u lose u can close ur mouth and try to get more skills to handel better players then u.. ye i was lameing and i loved that cuz i won with that! some guys just saw me with LS  deck and just leave the match cuz they know they cant do shit about my playstyle and im prettysure if u were like me and had my game style u were talking like me aswell... about my most fun matchs.. it was t1 and t2.. my t3 was so op that if i had adv u already lost so nothing to talk about that.. i never lost when i had tremor in the map.. about my t1.. if u saw me playing t1 u know im one of the best t1 shadow in game.. not the best cuz u always got some mistakes u r not a robot like cdkillroy that never had mistake with immortaldragon acc.. i get my adc in t1 fight then t2 frost starting get my mounteirs out and then it becoms gg cuz most of the players dont know how to stop that.. its too much to handel two mountiers with homesoil.. nothing can stop that and thats what fun in the game if u got the lead u got win.. but u create the lead! not ur cards and not op crads.. my wins starts in t1 fight.. allways! if u will start have skills u will know what i know.. ty for idiotic stuff.. read and Internalize

    that's the problem with some of ya highrank dudes, your set of values; ELO/skill > respect/intelligence/logic/kindness//fairplay

    I think you will understand i will not engage in anymore mud-wrestling as the quality of the thread now reaches a BFcards.info-commentsection level.

  2. maybe it would.. and maybe not.. i dont think so dude..the lame way is the fun way if u want it or not i dont think that if the game will beome balance it will be More fun then it was... i think bafo was perfect game.. if ea was upload a patch every month or something like that this game could have much more then 5000+- players atm.. u know u allways need some new stuff or it will be be boring..   this game is the best game i played and i dont want it to be change if u think it will be more fun if it will be balance so u rly rly wrong..u saying that cuz u lost to lame alot and u didnt know how to win that lame..the lame way was good but not that good u always can lose if u dont have skills so i said it befor and i will say it know.. if u got good skills u can win anyone with any kind of deck vs any kind of lame.. i was lameing with mountnier if u remmber this card.. was op aswall but if i had a mistake in the game im dead.. so i had skills and u were right i was a really good player cuz i had skills that i used to win any player with any deck.. i played bandits but not in the main acc^^ i had good score and didnt want to risk that so i opened new acc and i won alot of matches even against counters and lame... cuz of what? cuz i had skills.. this game work on skills and tactics.. if u know how to play u will know how to handel the tactics that the player against you is useing.. i knew how to handel it just fine and i think that anyone can learn how to do that.. if u think that deck is underpowered i dont want to Insult you but you r noob... any deck can be good if u know how to play with it.. pure nature stonkin or even fire frost.. all thought that this decks are sucks.. if u play againt hiroo and he playing fire frost u dead in sec doesnt metter if u got lame or not.. some players could win him cuz they played better and knew how to take adv on him(im in the list too) but not cuz we had lame.. cuz we had skills and tactics! u know its hard to rich the top lvl in game.. i did that and anyone can do that.. i played ranked 1v1 and 2v2 with the top players and it was fun cuz we had lame lol.. me and maranv had nick name "lame bro" cuz we had the most fun when we played with or against lame so my point is that... if u want it or not the lame game style is rly necessary and this game wont be the same without it.. bilve me kid i know im saying.. 

    ,,the lame way is the fun way''  -  i know, right ? What were your most fun matches ? Those without T1 and T2 and 20 minute exciting cursewelling while defending only ? Or those where you lost to Taker because he cliffed you ?

    ,,if u think it will be more fun if it will be balance so u rly rly wrong..u saying that cuz u lost to lame alot'' - I played almost every deck and sometimes i won against players that were better than me because my deck was overpowering theirs. I can imagaine a person like you sees no problem here, but i'm more of a fairplay guy. Also it's quite disrespectful to accuse me of wanting to change the game only because i'm missing skill...

    ,,any deck can be good if u know how to play with it.''  Then stand by your word and play something that's not lost souls in ranked for a change ?

    ,,bla bla bla i'm so good y'all just noob stop cry'' Not in the mood to deal with all of your nonsense right now.

  3. guys i dont rly get the point.. if the player knows how to play and got the skills he can counter anything so pls cut it out... stop cry about cliffdancer i had so much games against that and it wasnt never freewin.. u allways got something to do and somehow to counter it.. the begginers need to get some skills and then learn to play vs anything... its not a secret that i was a lamer like u hiroo and like the most of the players(even high rank players) in the game so pls stop cry ty!

    Wouldn't it be cool if there were no ,,lame'' ways in PVP and instead hundreds of viable ways to win in a fair way ? And if you didn't need much more skill to counter certain tactics with certain decks ? Well thought-out balancing can accomplish this in long term. I remember you were a really good player that played a bandit deck in sparring at one time. Of course you never played it in ranked PVP because you knew it was underpowered. So I wonder if you think THIS is the ideal meta regarding fairness/balance, versatility and fun ? Or if you have no faith in someone being able to balance the game ?

  4. [quote='Chibiterasu' pid='10606' dateline='1438119715']
    [quote='SunWu II.' pid='10602' dateline='1438119095']
    Thought i remember the affinities after 2 years but it seems like there never were any blue frostbite or lightblades with blue affinity ! ^^

    I wanted to add that you should list primal defender as an option for nature's T1. Nature players that struggle against phase towers should know that this card can really help !
    [/quote]

    Nor any stormsinger with blue affinity ;)

    I've never seen any player using primal defender in pvp.
    [/quote]

    I think darklionking used it, so i was a little surprised he didn't mention it already. I also saw Hirooo recommending it and making good use of it when he played pure nature.

  5. i can only slightly remember but...when nature units were near my darkelf assasins told them to go hunt butterflies or something like that - i loved those rare moments when the different factions started hating on each other ^^ The nature units were pretty chill, though, they were only like: ,,eww...shadow guys!''

  6. some ideas and affinity tipps:

    T1:
    Fire:
    - firesworn - i would say the red affinity is better, the other (knockback) affinity was only good for fire/nature where you can root them after knockback to get them off the well/orb
    - i would add scorched earth as optional
    Nature:
    - spearmen are definetly a good choice if you have the deckslot, they should be listed as optional
    - werebeasts should be listed as optional because they are rather hard to use effective for their powercoast (compared to swiftclaw)
    - envenom should be listed as optional, i don't remember the affinities, though (dekka always made great use of it staying T1 vs T2)
    - dryad (blue) is core, dryad (green) maybe only recommended as optional because it's rather situational ?
    - don't remember amazons and treespirits affinities ! Someone help !
    Frost:
    - i think you can really use both of the lightblade affinities, i think Dragondave always used the blue one while Freemka used the red one, i'm not sure, though
    - Frost Bite - blue affinity recommended so the slowed units take more damage
    Shadow:
    - some might say phase tower is core, i don't know, but if you leave it as optional, i would leave motivate as optional, too. You can survive without it.

    T2:
    Pure Fire:
    - Gladdy (green) and disenchant schould be core. I liked the green disenchant more .. i think Eirias got deeper in the subject a few posts before, though
    Pure Nature:
    - Energy Parasite optional maybe as it's not REALLY needed ?
    - i would add spikeroot as optional
    - i don't know if you want beginners letting know about the possibilities of a root deck, if so you could list living tower and root nexus as optional.
    Pure Frost:
    - Gravity Surge / Skyelf Templar / Stormsinger: stormsinger (blue) and skyelf templar should be core while the (blue) gravity surge is rather optional since stormsingers ability became [s]OP[/s] so viable
    - both icefang raptor affinities were viable
    Pure Shadow:
    - Nether Warp: Most players will say green is better, i say don't support shadowmage double heal bug abuse (wich is the only thing the green affinity is really good for) i always used the blue one wich helped as a form of cc and kept my conscience clear.
    - once had a discussion with drakonz wich knight of chaos affinity is better, he convinced me that it's the purple one
    - shadow phoenix should be core and embalmers shrine optional
    - maybe list befallens curse as optional ?
    - shrine of greed is definetly an option
    Fire / Nature:
    - i think ghostspears should be core, never encountered fire/nature without them
    - you could list twilight transformation as optional, didn't Highteck use it as his mountaineer counter ?
    - termite hill is an option (i'm not saying a good one)
    Fire / Shadow:
    - Lava Field is optional like phoenix but you definetly need one of them
    - Skyfire Drake / Windhunter: while skyfire drake is core, windhunter is optional (LagOps might be able to tell us what affinity is actually better)
    - Unholy Power is optional
    - Warriors Death is optional, too, i dont remember wich affinity was the better one...
    - Scythes core maybe ? I'm not totally sure, but they are pretty awesome in bandits !
    - bandit spearmen are a good choice if someone finds the deckslot
    Nature / Frost:
    - Coldsnap is optional, due to limited deckslots in stonekin most play without it
    - Gavity Surge: i don't know if i would even list it as an option, because stormsinger and maybe even defenders or skyelf templar are more viable
    - Aggressor (both affs viable) is only optional, i think, because there are really a lot of possible L counters.
    - spirit hunters are a great option,too, as is mountaineer
    Nature / Shadow:
    - Unholy Power is only optional, i think
    Frost / Shadow:
    - again, gravity surge is rather rarely seen, lost player have the deckslots, but i would never play it with stormsinger in my deck
    - Unholy Power - only optional for the reaver lovers
    - portal nexus is viable, also phalanx
    - darkelf assasins are core
    - it's either reaver or mountaineer, sometimes even both :P - i would list them both as optional

    I noticed one special thing in T3: Satanael with bloodhealing, that's pretty oldshool ^^
    For pure shadowplayers i would rather recommend splashing frost for the lancers and the shieldbuilding or stay pure and use the standard buffed pyros or cultists + evocaters. I tried satanael + bloodhealing in its nerfed state as my T3 once and only won if i already won the game before and even lost some safe matches because of it...

  7. [quote='Ultrakool' pid='10056' dateline='1438017200']
    Like Lagops said in the other thread, there are some interesting choices here. Like eg. Thugs is pretty standard in every fire deck, as its fire t1 s counter. Especially with the ridiculous looter which I don't think was patched in the end.
    [/quote]

    Fire can play without thugs (s couter is scavies only then). But i would count them as almost core to a fire T1. Because the looter ability got nerfed once but is still effective - especially for beginners where players don't micro their units away from the thugs so you get quite a power advantage easily.

    Edit: @Eirias: Amazon is used by T1deniers mostly, players that try to get an advantage in T1 like dekka play swiftclaw. Also + 1 for gladdy to be a core card in fire/nature. Though i would rather leave out eruption before i leave out sundy or firesworn. Once players find out you play without firesworn you're screwed (against any L unit). And sundy is just a must to have a decent offensive unit to attack vs shadow. Of course you can play without them but that's like recommending playing trees and amazon only in nature, i wouldn't recommend those minimal T1s as they lead beginners to T2 rushing wich is one of the most common beginner mistakes.

  8. It's fast, flying and range-attacks more than 5 targets at a time, 220 powercoast, knockback, splashable with almost anything, M counter as i remember (there are a lot of M units in rPVE)
    Maybe not the perfect card for speedruns...still OP

  9. [quote='Treim' pid='9194' dateline='1437682417']
    [quote='SunWu II.' pid='9189' dateline='1437681953']
    Wasn't there a version of befallen's curse that did damage + prevented heals and shields ? That could help pure fire vs stonekin and pure frost.
    [/quote]

    i used befallen's curse in rpve for clearing t3 and i can tell you it takes ages to kill units with it, literally. especially for those nonsquad units that got just some hp. The red affinity only does that infected units can neither get buffed or healed. so i dont think it ignores shields if they are already on them. And dont forget that the curse can also be applied to your own units.
    [/quote]

    ah, thx, couldn't remember how it worked exactly. In pvp it was always too situational, motivated DAs were always the cheaper way to deal with such decks.

  10. @ Hirooo: never thought about some of the points you mentioned. But the main reason i gave some ,,how not to get cliffed''hints is because when it comes to cliffing i encountered endless players that didn't look at their own mistakes but yelled out OP immediately. Even one top 10 player got beaten by my U2 deck because the first thing he did in that match is taking a well next to the cliff by my starting orb (random map with endless wells)- the next day he uploads the replay to show everybody how OP pure fire is...(he played lost, lol)
    Also i think in the lower ranks map control is not that important. I feel like at most 1 out of 10 of my matches were decided by it. So that's why it somehow worked for me, i could always give up those advantages in map control and still win the game.
    And like i said: I'm totally not against getting rid of cliff/walldancing and i myself always felt ashamed when i did it - but i think most players are overdramatizing, at least that stuff was somehow avoidable most of the times - other things made me rage more...

  11. Normally i'm not a fan of ,,it's not imbalanced, just play better.'' But here i'm surprised that nobody, not even a player like Hirooo, mentioned the possibility of avoiding getting cliffed. Again, i'm not saying cliffdancing is fair or balanced, but i got cliffed with firedancers in one match out of hundred, if not less. Of course it's not as easy to avoid in 2vs2, but 2vs2 is another dimension anyway.
    Dont take well near cliffs
    I wrote this a while back and it always helped me not getting cliffed:

    by VendettaT | on 30.08.2013
    how not to get cliffed:
    Elyon:
    if you win the midfight take a well in the middle and dont let him take a well where he can wall-dance you, push him to the outside. If he overwells you by a wall-dance-well, he can't attack efficently, he will be in a 175 power disadvantage.
    Wazhai:
    Take the first well in the corner and watch out for enforcers walking to a cliff position, you have to react fast enough, for example if you are F/N send ghostspears asap, dont wait for the cliffing to begin.
    Simai:
    dont take the middle, its absolutely unnecessary to have a 4 well cluster that can get cliffed or destroyed by phoenixes if there are enough other spots.
    Layesh:
    Getting both corners normally means the win against any colour, be careful with the walls, if you are insecure pull them up yourself, after 5 -10 minutes in the game 25 or 50 power spent in walls dont make that much of a difference (regarding power levels)
    Uro:
    the only deck having problems not getting cliffed here is Frost/Nature. Because Frost/Fire and pure frost can easily defend cliffdancers and every other deck has the chance to move a swift to the trhee well cluster in the beginning. After you took control over this cluster on your side you control 4 spots that cant get cliffed now. So if some non-frost player tells me cliffs on Uro are OP i wonder wtf he is doing.
    random maps:
    there are always enough spots that can't get cliffed
    And dont forget: have fun not getting cliffed !

    I was never pro so i might have forgotten situations back then but i'm the living proof that it's possible to not get cliffed if you just keep thinking: he starts with a scavenger ! I should consider him being pure fire !
    I wouldn't cry a tear if walldancing/cliffdancing gets a treating, but i somehow always saw it as a strategical aspect in terms of mapcontrol wich you can deal with and not as something randomly OP depending on the map.

    Loriens likes this
  12. [quote='NeoNyle' pid='5564' dateline='1436936881']
    I chose the word "Neon" and type in 3 random letters
    [/quote]

    could have been worse !

    If you don't know about my name, here's some history lesson: https://en.wikipedia.org/wiki/Sun_Tzu

  13. [quote='Oops' pid='6371' dateline='1437070279']
    [quote='SunWu II.' pid='6360' dateline='1437069676']
    [quote='Oops' pid='6354' dateline='1437069448']
    [quote='SunWu II.' pid='6339' dateline='1437068166']
    [quote='Oops' pid='6322' dateline='1437067093']
    [...]
    [/quote]

    [...]
    [/quote]

    You obviously didnt get my spot - what I was trying to say is ,that when you do not find any usage in it doesnt mean that everybody won't.(i dont use it too but why would i remove since its unique by itself ?)
    Let it like it is without unneeded flaming around.
    [/quote]

    So you did get my point ? Because i wasn't saying ..i don't want to use this card.'' I basically said ,,nobody should use this card because it ruins PVP from time to time.''
    You know...this thread is about overpowered cards !?
    [/quote]

    Okay...
    Still its more of a fun to prevent it or deal with it no ? :)
    I just fear that when one card gets erased, it will continue - eventually up to screaming noobies with words ''Its op, how to counter - nerf plz'' you know ?
    [/quote]

    When you reach a certain level in PVP the fun comes with close duells on an even skilllevel, eventhough i gotta admit it's fun to win against an OP card/combo, the definition of OP implies that you won't win against it very often. What will instead happen is you getting frustrated losing against players that only won because of this card/combo.
    Im also against removing cards from the game, this card is an exception, though, because it's a PVP-only card and has no design that anyone would miss in any way (mabye abusers will cry a tear)
    You could also nerf it by giving it 400 power cost, i don't care, the card is like i already explained doing far more bad than good.

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