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ImperatorSK

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Posts posted by ImperatorSK

  1. Im fine with the delay, take your time.
     

    11 hours ago, MrXLink said:

    Please allow 3-4 weeks of this!  -- Remember, this is a very rough estimation; we could be done way sooner than expected!


    Dangerous statement, if something should come in between, the air will burn. 

    Eyarege likes this
  2. I'm not sure if Executor add enough to be worth a slot, i pretty much would rate it as trash cause i think it is even worse to the main Dreadcharger, Nox, Motivate? In the matchup Shadow vs. Frost i feel like kiting, focus fire and micro is a important factor and that is easier with swift and ranged units. Homesoil or Glyph of Frost are even better against Executors if you are to close. Before you need Executor for charges you will be pretty much easy able to go t2 or the Frost player already snowball to hard.

    Before i would play Executor i play sim city and spam Phasetower 
    :kappaross:

  3. Some Matchups can be pretty hard for some Decks (like Pure Fire vs Pure Frost), but every deck have in some scissors stone paper
    style good and bad matchups. But overall the better player will win in the most cases.

     

    For me Pure Fire and Shadow/Frost are the strongest decks. And Shadow/Frost, Pure Frost or Pure Shadow need the least effort to climb ranks. Frost t1 can be played pretty spammy and will not be punished in lower rankings, and Shadow has a overall good t1 with strong abilitys.

     Also a buffed Harvester or a Wareagle spam was easy to play and pretty effective in lower rankings (until higher gold) ^^.  

    MrDanilov likes this
  4. Played Gwent for some time, was fun. And its still beta so the Card collection is manageable (they give out alot of keys).

    After some weeks of play you have alot of Cards and can craft you a meta deck. Matchmaking was always fair and Rewards are very fair. I just stop to play cause after the highest rank there was not much to achieve atm. Atm its by far not as complex as Yu-gi-oh but that will change with a bigger card pool. 

  5. 12 hours ago, Eirias said:

    Phase tower port has a cooldown. I think 25% more damage is OP.

     

    Is the main phase tower problem that it's OP in offense, or defense? A simple offense solution would be to increase the port vulnerability. Maybe if it took something like 500% damage after porting, it could still be useful in defense and have SOME use in offense, but you couldn't mindlessly spam them. Even after porting, it would be like a 900 attack, 240 ranged hp unit, which is still not terrible for 60 power and t1.

    25 % more damage against single targets in sleep is ok, compared to the 25 % less damage to all units that scale also better through heals. But it should not be possible to play the blue affinity if one of these is on the field, double Dryad with different boosts sound scary.

    And i think in defense every tower is well balanced, but if you build them in offense where the opponent cant avoid them, they grant to much stats per energy.

    If we increase the vulnerability it would also affect all other matchups (but i see him mainly against Nature as to powerfull, Frost is weak early but can also outscale them) and without his offensive usefullness the tower is not that great.

     

    12 hours ago, Eirias said:

     

    Off topic, everyone talks about how you can't nerf phase tower to death because otherwise shadow loses to nature t1. How does the fire vs nature t1 go?

     

    With the standard Cards, Nature is slighly in favor Dryad spam is good against Fire, there are also cards like spearmen that are good against fire. But Fire have still opportunities to win t1 especially with mortar.

    Frost vs. Nature is still a more unbalanced Matchup. Frost can just spam Frost Mage and the unit that was supposed to balance this matchup (Treespirit), is against all other decks better, but failed against op Ice Barriers xD. I never tried a Swiftclaw rush, in theory this should be equal to a Svavy Rush on bigger maps.

     

     

  6. 1 hour ago, RadicalX said:

    I can show you a game between Hirooo and Aragorn if you're interested. Aragorn loses in 2 minutes with treespirits AND primal defender in his deck x)

    -> Phasetower has a higher stat/cost efficency compared to Treespirits and also better stats than most T2 units 

    -> Treespirt (green) doesn't apply the poison against buildings; the purple affinity actually doesn't just avoid buffs, but also debuffs, which is absolutely awful against the teleport ability

    -> Phasetower outranges Treespirits (repositioning takes alot of time for them and they are probably nearly dead before they get to shoot once)

    I'm there when you stream, and even if not, i can always watch your recent videos :). Ok my error was in the assumption that the poison apply to builduings, so that was also the reason why ice barriers where good against them.

  7. 4 hours ago, Eirias said:

    What if the spell was something you cast on your own building, and it creates a radius around the structure where units take 1/2 damage against structures? (maybe need to specify as a well or orb, otherwise 2v2 abuse with ice barrier?)

    I would not use a spell with radius and duration where the danger exist that the Phasetower player port away and that would be not that great in the other matchups. Maybe a Dryad with another affinity, who can disable towers with her sleep and spleepy units/builduings (no wells, monuments) get like 25% more damage.

    4 hours ago, Eirias said:

    Giving nature siege might be overkill

    If that happened i go back to the roots :D. 

     

    But another question wouldnt be Treespirit good enough against Phasetower? i do not want to see any more players with them, but for the sake of interest. 

     

    Edit: i like the suggest of Hirooo to decrease the damage of Mortar to builduings. it would be weaker in Cliff/wall, Close well and 2vs2 situations like on Danduil, and the def. Mortar is as strong as ever

  8. 10 hours ago, SunWu II. said:

    I would feel comfortable playing it if it wasn't that strong, i think it needs a slight nerf before it's fair. If i was all about winning i wouldn't play the decks i play anyway. I understand i'm rather alone with that attitude but i don't want to win a game against a better player who micros his butt off with nature T1 while i just spam a tower. Of course i have a slight disadvantage against nature then but it's more fun and how many nature players are there anyway?

    I was a long time in the same situation that i feel uncomfortable playing cards that can be considered strong, but noticed quickly that no one cares in high rank, they will always play the cards that are avaiable no matter how strong they were.

     

    In the first metas some cards of Battleforge (mainly Fire) were just ridiculous strong (Mine in front of a well deal tons of damage, Sunderer and Mortar were alot stronger and also some other cards), that the top spots were just reserved for player with that cards.  Fortunately at the end the balancing was already really good so you can reach top spots with every deck.

    At 9:48 you see how much damage Mine dealt to wells. Also i think the maximum damage was to that time really high so it was even worse against more targets.

     

    10 hours ago, SunWu II. said:

    I would consider putting it in my deck if BF starts and a lot of players start shadow with phasetower because as you know it's very strong in a mirror, too.

    As Shadow player i never had a problem against Phase Towers for sure they can build them defensiv, but bound power is bad, and if they port them Shadow and Fire have enough offensiv power to destroy them in a blink. 

     

    Edit: Ok in that replay he say that he think mine has no damage limit. So it was for sure pretty overpowert.

  9. 1 hour ago, SunWu II. said:

    Phasetower is OP! I know there are players, topplayers among them, who will defend it because it is needed against nature and frost. And they are right! It is needed against frost and nature...but does it have to destroy everything they got with a brute force that was never seen before in Nyn and leave nothing but death and destruction? I felt it's power - it was tempting but also frightening, so i immediately put it out of my deck again!

    For sure it is op against some decks. But why remove it out of the Deck, if you have a easier time against Nature+Frost. Its the same with mortar tower (ok it needs at least a bit more skill since it is immovable) but you will rarely see top player playing without them.

    On my Stonekin acc i also hate it when i faced them, you need tons of micro against a Phase Tower spammer, and still get worse trades. Nevertheless, I use these cards myself in my pure fire and shadow accounts even if i did not need it, just cause it is the easier/relaxed way to win.

     

    On Wazhai there power is absolutely crazy. Phase Tower need just 2 ports to attack the enemy base and Mortar need at least the controll of one of the sweet spots.

     

    Here is a replay of that strategy, and i even perfectet it ^^, on this map i rape some really strong players with my phase towers, after i saw that by ElGeneral who beat me in a tournament with that nasty strategy.

     

  10. 23 minutes ago, Eirias said:

    Yes. IMO those are the hardest people to deal with as fire nature, esp in 2v2s. Also in 2v2s, you can be losing in high power scenarios (or you enter t3 winning, and then start losing), but this card can clutch the game out (the premise being that you only enter t3 winning and then lose if the power levels are too high).

    But for instance, going to a generated map against someone like @Hirooo becomes nearly impossible without earthshaker.

    Against Hirooo it is hard enough to reach T2 or trade efficient, in the time you try to go t4 he would drink a coffee and after your T4 is up, he would smiling and you see only Grigory Nastys (with troll faces) all over the map, like he does If it was too boring in 2vs2, then he decided to nasty my monuments, cause we would win anyways.

  11. 14 hours ago, Eirias said:

    I feel like if you're devoting an entire deck slot to a card to break ultra defensive decks, you might as well take t4? (aka earthshaker).

    So on to the next controversial opinion: I think earthshaker is one of the BEST "t3" cards for fire-nature in a 2v2, and possibly has a use in 1v1 (if you can't break through church lamers, curse well bleeders, northstar defenders, etc.)

    Reasons why it's good in 2v2: As a fire nature player, nothing I have in t3 scales up well. Perhaps fathom lords do, maybe I can play brannoc if none of the other 3 players have him, but basically once we reach a late t3 stage, I'm useless. This puts lots of pressure on me to win t2, or at least be winning t2 and enter t3 before my opponents. Now with earthshaker, I have a new plan. Be aggressive, but stall out the game to really high powers (strangely enough mortar and roots is possibly approaching similar defenses to other t2 or t3 towers). Usually, a shadow frost opponent is happy to let the game go to super high power, and then I surprise them with t4. True, earthshaker isn't an insta win, but it really helps and for 1 deck slot, I can play a completely different strategy than normal fire-nature (or I can keep my same strategy, with 1 less card in t3, which doesn't really matter. Usually in fire nature if you enter t3 and need more than giant slayers, you're not going to win).

     

    I tested also Earthshaker.

    http://i.epvpimg.com/0zlwd.jpg

    Earthshaker is ok, but

    -There are maps without the possibility of T4

    -Other maps have risky t4 spots and if you loose Map Controll this would not be possible

    -It costs time and a Energy investement which only pay off if you be able to build it up and are able to kill a Cluster.

    -If your Enemy reached first T3, you cant take the risk of going t4. He will pressure you alot so this high investment would kill you.

    -With Amii Monument you would lose another Deck Slot

     

    So it would only help against

    a: Ultra defensiv people and only if they havent enough Offensive Power to pressure you to dead while you invest the 300 Power. 

    b: against people where you are anyways in a big lead.

     

     

  12. 12 minutes ago, SilenceKiller99 said:

    Another 5-card-T3 deck:

    Scavenger,Thugs,Sunstriders,Firesworn_fire,Sunderer,Eruption,Darkelf-Assassins,Nightcrawler,Skyfire-Drake,Gladiatrix_nature,Windhunter_shadow,Ravage,Motivate,Lava-Field,Warriors-Death_frost,Bandit-Lancer_nature,Soulhunter_frost,Swamp-Drake,Surge-of-Light,Curse-of-Oink

    I made this, eventhough I know bandits is one of the weakest/hardest factions. 

    I just liked it because it has so many options

    - going with a lot of smaller units and attack different bases (nightcrawlers), use motive and/or heal (if T3 already)

    - going iwth a single soulhunter and use warriorsdeath

    - going with skyfiredrakes, windhunters and swampdrakes (never seen this before in pvp, is it any good or at least fun?)

    Will be a hard and frustating way to the top.

    But i would add Rallying and Aura of Corruption. To split in t3 into Nature is not the best decision, its anyway hard enough to play Bandits succesfull and reach T3 but adding Heal, Oink, Swamp only for t3 acts like the worst possible way.

     

    Maybe someone else can look over your Deck again, i think you forget other strong cards.  Could only look briefly over it, since i do not have much time.

  13. 41 minutes ago, Eirias said:

    Careful....you might lose rep with that statement :kappa:

    I dont care about reps, i would beat the most people anyways in T1 so they will never see my T3. And the ones where i can come to t3, are usually not better with their t3s, i add Cursed well for ultra defensive people like MaranV, Freemka, or some other guys where i forgot the names that delay the games until the last minutes, annoying to play, so i can bleed them out. 

  14. 18 minutes ago, Eirias said:

    Sun reaver is garbage. It's useless since the nerf, never use it again :( 

    If Bandit lancer is meant as an L counter (i.e. defensive) why do you need more defensive options? I feel like ashbone might be better for that slot, or maybe silverwind lancers (so lancers run to each base and bomb them with sandstorm).

     

    Interesting tests. So Virtuoso would be better as overall pick cause he even have the L-Bounus. So Sun Reaver and Bandit Lancer can be removed. Highly protected Monuments shouldnt be a problem cause we have Sandstorm, so Virtuoso is great. To bad we cant run Giant Slayer cause of double Fire i also always prefer it in my Fire Decks ^^.

    Ashbone is not that great without buffs, as mentioned above we run no Life Weaving.

    My Lost Soul Decks never run Life Weaving only for T3 i dont want to spend that slot.

     

    Edit: Also all other changes are welcome, my future Lost Soul Deck will be similar to this ^^, just with double frost T3 and Cursed Well.

    For 2vs2 i choose this (just with Life Weaving if my mate played Sunderer or Harvester) or my most loved Embalmer+Phoenix Combo, i played in the past. 

     

  15. 21 hours ago, Eirias said:

    Here's one: Why don't we see wintertide more? For instance, there are players who like to attack with DA spam, ice barrier, and homesoil. Why not add in wintertide?

    I played it on my Pure Frost Acc, it was rarely usefull. If your opponent spam Dreadchargers and they stupidly try to trample your MAs its a quite good spell, also suprising for enemys with Harvester in T2 in these cases Wintertide is good cause the burst against trampling is op. Against good players this spell was often useless. Cause they will just run away if you are far away from their wells.

    so 

    - 60 E is expensive for 30 % dmg reduce, so just with huge spams

    - rarely usefull through trampling damage.

    - Main problem should be the slot, cause you can add mostly overall usefull cards, and this one is more of a situational pick.

     

    Maybe for 2vs2 usefull, i never tested this spell in 2vs2.

     

    Next Question:

    What do you think about this alternate T3 for Lost Souls :D

    Dreadcharger,Forsaken,Nox-Trooper,Phase-Tower,Motivate,Nasty-Surprise,Aura-of-Corruption,Coldsnap,Nightcrawler,Darkelf-Assassins,Frost-Bite_shadow,Glacier-Shell,Kobold-Trick,Mountaineer,Stormsinger_nature,Sun-Reaver_fire,Bandit-Lancer_shadow,Sandstorm_fire,Lost-Grigori_shadow,Shield-Building

     

    Just insert this into Allbfcards.

     

    Sure the standard double frost T3 is better, not only if someone destroy your first or second orb.

    But maybe in 2vs2 it seems to be a pretty strong T3, i never had a 5 Card T3 before ^^. 

    -Sandstorm help against ultra defensiv T3s or the church bunk up. Cause your enemy cant play any cards or builduing supports, and also deal alot of dmg.

    -Bandit-Lancer is a cheap good L-Counter with Lifesteal.

    -Grigory and Shield Builduing are ultra defensiv picks.

    -Sun Reaver as allround pick, it prelly fast scales up his dmg. So good Allround Counter, pretty good Well dmg. and a usefull ability.

     

    Note: The Deck has no Life Weaving.

     

     

  16. On 15.3.2017 at 9:10 PM, ImperatorSK said:

    Fallen Skyelf (Never played it myself in Pvp only in pve) (100 Energy)

    -L-Counter

    -Maybe usefull effect in combination with Nasty to counter high Hp targets

    -Need 2 shadow orbs

    I found a old quote from Hirooo out of his stream to Fallen Skyelf.

    "Fallen Skyelf is imba, Fallen Skyelf is so lame that i play it, especially because she makes nasty strong, and nasty is great" :D

    Fallen Skyelf ability + Shadow Insect Nasty almost kill a Grigory. So with better Nasty targets, it should be able to clear alot of XL units.

     

    To this time he also played Shadow Insect so my next question, is Shadow Insect worth a Slot?

    - 100 Energy so pretty expensive.

    - L Counter so pretty good for T3, M Unit

    - Low stats compared to other units, but a good ability that shines if it is used against L-Units and also deal Aoe Damage in a 5 meter radius + knockback small units.

     

    Discuss! :)

  17. In germany the word "Alpha-Kevin" was in the selection of the youth word of the year 2015, but got banned for the nomination (after a huge lead), because of the negative definition (discrimination).

     

  18. 19 minutes ago, Ultrakool said:

    Positive reinforcement perhaps? I am sure there are tons of intelligent kevins 

    For sure, but thats why its called stereotypes, stereotypes are not nice. Alot of lower class people in germany call their kids kevin so.

     

    http://blogs.discovermagazine.com/discoblog/2012/02/01/does-a-lame-name-make-you-more-likely-to-be-a-smoker-with-low-self-esteem/#.WNOWn2_hDcs

     

    We have alot of german sites that make fun over the kevinismus syndrome (kevinism) .

     

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