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Fimion

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Posts posted by Fimion

  1. This thread is about the new fire enemies you face in rPvE. Ive played some lvl 9 and lvl 10 matches against them and in my opinion they are way too weak and really boring to play against.

    They are particularly easy in rPvE 9 especially at the beginning you and your teammate can just rush T3 with a bunch of windweavers. Makeshift Towers dont even have S knockback(why?) !

    The enemies you face later on are not much harder either just one frenetic assault will basically take care of an entire base. There is nothing even remotely challenging like

    Willzappers,Lost Banestones/Dragons, Windhunters, Twilight Whisperers or any CC units or units that block spells and abillities.

    The mighty Fire Faction should be at least as hard as Lost Souls in my opinion.

    So here are my suggestions:

    Give some fire units the abillity to use spells like Disenchant Inferno Lavafield and so on.

    Make it harder to get to T2 and T3 especially on rPvE 9. 

    Buff the bosses.

    Increase the amount of enemies and spawn waves.

    Let me know what you think !

     

     

     

    Fundus and Absolut like this
  2. I play frost alot and if my memory serves me right i never had  freezes when me or my teammates were just using Coldsnap Maelstrom and Frost Shard.

    It seems to happen more frequently when i cast Shatter Ice right after the units get frozen if i wait 1-2 seconds it happens very rarely.

    Also i never had a freeze when Shatter Ice didnt kill the frozen units, or if it just killed one unit.

    In conclusion: Most freezes seem to be caused  by many freezing and shattering animations happening at the same time.

     

  3. Actually im also against changing Shatter Ice if this bug can be fixed because i really like this card.

    I dont know how many people have this problem but i have it on all of my PCs. Some Friends of mine also have that problem.

    A couple of hours ago i was playing with someone who used Shatter Ice all the time and i had 3 freezes that lasted for about 1 minute so that match was almost unplayable for me.

     

     

    Dallarian and Fundus like this
  4. Since Shatter Ice is frequently causing the game to lag and freeze i think something needs to be done about this.

    I already reported this bug in the "Report A Bug" section https://forum.skylords.eu/index.php?/topic/8535-shatter-ice-causing-game-to-freeze/ but according to Kubik it is currently not possible to fix this bug.

    So here are some suggestions: 

    Change the animation, its basically just a reskinned eruption anyway.

    Change the effect, for example: Frozen units in a 30m radius take  300% more damage for 30 seconds.

    If those changes dont fix the problem simply completely remove Shatter Ice and add a new card.

     

     

    Fundus likes this
  5. I will play some matches with my frost deck and use Shatter Ice alot as soon as it happens again ill upload the log but since it doesnt always happen it might take a while.

    This happens on all of my PCs not just on one, also i asked a friend of mine and she also has that problem.

     

  6. 13 minutes ago, Zyna said:


    Nothern Keep was a bug fix, one affinity had 72 damage and 180 splash, the other had 72 damage and 108 splash. Splash damage is generally 1.5x the normal damage, so the 180 damage was considered a bug. BTW: Magma Hurler is getting a small buff next patch, so look forward to that :P

    Hmm i just looked it up on the wiki and it is listed as a balance change that affects both affinities.

    www.skylords-reborn.fandom.com/wiki/Patches#Patch_.23400022

  7. 5 hours ago, chickennoodler said:

    How can I trust them then? What's next? Northern keep? Scorched Earth? 2 Envenom type stacking? Chaos knights?

    Actually i just found out they already nerfed Northern Keep !

    The damage was nerfed not the abillity but still why nerf it ?

    This is very concerning...

  8. 3 hours ago, Danol said:

    As for the "4 fire orbs" - suggestion: I don't think that's a good idea, because it vastly overshoots the mark. The goal is to balance SoW, not to totally exclude it from 99% of all decks. Pure fire-decks are a rare thing, so SoW would mostly get used with Enlightenment or Amii Monument, further increasing the power of these (already overpowered) cards. I could live with SoW becoming t4, though (2x fire + 2x whatever).

    Yeah you are right making it require 4 fire orbs is a pretty bad idea because then everybody would be using it with Enlightenment, probably even i would.

    But 2 fire and 2 neutral orbs seems pretty reasonable.

  9. 9 minutes ago, Cocofang said:

    What do you mean "buff it"? Haha, what's there to buff? That it gives you additional energy even if you are already at 0 void?

    Decrease energy cost or make the abillity last longer 

    but a buff isnt really needed even if it becomes t4

  10. 2 hours ago, Majora - MidnaMistfire said:

    Moving it to tier 4 makes little sense.

    In my opinion it does make sense because Shrine of War definity has the strength of a t4 card

    when you compare it to Shrine of Memory, Shrine of Greed, Shrine of Martyrs and Cultist Masters + Furnace.

     

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