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Fimion

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Everything posted by Fimion

  1. I never said the Phoenix+Embalmer combo isnt a bit OP but thats just what you need when you encounter difficut enemies with a random team. Finding good players for rPvE Expert+ is very hard even alot of high ranked players completely mess up in difficult situations thats why Phoenix+Embalmer is so important for me. Just try this weeks 2 player infected map at Expert+ with a random player. If they would nerf the Phoenix+Embalmer combo which i REALLY hope they wont Expert+ with random players would be pretty much over. Of course you could just restart if you encouter difficult enemies or only play easy maps of the month but im not interested in playing like that i would probably just quit. Bad idea you never need more than 10-12 Phoenixes in difficult situations(like Bandit/Stonekin double bases with 4 XL units+4 Windhunters) i first unbind my Phoenixes either by killing spawn waves or by attacking the T2 side camp then i destroy my Shadow T2 monument and switch to Nature so i can support my Phoenixes with Oink and Surge of Light. There are plenty of situations where the Phoenix+Embalmer combo is too weak and healing+CC is needed expecially on 2 player maps. Its impossible to tell if that spell would be worth a deck slot before testing it in difficult situations but to me it seems pretty bad. Just imagine you have to deal with massive Lost Souls spawn waves or close bases with 4 XL units(Tortugun and Walker)+Windhunters that slow HP regeneration wouldnt do anything. It could be a fun card for some campaign maps or Advanced++(lvl6) in combaintion with Shadow Mages but thats pretty much it.
  2. With a good team you can beat pretty much any rPvE Expert+ map without phoenixes but good luck finding one. The average player has no idea how to handle difficult situations.
  3. For an avid rPvE Expert+ player like me a Shadow Phoenix nerf would be a disaster there are alot of maps where you absolutely need Phoenix+Embalmer to win expecially when you have a bad teammate. For example there are Bandit/Stonekin maps where T3 and T4 are right next to eachother you will have to kill 4 XL units + 4 Windhunters which is almost impossible with any other card especially when you have a slow teammate or on 2 player maps. Another expample are Lost Souls maps where you have to defend T3 against big spawn waves while flying over with some Phoenixes to help your teammate get his T2. There are so many maps that are barely beatable even with Phoenix+Embalmers expecially when you have slow teammates nerfing the Phoenix Embalmer combo would result in even more gatekeeping that means i would have to kick 80-90% of players i usually play with and that would completely ruin rPvE Expert+ because even in its current state it sometimes takes 15-30 minutes to find decent players.
  4. Fimion

    Skydancer

    Yeah maybe i am but that would be one more reason to upload videos of you playing Expert+ with amii decks to show noobs like me how you do it.
  5. Fimion

    Skydancer

    First of all i cant even watch those videos because they are private but i guess you did some testing in the Forge which proves absolutely nothing. Actually you have to clear bases alone all the time in rPvE Expert+ especially when you have bad teammates or when youre playing 2 player mode if youd play Expert+ alot you would know that.
  6. Fimion

    Skydancer

    Claiming that amii decks are the new meta for high tier rPvE(i suppose you mean Expert+) is just insane there is no point in even discussing that its just blatantly wrong. Those decks may work well in easy situations but in difficult situations you will always lose. You cant even Netherwarp Energy Cores into LS bases with Banestones or Nature bases with Mark of the Keeper. Amii Sentinel is pretty underwhelming i tried him a while ago he is basically just a weak Batariel. You cant build a Sentinel army because Sentinels would damage eachother and a single Sentinel just doesnt do enough damage and dies too fast he will also get disenchanted by Fiend of Fire and Lost Spellbreakers. Please upload some replays of you defeating enemies like Abaddon, Fiend of Fire or Twilight Bases with tons of Evil Eyes + Wilzappers or Lost Souls bases with 2 Banestones + 2 Archfiends without the help of a teammate i would be very interested in seeing that. If you wanna play some Expert+ let me know we will restart until we get difficult enemies and then you can show me how good Amii decks are.
  7. Fimion

    Skydancer

    lvl 8 is not made for casual players it's made for good players who want a challenge if you just want rewards grind lvl 6 or play Map of the Day. As long as you have a good team you can win over 80% of lvl 8 maps without spawntrapping and even without players supporting eachother in fact i tell people not to support me all the time because i want it to be as challenging as possible for me. The problem with lvl 6 is that enemies there are so weak that any good card and strategy is kind of OP.
  8. Fimion

    Skydancer

    Good question, i dont think it really helps people move from lvl 6 to lvl 8 there are alot of lvl 8 maps that arent much harder than the average lvl 7 map but it doesnt prepare people for difficult lvl 8 maps. For example 90% of players have no idea how to deal with Lost Souls with Vigils at T2 they usually attack way too early or go scouting and pull enemies to their T1 or think that Makeshift Towers are a good defense vs Vigils Treefiends and Spellbreakers. Makeshift Tower is a particularly bad card that even alot of players with higher ranks use to defend their T1 with but on difficult maps you either have to kill powerful enemies as fast as possible with Eruption or Mine or you spawntrap by placing a Blaster Cannon in front of your monument so it can't kill the enemy or vs Lost Spellbreakers you spawn an S squad and let it get knocked back and press hold. Makeshit Tower won't save you in difficult situations and in all other situations it is ineffective at best. Another thing that lvl 7 doesnt prepare people for are T3 spawners which can be a big problem when your T2 is close to T3 especially on 2 player maps where you have to clear T3/4 (which are in the same place) alone. Lets say you face Bandit/Stonekin with 2 Windhunters 2 XL units + a spawner at T3/4 even if you can build your T2 the spawn wave will pull the entire camp to your T2 and there is nothing you can do to defend it. In a situation like this your only option is to spawntrap. But if the T3/4 is so close to your T2 that you cant even build it then it gets difficult first of all you need to destroy the spawner(the right one not the dummy) by running into the base with Nomads and erupting it 4 times which will trigger spawn waves from camps next to it then you need to spawntrap those waves and then you first have to build Blaster Cannons to take out the Windhunters and then either kill the XL units with Mines and Eruptions or if you're lucky you can build your T2 and get Shadow Phoenixes or Skyfire Drakes(which are better than Gladiatrixes especially vs Bandit Walkers)+Oink and Surge of Light if you play nature T2. I don't think playing lvl 7 prepares people well for lvl 8 you can only get good at it by playing it and taking advice from experienced players. lvl 6 is by far the most common rPvE lvl and i don't think that adding lvl 7 has had a big impact on that lvl 8 is only popular when the map of the month is an easy bandit map. Bandits should either get a massive buff or be removed from lvl 8 in my opinion but that's another story.
  9. Fimion

    Skydancer

    I'm talking about Lost Souls maps where you have Lost Vigils at T2 this is pretty much the hardest start and it takes alot of time to get to T4 and then you usually only have 5-8 minutes left and later you will encouter massive bases with 2 Banestones + 2 Archfiends. You will need a deck with a T4 that does massive damage +1000 HP and slow regeneration is nothing in a situation like this. Another example would be twilight maps with multiple Willzappers and lots of Evil Eyes. So i guess you mostly play Advanced++(lvl6) compared to difficult lvl 8 maps that is not even tutorial level Skydancer would need a massive buff to become a viable choice for lvl 8.
  10. Would be interesting to take a look at the patch notes from original BattleForge but i'm afraid that information was lost when EA shut down the BattleForge Forum.
  11. Fimion

    Skydancer

    May i ask which PvE modes you play and at which difficulty level? I almost exclusively play rPvE Expert+(lvl8) and there Skydancer is not OP its not even a viable choice it may be ok for easier maps but when you get a difficult map Lost Souls with Vigils at T2 for example every second counts and with a Skydancer deck you will most likely not win.
  12. I'm pretty sure it was like that in in the early days of Battle Forge in 2009 or 2010 i never played much PvP but i remember people complaining about Root Network decks being extremely OP in PvP.
  13. Without Glaciation that wouldnt work the wall would get destroyed before Burning Spears could do any real damage.
  14. You got some good points but i still believe this would be a bad idea because it would probably take alot of time to implement such a mechanic and im sure nobody would make use of it then because even with Glaciation this wouldnt be a viable choice. On Bad Harvest expert at position 3 for example you have to defend your wall against 1 XL unit 2 L units and some S M and flying units. The only unit than can be attacked by units with spears would be the XL unit and only 1 maybe 1.5 squads could attack it even with red glaciation that wouldnt work well. And even if youd manage to kill the XL unit youd still need ranged units to kill the other units. I always thought it looked stupid how S melee units attack XL units and of course a rooted grinder should be able to attack spear wielding units but in my opinion it would look even more ridiculous if units armed with spears could attack XL units from walls. A solution to this could be to change the textures of all spear units and make their spears longer but like i said that would be a waste of time because nobody would make use of that new mechanic anyway. btw sry if my first post sounded a bit rude i had a pretty bad day
  15. Why didnt you just show us an enemy Grinder attacking the wall? Why? Because it would look like this: If units with spears could attack XL units it wouldnt look more natural and dynamic at all they would just stab air while the XL units take damage. Why would an XL unit espacially one with an axe get so close to a wall that it could get stabbed to death by melee units? That makes no sense to me.
  16. By "you" i meant the skylords team not you personally. Most definitly the majority of players opinion but we will never find out since they were never asked.
  17. You are just doing what you and a bunch of other people on Discord want and of course you cant please everyone but you should at least try to please the majority of players remember you work for the players and not for yourself or at least thats how it should be. Just like the absolutely unnecessary Decomposer and of course the Batariel nerf only you and a bunch of other people wanted that but definitly not the majority. One man army Batariel decks are ruined nobody uses them anymore at least not on Expert+ and the Decomposer nerf was also a horrible decision people made alot of good suggestions but you only did what you wanted.
  18. It wasnt doing better or worse than SkylordsReborn EA just decided to shut it down because it wasnt profitable enough. Arent the player numbers of SkylordsReborn declining too?
  19. A poll would tell me what BattleForge players want an what they dont and you people should absolutely do what the majority of players want. Of course it shouldnt be just a yes or no poll it should include multiple options and players should decide which one is the best. Btw if i remember correctly it was like that during EA times werent there Watch Lists with polls where players could vote which cards they want to be changed?
  20. Ok thats understandable but would it be possible to add a poll to the news tab + description in english? I believe its important to inform as many players as possible about balancing changes especially big ones and let them vote whether they want those changes or not. In the case of Amii Monument i just dont believe that the majority of players want it to be changed but i could be wrong of course.
  21. Then just ask players or staff members to translate it for you im sure there are plenty of German French and Russian players here. You are probably right not many people would read balancing topics on the forums but it still couldnt hurt in my opinion. The best solution in my opinion would be like i said to add a poll in the news tab so nobody could possibly miss it.
  22. Just use Google Translate its not that complicated. Shutting down the forums would be a pretty bad idea just make an official topic in the Cards section of the forum where people can discuss your proposed changes.
  23. Many players dont use discord and others dont even speak english thats why i believe you should add a poll in multiple languages right when the game starts up. Id really like to see the results.
  24. Show us these testimonies please. Why was this only being discussed on Discord and not on the Forums? Im sure alot of players arent even aware of this you could have added a poll in the news tab that always shows up first when you enter BattleForge. I would really like to know if the majority of BattleForge players support your changes or just some people on Discord.
  25. Sorry but comparing Teststrike to Amii Monument is just idiotic yes on some maps Amii Monu is very powerful but on others its not even worth a deck slot. There are very strong T3 cards and combinations that are just as powerful as Amii Monu Enlightenment+Batariel for example or T3 Root Networks and many others. Why are you comparing Amii Monument to addictions that can and will ruin your life? Usually using the strongest decks isnt even the most enjoyable way of playing BattleForge in fact creating and testing new and unusual decks is way more fun for me than using amii monu ever was. There are so many players who dont use Amii Monument i have used Amii Monu alot in the past and i never felt addicted it just got more and more boring thats why i dont use it anymore. But im more of an rPvE player and i know that Amii Monu if much more impactful in cPvE than in rPvE. Maybe you should ask people who play cPvE alot of they feel addicted to using Amii Monu or if it somehow negatively affects their BattleForge experience but i cant imagine that being the case. Amii Monu is just useful card for some maps and a pretty useless one for others.
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