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Ultrakool

Moderator (Retired)
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Posts posted by Ultrakool

  1. Was my first rare card that's why I'm hyped about it :P

    aha! Not talking about you specifically because i didnt know that :kappa: But Grim Bahir was uber hyped up in old BF, i never understood why because I totally agree with Omega's post. I don't see why this is that good a card.

  2. I feel like we need a new card. What's better than the mighty Grim Bahir?

     

    fc013b3582db86b018c452c5f01f8214.png

     

    I like this as it spits out shadow balls and can steal life. It's also shadow :)

     

    never understood the hype around this card as I never owned, used, or seen it being used... It's probably a good card to do pve the traditional way though... So are a lot of other cards. What's so special about this one? Which OP combo uses this card?

  3. Okey, you mean deathglider gets unplayable to get in your deck? or that you can't defend against a deathglider?

    I think he means with Nature T1, you use more deckslots than fire T1, and therefore you don't have deckslots for death glider, or that if you go nature T1, you need hurricane, and death glider has the same function as hurricane, knock-back s units....

  4. I think that card would be better if it were a 2 orb card. My personal opinion. Never used it but i good. I'm a lost fan. :D

    one of the reasons I dont think this card ever saw play in PvP. There are just no slots for a spell in T3 that doesnt really do enough, to be very honest.

  5. It sure takes long even longer as i thoungt before adding a second alphatester wave or releasing some sort of a date when beta will start (like ind 2-3 month or end of the year, just some raw speculations from the dev team to have a little thing to hope) 

    but on the other hand i understand that it takes more time since the dev team works on it as a hobby and for free so personal live stands on first pos and somewhere in the back comes BFR projekt.

    for me i would like to have a (lets say) topic with weakly updates from the progress even if on 1 week nothing happend because of the RL it would be worth mention it. just to see a bit how it goes to see progress. i know omething like that is up on the forum but in http://forum.bfreborn.com/index.php?/topic/459-battleforge-reborn-actual-progress/ is the stand 14. Okt 2015 so alredy a monthly old post/edit 

    for me even if i cant play it at the time its a bit frustrating to have not a beeter view on the progress ( at the time floats even the idea in my brain that since this 14. Okt nothing did happen on the projeckt ) 

    so in general all this post togheter i would like to have a topic in the forum for the dev team with weekly progress post even if nothing had changed just to see (yes there is a new post)

    thx for recordission

    It is not that nothing is being done bugs are still being fixed in alpha(right now), just nothing worth mentioning just quite yet. This is the hard part( in implementing gameplay features) ( so I think) of figuring out how the map can be started(coding wise) and that's why it's taking a little more time. If anything major happens you will definitely see an update either in my thread pinned in general talk or the thread you linked.

    Ultra

  6. But where does the non-colored monument spawn, and where does the colored one spawn? There is one physical monument....

    No, because for t2 and t3 you need to click which color to make, spawning doesn't matter.

    That's what Im wondering too ^^

    @Hiroo

     

    Here's something interesting today! Waystation away!

    I don't have time to talk right now but I will soon, I'll leave it to you guys right now

    practically no use in PvP and too long to build up in PvE, I tried doing something with it in the Epic Alpha Tournaments though :P
    Didn't really work.

  7. I would go max with 30. But this also depends on how the upgrade system will be on releas. I think its best to add this to the todo list for later.

    We could also start with a low deck cap for pvp and increas it with every round.

     

    But this brings me to another point: How to control the deck level in PvE? There is no enemy, that could check it. Checking every spell that got used in rPvE would be the wurst.

    So no deck cap here?

    screenshot(with some sort of time stamp)/video when launching game I guess...Units can be checked and some spells actually in the replay.

  8. Wait, so the game would think your first orb counted for 2 orbs?

    Playing easter egg(T1) will create a non colored monument, and playing a colored T1 card after that will create a colored monument, so you could have T2 right from the start by spawning two units, since the non colored monument wasn't counted as the monument somehow. I don't really understand how that works since technically you still only have one monument....

    And was the bug fixed? If it is changed to a T2 card couldn't you get instant T3?

  9. Funky abilities, but doesn't really fit into any specific roles, in PVE or PvP. If seen use, would be more in PVE though. The power cost for PVP is too high and he doesn't do enough(Basenuke wise) for his cost. In PvP, Mo would be far superior.


    --Hence, probably one of the worst promos(easter egg won't be included)

  10. But U0 has no charges....t1 will turn into who runs out of charges first.

    I thought you were for U0 or all charges allowed?

    Anyway, this is starter cards, so basic abilities are not affected by upgrades right? Any core ability of the card gets added on U1? If yes, we could consider it, for eg: Nightcrawler + Frenzy on U1 or RageClaws + Rage on U1, etc...


    Otherwise I would be down for U0

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