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Sykole

Alpha & Beta Tester
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Posts posted by Sykole

  1. Not sure which one is the newest, but definitely the first one is better in my opinion.

    You see, the first one is not executed as supposed but has an idea behind it. The color blend of purple and dark-blue fits pretty well, same with the objects placed. It's simple, and sharp too.

     

    However, in the second one I don't really see that much potential. Nature units are clearly out of place with no real purpose, not to mention that the objects themselves seem to be badly cropped out. The whole image just seems to be a little bit too dark/dim.

    For further comparison, taking the shadow worm as an example in both images, in the second image it seems to be cropped out and incomplete where as in the first image; it looks pretty good and yet again, sharp.

     

    A little bit more work on the first one IMO would make it even better.

  2. 4 minutes ago, PlainVenom said:

    Looks like a cool little project. I hope you have success with this, while youre developing you might want to look for investors or some people that could publish it for you. Just my opinion of course.
     

    Although I have no idea what any of the coding means other than some of the basics, I should really get off my lazy ass and start learning to program shouldnt I?...

    Yeah, coding is really fun. Gets your mind to think alot and burns time too :P

  3. You may have seen my previous topic on this subject, which can be found here; https://forum.skylords.eu/index.php?/topic/2559-my-project/

    I've been working on a project for quite some time now, not full time ofcourse but as a side hobby of mine which is learning more about PE structures. 

    A true motive of mine to keep working on it is so simplify advanced features you might find in others tools, allowing as many as possible to understand the meaning of analysis and how important it is in our current day.

    Let me start introducing the functionalities now~

    Since last time, I've pushed alot of changes and updates, and they go as follow

    -> Updated the GUI as I have seen fit. It was an issue in the previous versions, but I think it will be good for now. (Side functionalities are now also supported like exporting strings, colored strings for critical ones, closing/reloading opened file .. and so on)

    -> A complete recode (It will receive a newer one, but I don't have time for it yet) - The new engine is faster, more efficient, and resource friendly 

    -> Added the ability to configure nearly everything the tool has to offer, whether it is a notice message or a result.

       -> Following to configuration, I have even started working on a custom scripting engine to allow the user to have full control over the fired events, results and inputs/outputs. (And no, not CSPluginManager if you are wondering) 

    A simple example of how the script may look like (Not implemented yet); - Side note; it will be even more simplified than that.

    if [Module:<moduleName>] or [Function:<functionName>] 
    	if ![File.Size > 30(mb)]
        	MessageBox("File Size is smaller than 30megabytes")
        end if
    end if
    
    
    //Explanation; 
    if [condition..] [options..] [condition..] == true  //(either of the conditions are met, unless specified otherwise using an !operator)
    <tab>	if [(variable.child) (operator) (integer)]	

    -> Added the ability to browse an archive file and have the program automatically unpack and display all directories and files

    -> Improved the heuristic scanning engine, and increased the signatures database (Packers, obfuscators etc)

    And at last, the screenshots. Here I have analyzed a C# coded program called Fiddler ( Click to enlarge pictures );

    Quick explanation of the buttons before we start;

    C -> Close loaded file, R -> Reload loaded file, ... -> Browse a file

    (.NET Analysis tab - Basically an overview of the information regarding the file, soon will allow complete decompilcation of the code by just selecting the module)

    d6789f0579ae40ef85fea5d89cdcf9e4.png

    (PE Strings tab - Shows the user all the important strings of a file, and highlights the ones that are critical as shown below in different colors. Currently I have it set on showing just links, emails, registry values etc. There are various scan types too incase you want a more specific field of strings)

    cbe447e68c944a55a3acc3633e30be7d.png

    (PE Modules tab - In a short explanation, every program coded requires a module to do a specific thing. For example, to modify Registry values you need to use a module called advapi32.dll (the one selected below), and a function called RegCloseKey.

    This part of the tool is the most configurable since the user decides what Modules/Functions to show, which module and function relate to each other and what notes to show. PS -> By selecting a module, it will list all the used function of that specific module in the explanation box)

    940c4470c97c4635b50e869935232285.png

    (Configuration file of the modules if you are interestedhttp://pastebin.com/9sADEBqS - Explained too.)

     

    That's all; In a few minutes you are able to analyze a file you downloaded and determine whether is it safe or not. :D 

     

    (And here is a quick screenshot of how the archive extraction and display works, double click a file; trid.exe for example and the tool will load and analyze it)

    20b717f3318d4399bc247238971637d8.png

    For the sake of time and space of this topic I'll stop here, but if you have any questions I'd happily answer them below or privately! (PS - This will become a public release one day, hopefully)

    Let me know your opinions please!

    ~Thank you

  4. Back at the time the community was dead sure it was not possible to have EA somewhat approve of the project, and that they were going to shutdown the project sooner or later. But then I contacted EA regarding the project and they didn't mind having you guys open a private server for the game. The hype at the time was unreal, we were all unbelievably happy.

     

    Then yet again later on, you got in contact with EA and made an agreement regarding the private server and how you will be changing the project's name, handling copyright issues etc, basically a second confirmation.

     

    And now, you have proven that it is possible to do anything, by being under a registered LLC domain which would allow you to expand even further.

    That is why I am saying it is always possible to own the trademark for the game in the future. May take time, but it is not impossible. Those three occasions I have mentioned above were told to be impossible previously, and were proven wrong over time thanks to your hard work and dedication.

    Great job, and I do really mean it. I have been here since the start and have seen it all, it was never easy but you were up to it. We all appreciate it. 

    We will be able to enjoy the game once again all together, soon!

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