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  1. Craxx


    Because people just don't want to play without it as it makes game too hard for them. Some even get "offended" by such a simple question ( to not use it ) which is ridiculous. I did and I failed, not afraid to say it. At that point in time my deck didn't allow me to do it and I ran out of time, or simply it was wrong deck. Now it's not an issue anymore.
  2. Craxx


    I'd like to give an insight of this issue for "normal" players. I'm not an expert in this game and not intending on becoming a speed runner, however those BH/GoL speedruns are currently ruining the game experience a bit. I remember the time of battleforge, where PvE lvl and deck lvl could tell more or less how well does someone know the game and expert maps and if you should kick them or not. Not to mention that buying upgrades wasn't that easy, required PvP rank or farming PvE maps. ( I don't play pvp ) Recently I've been trying to play Crusade on expert for the achievement. My deck and knowledge wasn't good enough to do it solo or carry 2 people. But I could handle one side of the map. Now the bad experience comes when I had to try 5-6 times, with people joining the game with lvl 100+ deck, and PvE lvl 12 + while having no f-ing idea how this map works or how to play it on expert. I have lost hours just because they got boosted decks/ranks from BH speedruns. Some of them didn't even know they need to teleport to top for t2 orb. They spend 15 min defending 2 power wells at the bottom of the map. In the end I teamed up with someone who was much better than me, he did finish p2 side before I even got t3, but the point is 80% of people I had to play with didn't know what to do. It is wasting time of other people. Especially since all maps have unlocked expert difficulty since start. In old battleforge you would have to play it on std/adv first. On the offtop side I also think amii monument broke this game and should be removed for good, or there should be a checkbox to run with decks w/o amii in them like at good old times.
  3. Enlightenment, the only card that allowed you to have T4 units at T3 before this shitty Amii monument came out
  4. Hello, I'm trying to build 2 decks that I find fun to play, but there are a few bits missing, and it would be nice to get another opinion. First deck is Frost-Nature. My problem is the lack of force at T2. I don't know which frost/nature units are good, I mean Aggressor is cool, but very expensive so not always that useful. I'm pretty sure coldsnap would be good here, but maybe I'm wrong, also replace Fathom Lord with Deepfang or Stone Warrior ? Frost-Nature deck 2nd deck is Fire/Shadow bandits deck, I could add mine in T1, just not enough bfp right now. Anything else to change? Fire-Shadow
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