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raxer

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  1. raxer liked a post in a topic by Volin in Boom!!! - Beginnerfriendly Fire/Nature (no Twilight) rpve deck   
    Heya,

    wanted to share a deck again that is currently a great fun for me and as it is also quite beginner friendly I think it's cool to post it here. The only really expensive card in my current setup ist Cluster Explosion (red) which can be replaced with just another dmg spell or a T2 unit for low budget.



    Just made this a few days, looks so far as 3 heals (plus Unity) could be a little over the top, so feel free to cut Equilibrium. The latest buffs of Inferno and Fire Sphere make this really fun to play and the alltime classic Thunderstorm and Cluster compliment this well.

    Mandatory are in my eyes:
    - Oink for at least a little CC (time buyer and help to get T4)
    - Unity BLUE! (Fire Dragons get quite tanky with a Grimvine in a Unity)
    - Regrowth and Bloodthirst
    - above mentioned 4 dmg spells, feel free to add more
    - Grimevine (nice, cheap all time classic, a great tank for just a few bucks)
    - Shrine of War (build 2, you need constant void return to use ur spells all time)
    - Inc Mo (needed if you want to utilize your Dragons against Lost Souls, use the Yellow one, else the green is always handy)

    Handy but optional:
    - Breeding (your partner may appreciate that)
    - Revenge is more a filler but always nice to have and a good supporter
    - 3rd heal

    T1 or
    classic Fire or Nature start
    T2
    Feel free to add a T2 unit of your flavor, usually both T1 colours deal perfectly fine with any T3 enemies with the help of Oink
    T3
    Usually here you want to build your Shrine ASAP. If needed get some Hurlers out, together with your spells and Unity they are really a force.
    T4
    Get a Grimvine out and go ahead, it is mostly just the ground presence for your spells. Once you have plenty energy feel free to add some Dragons as they are superb boss killers. Play Bloodthirst in advance before you engage camps, if there are Windhunters or other paralyzing units Oink them for a few.

    Don't hold back with your spells, if you activate your Shrine you can play them endless and let Fire and Thunder rain on your enemies!



     
  2. raxer liked a post in a topic by Dallarian in Ultimate Carry Deck - Kapo's Pride - become indestructable!   
    This thread looks so seriously and convincing, I am afraid some players may follow this advise if you don't give them "irony warning".
    Also its hilarious, you almost caught me off guard.
  3. raxer liked a post in a topic by Kapo in Ultimate Carry Deck - Kapo's Pride - become indestructable!   
    You got trouble finishing your rPVE maps? Then this deck is for you! Become a powerful Skylord and carry other puny and helpless Skylords to victory!
     
    Decklist:
     

    Import Code: MkFhGwToSfEPZlI0UyY6MYFSPKZoLDNjLTMcIvLDM

    Features:
    Tier 1: Frost
    Imperials: Activate the mode, you become indestructible.
    Defense Tower: More HP and ATK than you can dream of, your positions become indestructible.
    Ice Barrier: Sneaky diversion, they attack the wrong target, making you indestructible.
    Wintertide B: Awesome defense buff, making you indestructible.
    Glyph of Frost: Frozen enemies can't fight, you get indestructible.

    Tier 2: Frost / Nature

    Mauler: Disables enemies, makes them ineffective and you indestructible.
    Rogan Kayle: Superduper shoes, stunned enemies can't fight – you are indestructible.
    Coldsnap: See Glyph of Frost.
    Crystal Fiend B: Heals you, your allies, and itself – endless health means you are indestructible.
    Matter Mastery P: Takes over every enemy building, they attack themselves, you get ignored and therefore indestructible.
    Juice Tank: Endless energy is the most powerful thing you can have, unending energy = indestructible.

    Tier 3: Frost / Nature / Frost

    Tremor: Nothing can withstand a living stone, instantly kills all buildings, your army will be indestructible.
    Lord Cyrian: Rules with an iron fist over Caledonia and is King of the Molochs. Would you attack a king? More than indestructible.
    Revenge: They want to hurt you? You just stand there doing nothing, and they hurt themselves, making you indestructible.
    Stone Shell (P): Most powerful defense buff in the game, makes your units indestructible.
    Area Ice Shield: A T2 spell so good you can include it in your T3 setup - they hit shields instead of health, makes you indestructible.
    Ward of the North: You fortify your position, on this spot you will be indestructible.
    Armored Tower: Has a button to become indestructible.
    Retreating Circle: You save yourself or your allies from destruction, so they stay indestructible.

    Tier 4: Frost / Nature / Frost / Nature
    Spore Launcher: Only T4 card you will ever need. Just walk in and let it hit stuff. If you feel threatened, root him down, so he shoots spores out of his buttock. So much health, will never die, indestructible.
     
    Summary:
    I attached a replay where you can see the power of the deck for itself, carrying puny Skylords like @Dutchy and others to victory.
    rPVE 9 Kapos Pride Carry.pmv
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