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Put available Bandit Walker, Overlord Bandit, Bandit Nox Trooper, Lost Necrofury, Evil Eye, Juggernaut Twilight. Modified to Willzapper


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Hi, why don't you put in the booster them? it will be funny use the evil eye to absorb the building or use bandi walker with construct toghether or the lost necrofury to def the base in siege of hope (i have done a deck with mind control to take them but if they're playable i think is better). Another think.. WILLZAPPER: i think is one of the useless card in the game, why don't you make it stonger (like 3 or 4 orb) and give it the ability to paralize like rpve?.

 Thx. IlCamionista

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There are actually efforts towards creating new cards.
The problem is, that it would not make sense to just blindly rush them out. There is a lot of work, that has to be put into making new cards, for example:
- Design
The cards should feel unique and fit into their own nieche. For example, if you just make the Bandit Walker the same as construct, why even put it in? It needs its own identity to play and feel differently than existing cards. This includes: What are their effects? How many Orbs/Power do they require? Do they synergize well with other cards of the archetype.
- Balance
The cards should be balanced with existing ones, so that they are neither overpowered nor underpowered. The first would make it so, that everyone will just play them. The latter would make it that no one uses them.
- Artwork
The cards need a good design to fit into the style of the archetype. There are actually people doing this for the Amii faction (Nature/Shadow) in the art community discord right now. Simply copy-pasteing the PvE versions works, but might be a bit boring/repetitive.
- Implementation
When the whole design part of the card is done, the devs need to actually implement them into the game. This would also take some more time.

So all in all, there will be new stuff in the future, but it will take its time, especially since this is only a fan project and people work on it in their free time.

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