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Twilight Card Additions


mamaximuss

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In a bunch of quests we see a lot of Twilight creatures with no cards available and as someone who likes using Twilight i always feel like all Twilight needs to be perfect is a couple 3 orb XLs, since there is no XLs until 4 orb unlike most other combinations and i imagine its not to difficult to add since they are in game.

Tough obviously the Twilight Wrathgazer should be tweaked for health and attack since he wouldn't be very useful if he does that stare to slowly disintegrate enemies he should just be like the Lost Horror and maybe just with a Disintegrating Gaze activated ability for something like 150 power and naturally the Transform all twilight have.

And the Hulk/Juggernaut Should be pretty much identical to the Fire Juggernaut including stampede ability, and maybe a bit bulkier healthwise 

Maybe also add the Twilight Claws and Twilight Slayers to the 2 orb just for some diversity and finally the Twilight Devastator but these are mostly for fun i feel like the Wrathgazer and Juggernaut are a must.

And also just out of curiosity why is Lord Cyrian isn't Promo?

maximuss456 likes this
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You are powercreeping it here ! xD

On the other hand i see the idea of expanding twilight and making the transformations a bit more relevan in most cases as a good thing..twilight needs some love and those PVE-NPC-twilight units are bloody good..would even be OP if players would have too easy access to them. Maybe make the PVE versions as options for transformation only and with increased cost or so? I dunno, but i was not the one proposing changes in this thread so i dont have to put too much thought into the nonsense i am writing. If i was to change twilight stuff then i would at first improve underwhealming twilight cards before i add new ones. Looking at things like fleshbender and willzapper in this regard.

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9 hours ago, shroomion said:

You are powercreeping it here ! xD

On the other hand i see the idea of expanding twilight and making the transformations a bit more relevan in most cases as a good thing..twilight needs some love and those PVE-NPC-twilight units are bloody good..would even be OP if players would have too easy access to them. Maybe make the PVE versions as options for transformation only and with increased cost or so? I dunno, but i was not the one proposing changes in this thread so i dont have to put too much thought into the nonsense i am writing. If i was to change twilight stuff then i would at first improve underwhealming twilight cards before i add new ones. Looking at things like fleshbender and willzapper in this regard.

I totally agree on willzapper and fleshbender yet i would still argue objectively twilight has the weakest 3 orb roster literally every other element: Fire, Frost, Nature, Shadow, Lost Soul, Bandits & Stonekin have at the very least one XL at 3 orb so The question of OP depends on how the cards would be implemented i personally don't have too much knowledge on the balance so i'm totally open to suggestions of what health damage and abilities if any the should get but i firmly believe they are a must in game i personally love it so much that almost anything you encounter during the questline is playable and i'm sure i'm not the only one

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