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Found 3 results

  1. Do you think that the Skylords Reborn team should make some of the non-usable enemy creatures and buildings into usable and collectible cards for players? If so, how do you think new cards should be introduced to the game? If not, why would you be against such a decision? All of the non-usable creatures and buildings from the Twilight, Bandits, Stonekin, Lost Souls and Amii factions can be found in these enemy lists: http://battleforge.wikia.com/wiki/The_Twilight http://battleforge.wikia.com/wiki/Bandits http://battleforge.wikia.com/wiki/Stonekin (pretty sure most, if not all Stonekin are usable by players) http://battleforge.wikia.com/wiki/Lost_Souls http://battleforge.wikia.com/wiki/Amii (not too sure what the Amii are about. I think I stopped playing before the 4th edition was released) Honestly, I think all of the non-usable entities should eventually be put into the game. The Skylords Reborn team could have their own custom edition content patches that introduce a small handful of new cards into the game with each new edition. If only a small handful of custom cards are introduced into the game per patch, the players and devs will be able to clearly see how the new additions impact the meta and will thus have a better idea of how to balance them. Once balance is deemed sufficient after several months of settling in, the next wave of custom cards could be considered. I already know that there are players out there that want the game to retain its vanilla stature, but I personally believe that adding all of the unusable entities as cards over time in waves will keep the game fresh, exciting and alive. Of course, many – if not all – of the unusable enemy entities will need to be tweaked, as some of them are likely overpowered or underpowered with their current stats and abilities. Thus, it may take some time and multiple tweaks in order to get each individual custom card to feel right. I believe that any possible short-term instability of balance caused by introducing new cards, by using the non-playable enemy entities, is worth enduring in the long run. What do some of you think?
  2. For all those that have played battle forge and any game for that matter were you had that one time were your not playing to win or playing to earn but playing just to be in the game. For EX when I played battle forge I started with the frost decks thought they were the coolest thing (the pun tho) but then when the bandit deck came out fire and shadow it was so cool strong and great so much fun in PvE I would just summon them and make them walk back in forth or play on the bandit maps with my bandit deck and pretend I was a powerful bandit lord lol. So here I want to talk about purely the about bandit deck's and how some of you used them or what cards you used the most and or thought was the best to have I liked the corsair the best what about you?
  3. Pyrolithic

    The Story Continues

    Im going from memory so the lore might not be exact but it's close enough for the purposes of this topic. I came up with these ideas before Battleforge shut down so it's been a while since I've thought about this stuff The last we saw of our heroes the had lit the soul flame and reopened the gate for lost souls to pass to the next world. However, a massive metal being with fire and steam came out and killed everyone. These beings are the forge masters. humans had traded their afterlife to the forge masters/ builders in order to gain power and a second life as skylords. The fight against the forge masters should be the next part of the main story line. they would be metal or mechanical in appearance and be frost fire combo. each combo has a special ability like revenant for lost souls and amendment skin for stonekin and bandits regain health when they deal damage. for the forge masters i think possibly a (mode change where damage is increased but speed is lowered) or mode change switch between close range medium range and long range attack with lower speed for longer range. Also nature shadow, the only card we have is the Amii phantom. Perhaps this combo would be the amii faction. For the combo special though at a power cost of 50 for the next 15 seconds all attacks by unit inflict poison damage that deals damage over time (stack 4 times) and slow enemy to walk speed for 8 seconds (no stacking), enemy is immune to slow for 30 seconds after it wears off. Rogan Kayle died so, so a neutral 2 orb Skylord Rogan Kayle would be pretty cool, and it wouldn't be too difficult to work into the story line.
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