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The below card creator was made by Arkadij Liebau. The idea is that you can create any BattleForge card by embedding an image as the portrait, then changing and adding further characteristics like colour (orbs), abilities, card name, damage, life points and rarity etc. Read below for my short user guide, and/or feel free to tinker with the tool itself. Click here, or on the above image to go to the card creator. 1) first, select from a building, unit or spell card template. this then changes the below options to match your choice 2) type in the card's name 3) enter power cost (or any text) 4) add up to four orbs. once you click this area, a small pop-up window will allow you to select Fire, Frost, Nature, Shadow or colourless orbs. click on an existing orb to delete it this step determines the card's main colour which can't be changed otherwise 5) click where the card illustration should be, in order to embed any portrait you'd like 6) this is where you add the number of charges, card types and classes depend on what you chose in step 1) 7) enter abilities and descriptins for them. you can choose between activated, passive, toggle etc, including their icons 8) & 9) these two fields are for attack type, damage, unit size and health. again, options depend on card type you selected in step 1) 10) choose the cards' rarity. only base symbols are included Here is an example card I made
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I Have talked about this with others, but I want to hear from the Community Members what do we think of this Idea that the Test Sever Can have more use then Testing just the upcoming Changes and cards we the players can make cards on the testing severs and play them in the community Maps or something Like that I would love to see that in 2023 or 2024 but hopefully This Idea can turn into a dream Imagine that us as players can add cards to the game then play them in the community Maps maybe even in the base game but still I would love to see this Dream come true and I hope the the other players and staff agree on this
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Map Editor [Activation Guide] If you ever wanted to use the BattleForge Map Editor and make some of your own cool maps or just to play around with it while Battleforge is off, well here's how: To be able to instal the map editor you will need a program that will extract zip files. WinRAR or z7 free software are 2 examples of free programs capable of doing that. Step 1: Download the MapEditor zip file and extract the files. If you were wondering about viruses: Scan results. Step 2: Open the "Map Editor" folder and place the "Battleforge" folder inside your documents (Computer>Documents). The other files will be placed somewhere else later in this guide (Step 4). Step 3: Go to Computer>Local Disk (C:) and check if you have a folder called "Battleforge" in there. If you don't, make one. Step 4: If you downloaded Battleforge without the map editor or just created a new folder, then you must place all the remaining files from "Map Editor" in the "Battleforge" folder in your Local Disk (C:). Replace any existing files with the new ones from the "Map Editor" folder. Step 5: Download https://www.dropbox.com/s/o4ov83foag0s1tj/bf-base-pak-1st_300-files.rar?dl=0 and https://www.dropbox.com/s/kf65cp9mzvo3dgb/bf-base-pak-rest-of-files.rar?dl=0. Make a folder (if you didn't have one) called "base". In the "base" folder make another folder called "pak". Extract everything from these 2 links in the "pak" folder. Or all in one link : BattleForge from sylar. Step 6: If you already had Battleforge in your Local Disk (C:) this step is most likely not needed for you. Download https://www.dropbox.com/s/j9tnfubsviog2ux/BattleForge-all-but-base-folder.rar?dl=0 and extract everything into your "Battleforge" folder located in your Local Disk (C:). This should be it. To open the Map Editor you must go to Computer>Local Disk(C:)>Battleforge and click on "pluginbasededitor". I also made a short video showing you were to place the files from the "Map Editor" folder. This is it MapEditor. I also made some simple instructions in Notepad: Instructions.txt . Note: Important to mention that you must have a Battleforge folder in your Local Disk (C:) (not the one in Documents) which must contain a folder called "base" with a folder called "pak" with the pak in it (Step 5). Without the pak the editor can't function because that's where it loads its resources and assets from. You must have a folder called "Battleforge" in your Documents as well as in your Local Disk (C:). Common issue: The map editor will most likely not work as a stand alone so you have to download the full Battleforge folder, with the base/pak folders and every thing else unpacked properly for it to work, so put all the files, excluding the folder "Battleforge" from the "Map Editor" folder in the Battleforge main folder in your Local Disk (C:) and then try it. Thanks Sylar for providing me with the "pak" files and the main Battleforge folder from your post: How to. Feel free to ask me any questions or issues you might have while attempting my guide. Thanks to Ladadoos for simplifying the guide.
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- map creation
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