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Found 2 results

  1. first i love BF and sry for my bad english... but for me the biggest problem atm is you get to fast to easy all you want thats why pvp and normal pve is dead. Rly i play this game a month? and have all what i want.. stonekin pure shadow twillight etc. pvp and pve fully upgrade... okay to be fair my loot luck on booster was good. Promo Mo for example. But you must only play rPVE maps thats all. For me personally they can increase gold and lvl requirement extremly. 3 or 4 times more. Then boost the lvl exp and gold on normal pve maps. And boost it extreamly for pvp. Nerf rpve. An then
  2. I've been away from this forum for quite a while, but I came back a couple of days ago and saw the Ardent Peak announcement which has revitalized my interest in this project. So, I've been thinking about the long debated issue of PvP upgrades and came up with the following proposal: Balancing Gold: My idea is to make upgrades work like levels in an RPG, in that each upgrade costs more than the previous one (up to a cap). Each player would have a total upgrade level based on all the upgrades on all the cards in their collection, and the higher the level, the more it costs to apply n
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