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While reading this thread by diagonal (https://forum.skylords.eu/index.php?/topic/6899-the-economy-for-those-who-have-plenty-of-time-at-hands/), I see that no one mentioned a way to: 1) sink low-meaning cards; 2) boost the price of low-meaning cards; 3) decrease the price of high-tier cards; 4) optional -> have a stable way to use gold at the end-game. The way to do all that is simple - loot box Reverse booster. Card transmutator. Call it whatever you like, but have a 10 any lvl cards, add some gold - and you will receive booster you like. By mea
Introduction The economy is a delicate and mind-bending thing which is undoubtedly hard to control, a job I don't envy our devs for. It takes little effort to complain about complex topics like this, much more to suggest possible solutions and unending efforts to resolve the issues for good. Without further ado, here’s my take on the game, its progression system and economic stability. In this post I’d like to address following topics: The games dual currency economy gold & BFP Upgrade disenchanting / gold rewards Gold with no end Inflation of BFP