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Showing results for tags 'charges'.
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The card charges (second row) are displayed as if U3 is applied with all charges, but only on the outline. The card abilities do not have any stars (*) though, This is always the case even if there is no upgrade or charges applied. However, cardcharges are litteraly U0 cards charging the upgraded card up. So they should be U0 like they are in your Inventory (see image below). Did this in suggestions since I'm not sure if it is a deliberate decision or a bug. :^)
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I've been away from this forum for quite a while, but I came back a couple of days ago and saw the Ardent Peak announcement which has revitalized my interest in this project. So, I've been thinking about the long debated issue of PvP upgrades and came up with the following proposal: Balancing Gold: My idea is to make upgrades work like levels in an RPG, in that each upgrade costs more than the previous one (up to a cap). Each player would have a total upgrade level based on all the upgrades on all the cards in their collection, and the higher the level, the more it costs to apply n
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Topic title: 3 - you can get cards charged without upgrading them NAME: You can add charges to cards without applying upgrades. SEVERITY: 3 LOCATION: Forge REPRODUCIBILITY: ALWAYS DESCRIPTION: If you rightclick a card in Forge, press upgrade, tick all the upgrade boxes (requires owning said upgrades), then tick the charges (as you would for upgrading and charging a card) and then untick the upgrades without unticking the charges and press apply, the card gains charges (even if you dont apply any upgrades, so long as you were able to tick the charges - which requires ownership of the u