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  1. If you ever wanted the sounds of battleforge units, background sounds, spell sounds, and more. To extract and convert the sound files into a playable format: do this .SNS files: Step 1: download DragonUnpacker this is the software with which you will be able to unpack the pak files. Step 2: Download the latest version of EAPlayer that is the software which allows you to convert the extracted .sns files into playable format. Step 3: when you have every thing ready go to your battleforge and into "Base" than "Pak" with DragonUnpacker and find all the "Sound" files and just do "Extract all" , in settings you can choose which location it will be extracted to or just when you extract all it should ask you where as well. Step 4: now that every thing is in ".SNS" type use "EAPlayer" , put EA player into the same folder of all the SNS files, and simply drag a file you want to convert, on top of EAPlayer app and release on it, it will generate a playable version of that same file. Step 5: Listen and enjoy lmao. Step 6: Use bobfrog's multi converter:[Click here] with "EAPlayer" by launching it in the same folder as the .sns files and the EAPlayer files click "copy" all on the topmost number which is the total of files, than click exit and it will start auto converting every file in the folder. .SNR files: Step 1: Download and install FormatFactory . Step 2: Open FormatFactory go to the folder where you extracted all your ".SNR" files, press "ctrl+a on your keyboard" to select all .snr files, drag em all into the FormatFactory. Step 3: A pop up in the software will ask which format you'd want to convert em to , pick the audio settings and choose mp3/wav/mp4 or what ever you like, also in the bottom you can choose where it should be saved to what folder. Alternatively: Here's a ton of sounds i have found and converted to mp3 so far in one zip file: BattleForgeSounds.zip . [Containing all the units voices/sounds them talking].
  2. As announced in our 11th community update, we decided to open source wav_to_snr (repository link). This is a very simple application that allows you to convert audio files to a format that is compatible with BattleForge called SNR. SNR is compressed a lot, and it is lossy compression (over 70% of data is lost). Sample count is the same as WAV, but for most samples only 4 bits instead of 16 bits is used for the value, that means 16 possibilities instead of 65536 possibilities. It is not that bad as it might look at first look. There is some function (difference from previous 2 samples) applied so the dynamic range does not need to be that big, and only precision is lost. Currently it works this way: for each block of 32 consequent samples it tries all "configurations" and calculates all samples in the block, then pick the one that have on average smallest difference from the original sound. The problem with this is that if the original audio is decreasing at the end of block, but the compressed one is increasing it, it can still be the one with smallest difference, and if next block start lower than the source, the difference between the last sample of the block and first sample of the next block will be even greater because of that. In theory "configuration" should be picked so that whole audio wave is as similar shape as possible, instead of absolute difference for each sample averaged over independent blocks. But comparing shapes of waves is much more complicated thing, requires much more computation time, and what is most important it is much more complicated to write. So if anyone will improve the algorithm it would be great 🙂 right now it is kind of unusable for voice 😞 but for some simple effects it sounds kind of maybe acceptable. If you want to just play existing file check out:
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