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Showing results for tags 'ability'.
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NAME: Amii Paladins do not reflect Voidstorm damage DESCRIPTION: Voidstorm damage is not reflected to Units in 15m range using Amii Paladins active ability. Amii Paladins ability says "Activate to reflect incoming damage using the ancient magic of the unit's armor. For the next 10 seconds, Amii Paladins will take 100% less damage and distribute 100% of the incoming damage equally to hostile units in a 15m radius. This damage cannot be warded off with the help of damage reducing abilities because it is able to circumvent every buff or protective shield. Reusable every" I'd say Voidsto
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I was thinking about card's special abilities (like infused provoke for grinder), most of them should not have an addition cost because, from my point of view, it takes some content away from the game, players wont cast them either because they dont do much or they cost too much or both. So I would rather make some of them free (which are not worth the cost) and maybe tweak the numbers for the other abilities or the cards themselves in order to balanced the cost of the actual card and it's special ability. This could be done before actually balancing the cards 1 by 1 cuz a lot of cards are unb