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macabi

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Posts posted by macabi

  1. Kubik,

    Assuming you can't find the regular "Lord Cyrian" card, would it be possible to add the promo "Lord Cyrian" to boosters with odds of Ultra card (5% chance) instead of promo chance (0.5%).

    Lord Cyrian is a fun card to play with so it is a shame that the vast majority of players cannot play with it.

    That needs to change......

  2. 1 hour ago, Kubik said:

    MrXLinks policy is no card changes until long after release :(

    no plans I only showed there is not technical problem with it

    Understood.

    By the way, where is the "Lord Cyrian" card?

    I only see the promo card in the AH but not the regular card.

    Why isn't it out there?

    Same question about "Santa" card, I don't see it anywhere.

  3. 1 hour ago, Kubik said:

    so to complete the quest I would need to have in deck or play at least one nature and one fire card during how long match?

    10 minutes for PvE, just like it is today, and 7 minutes for PvP (since PvP games are shorter).

    The quest can require two matches just like it is today for campaign PvE but then it should be 100 BFP or more.

    I also think that new, and more involved quests that give a booster as a reward would be more exciting.

    For example, the quest could be - "Play 4 Campaign PvE or Random PvE matches, one with pure nature, one pure frost, one pure fire and one pure shadow" to receive one booster.

    You can then make variations of such quest.

    It would be even better to have similar quests for PvP to encourage players to play PvP since it's hard to find PvP games.

    In that scenario it could be 6 matches with different 6 deck combos where each match should last at least 7 minutes.

    The reward would also be a booster.

    These quest would encourage players to play with new decks.

    I see the same players play with the same deck every time.

    We need to get them out of their comfort zone and encourage them to play with new decks.

    That will help keeping them playing the game longer.

  4. Kubik,

    So how about a quest that similar but a little different.

    The quest would be - "Play any type of game with Nature/Fire combo" or "Frost/Shadow combo" for 75 BFP.

    Such quest will encourage players to play with different decks.

     

  5. The game keeps freezing when trying to start a game on both my computers.

    I can login with no problem, check my mail, post cards on the AH and so on.

    But when I click on "start game" either PvP or Campaign the game freezes and a few minutes later I get the "connection lost" message.

    Was the game updated in the last 24 hours?

    Here are the logs.

     

    _launcher_log_2020.03.09_582.log

    log.txt

  6. 13 hours ago, Kubik said:

    I already agreed that having 100 unique cards would not be that big problem, but having 100 cards I can play would be.

    With Fire/Shadow it is hard to get to T2 even with fully upgraded cards on standard.

    If you play every day and complete 1 or 2 quests you are already way above average. Why you think average player play PvP at all?

    unfortunatelly "encourage players to play with larger variety of cards which is good thing" can be also said as "force players to play with cards that prevent them enjoying the game"

    It sounds to me that your main objection is for playing such high number of cards.

    So how about making it 70 unique cards, or even less than that if you wish.

    It will encourage players to play with different decks, and give them one extra booster every 3 days at most.

     

  7. 2 hours ago, Kubik said:

    lets count new player start:
    first day nothing, second day nothing, third day nothing, fourth day he finally complete the quest play 2,5 hours -> 3 boosters = 81 cards (assuming no duplicates).
    after that player get normal quests, so it rake 6-8 playing games to reach 100 cards by opening boosters, which is bit better than I think.

    But which colors can new player use? Frost do no damage. Fire dies instantly. Shadow is weird and week. Nature does damage, have heals so the units does not die that often. So it would force them to play these bad colors, and not win the match, because they would have these week colors. So they would need to chose do they want to win, or lose and progress with the quest?

    Average active players play less than 1,5 games per day (that average include all speedrunners). So it means that for most players it would be over 5 days, even if they would manage to create 5 playable decks with 100 unique cards. I can not even imagine players keeping track of deck they already used for more than a week without a notes.

    Sorry it still sound to me like quest for expert players, that play all colors that can just complete is as part of their normal play without even creating many decks for it.
    And normal players would need to chose if they want to play to win for one quest, or lose for quest they will need to play at least 5 other matches to.

    And playing all 20 cards from deck every match seems insane.

    Kubik,

    I consider myself as an average player (since I easily lose every game against an expert player).

    I play one hour a day and get a new booster every day as well as 75-150 BFP a day for completing one or two quests.

    New players can buy many good common cards with their BFP for 3-5 BFP for each card.

    I already have 300+ cards in less than 2 months including FireDancer,  and Avatar which I bought with BFP (cost me a fortune).

    It's true that it would take a week or two for new players to assemble 100 playable cards.

    Initially they will have to create 7-8 decks (Nature/Fire, Nature/Frost, Nature/Shadow, Fire/Shadow, Fire/Frost, Shadow/Frost, Nature/Frost/Fire) to achieve the 100 unique cards.

    So yes, it may take them a week to complete this quest initially but within a few weeks they will have many new cards and they should be able to shift to 5 unique decks and achieve this quest every 3 days.

    I play all or almost all 20 cards when I play rPvE and most cards with I play a campaign.

    Wining standard campaign games on Standard is easy enough even without the best cards and it doesn't matter even if  they lose the game as long as they play for 10 minutes which they will.

    Winning a booster is very exciting so winning extra booster every 3 days or so will add to the excitement and encourage players to play with larger variety of cards which is good thing.

  8. 2 minutes ago, Kubik said:

    What about people that do not have 100 cards, and play less than one game per day, because for them is hard to win standard map under 2 hours?

    I do not know about you but there is a lot of players that would not have big problem if the deck would have only 10 slots, or even less, because they do not even use these cards, so to me it seems kile forcing people to play 90 cards they do not have, and do not want to play.

    And again how should someone keep remembering what cards they already played to not waste 2-3 hours with same deck as last week.

    Kubik,

    I accumulated more than 100 cards after one week by playing one hour a day.

    New players get extra booster after 10 quests and then another booster after 20 additional quests, so they are compensated for the beginning while they accumulate their cards.

    As I said earlier, completing a 75 BFP quest will allow them to buy 25 new cards in the market for 3 BFP each.

    They can also sell rare cards from their boosters to get extra BFP to buy cheaper cards.

    Therefore after one week new players should be able to compile 5 different decks that each has 20 different cards.

    So they don't need to track which cards to play with.

    They just need to remember which decks they played with before which is easy to do.

    There are many cards that are not being used by players.

    This quest will encourage them to play with more cards and it will enhance their their game experience.

    Also, winning a booster is the highlight of the day.

    So being able to win an extra booster every 3 days will make players more excited about the game.

  9. 8 hours ago, Kubik said:

    My main problem with this is that it would be quest that can be completed under hour, or in a weeks, so it will again widen the gap between the players.

    The fastest of current quests can be done in about 3 minutes, but global average per game mode reach 137 minutes.

    That means some people can have quests completed instantly and for some it will takes multiple days.

    Adding quest that would take some players weeks to complete is not a good idea in my opinion.

    And one more inmortant thing is that some people do not even have 100 cards.

    Imagine someone working on that quest second week, do you think that person will remember which cards was already used, and which not?

    Kubik,

    It's really simple.

    to achieve playing with 100 cards players need to build 5 different decks which is easy to do and easy to track.

    It's easy to play all 20 cards in RPvE or Campaign PvE (only physically played cards would be considered).

    For new players such games can take 30-60 minute per game.

    So if a player plays 2 games a day on average, then he would achieve this quest on the third day.

    The reward is a booster, so winning that after 3 days is reasonable.

    New players can easily accumulate 100 cards by buying common cards in the market for only 3 BFP.

    As I mentioned earlier, only 5 minute games will be considered, and you can increase that to 10 minutes games if you wish.

    So assuming 10 minute games, then expert players would achieve such quest after an hour of game play if they manage to complete each game in 10 minutes.

    You can restrict such quest to appear only once every 3 days to even the field.

    This way both new players and expert players will complete this quest every 3 days and both groups will be rewarded evenly.

  10. This should be a quest.

    A player will have to play with at least 5 different decks and play all cards in each deck to achieve this quest.

    So that is at least 5 different games where minimum play time for each game is 5 minutes.

    So I would say that expert players could achieve that in 45-60 minutes where average players such as myself could complete that in 3+ hours.

    I play one hour a day, so for me it would take 3-4 days before I complete this quest.

    This quest won't show every day because we have other quests that show up randomly.

    Therefore this quest would appear every other day.

    This should be fun.

    Players will be encouraged to play with cards they never used before and I am sure they will enjoy the experience.

  11. I noticed that many players stick to the best cards and as a result many cards are not being used that often.

    That is too bad since many of these fairly unused cards are fun to play with thanks to their special abilities.

    Therefore I would like to suggest the following new quest:

    "Play with 100 different cards" where only 5+ minute games will be considered for this quest.

    I would also suggest making this quest very desirable by giving a booster as a reward for this quest.

     

  12. Just now, Kubik said:

    are you avare that is is same unit enemies are using, so it would affect these maps?

    No, I wasn't aware this unit shows on some maps.

    In any case, my question was more of a general one.

    Do you have the capability to take existing unit/card and change its size assuming it is not showing on any maps and there is no impact on PvE gameplay. 

  13. 2 minutes ago, Kubik said:

    (took me 2,5 hours, because I made typo in card id and was tracking for for almost 2 hours)

    Looks very cool. :)

    Do you have the ability to change unit size from Medium to Large and so on?

    Since this "Bandit Sniper" is Era 3 unit, it would be cool if it would be a Large size unit.

     

  14. 12 minutes ago, GreySha said:

    so there are 4000+ POTENTIAL cards in the game? so enemy units or units that are not live in the game that we can't obtain.

    Kubik,

    Thank you for the clarification.

    So the game has 5000+ internal potential cards but in reality we have 520+ cards in the game.

    I wasn't aware of the internal cards that weren't published.

    By the way, I don't count promos because they are duplicates of existing cards fully upgraded and fully charged.

    In fact, I don't think we should even count duplicated affinity cards.

    I say that because Players usually choose the card with the best affinity and ignore the other affinity card.

    The question is, how hard would it be for you to turn some of the unpublished internal cards into real cards we can play with.

  15. 1 hour ago, Kubik said:

    "You mean 500+ cards, don't you?" no I mean 5032 cards

    Kubik,

    According to these links from the original game there are 528 cards total:

    https://battleforge.fandom.com/wiki/Category:Twilight_(1st)_Edition_Cards - 201 cards

    https://battleforge.fandom.com/wiki/Category:Renegade_(2nd)_Edition_Cards - 125 cards

    https://battleforge.fandom.com/wiki/Category:Lost_Souls_(3rd)_Edition_Cards  - 130 cards

    https://battleforge.fandom.com/wiki/Category:Amii_(4th)_Edition_Cards - 72 cards

    Can you please show me what other cards we have?

    I haven't seen any new cards that are not included in the links above.

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