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dojo

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  1. You are right. I understood your "On Expert Lost Souls are just right in my opinion" as if you are fine with the current system, and must have somehow completly misinterpreted the rest of that paragraph as explaination and not as the suggestion you made. Sry mate, my bad. I like the your idea to add sub categories.
  2. I disagree. There is already a game element that lets you choose difficulty, and that is the slider. There should not be a random element that makes a chosen difficulty level 2+ levels higher because of the faction you get. People already play around what you call sub difficulties, because it is not what they signed up for. I can understand that you have gotten used to it, like most of us, but that still is not good game design and i would not call it a feature either. I am not sure what is even possible today, but it would be better if Lost Souls would be selectable, this way the game could acknowledge the higher difficulty and reward accordingly. It would create a scenario where people get get what they want to play, and those who want the extra challange also get a little more reward out of it.
  3. Ok, maybe i was not patient enough... Mail just arrived. -> RESOLVED
  4. NAME: Booster Quest vanished after disconnect SEVERITY: 1/2 LOCATION: Logging back in, after the game has frozen up. REPRODUCIBILITY: Not sure. DESCRIPTION: Today i had the usual daily "play 30 minutes to get one booster" quest, when i started a long solo PVE match (Siege of Hope - Advanced). The game has frozen right at the end, when i was trying to kill the infestor (not actually client freeze, but no more server interaction). When i logged back in, the quest was gone, but no reward / booster was mailed to me. Not sure if this is easily reproducable, because it was the first time my game did not respond like this.
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