Jump to content

Treckster

Member
  • Posts

    11
  • Joined

  • Last visited

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Treckster's Achievements

Fighter

Fighter (2/34)

0

Reputation

  1. So, what do you think of this masterpiece? Description: Melting the map away This card is so f*** op, it has to cost 1000 power and has to require 5 orbs (1 Nature, 1 Shadow, 1 Frost, 1 Fire, 1 Light) to be balanced. It's basically an Insta Win. Every pure fire player used this card (don't lie at me...). If you are going to lose the match... BAM... Global Warming and gg. Of course, i just talk for the red affinity. The blue one is crap. useless piece of cupcake. So, what about you? Did you use this card? Did you feel great, when you win a match, just by using this card? Isn't this card the answer of this whole "global freezing" the world is talking about? What do you think?
  2. Bit late, but here is a new card: Bandit Lancer. Description: Branding: Activate to mark the enemy. All ranged attackers within a 65m radius will focus their attacks on marked target while their attack range are increased by 15m.Lasts for 15s. Reusable every 30s. Power: 30 Gifted: disable its special abilities and force it move at walk speed only Tainted: enemy take 15% more damage. So in my opinion, this card is really good. In PvE and PvP. His ability is really strong, when you go on range units, and fire/shadow has some nice range units (Commandos, Gladiatrix, Darkelf Assassin) You can focus a big, strong unit and take him out easily. Both affinities are good and i don't see any disadvantages on this card. What's your opinion? Is this card really good in PvP for Bandit player? Is the ability 30 Power worth? Did you use it yourself in old Battleforge? Let us know!
  3. A new day, a new card. Rageclaws has its turn now. Description: Rage: Unit does more dmg the longer it attacks, fall back to original dmg output after 5 seconds if it doesnt attack I actually never used this card, cause of this rage thing. But is this card usefull in PvP or PvE? Is this card 70 energy worth or need it some buffs? (or nerfs?)
  4. In my opinion, the blue affinity is the better option in PvE. In maps were you have to defends specific positions, this card is really usefull. Knocking back small and medium units, with a range of 60m is pretty good. Also this card can attack air units! Not like Hammerfall, the stonekin version of it.
  5. So, lets bring the life back to this here. What do you thing about this tower, guys? Description: Every 5 Seconds 420 dmg in 10 m radius, up to 630 in total. Knocks back small units. Targets has to be 10m away. Long range of 60m. Blue: Knocks back medium units. Red: Siege: 50% more dmg against structures. Is the siege bonus usefull? Does it help in PvP lategame? Or in some PvE Maps? Or is the blue card in general better? Whats your experience with it? Did you ever used this Card?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use