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Bratzmeister

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  1. I like your comments about the too big reward and yes it shouldn't be BFP that's right. Maybe some other reward like "after killing a boss in the map there will 2 cards drop instead of one" (double chance of obtaining the upgrade you look for). And yes IF the reward was BFP it should be only once in the week (as I said a quest). Anyways I have to disagree with you in the point that there should be a "pvp version" of this. Because first of all, PVP-Players need upgrades too and they don't like rPVE at all. So this actually benefits them (if you cut the BFP reward, you are right this shouldn't be implemented as i suggested before, because then people just play it for BFP and the PVP-Players would miss out on a lot of BFP or being forced to play PVE (once a week tho)). Secondly a "PVP-version" wouldnt be good because this is all about promoting rarely played (mostly 12player) Maps, so that people are able to obtain rewards by playing PVE-Missions (the fastest way) instead of having to grind rPVE for weeks. I hope this clarified my intentions a bit. Please reply if you have further questions or something is not clear.
  2. It was very p2w and not enjoyable back then too after they started releasing new card packs they were more expensive than normal boosters and almost every card was OP and they did not get nerfed for 2 month or something (you got kicked from lobbies even on normal difficulty if you didn't bring card x and pvp was not enjoyable at all ,that's when I quit). Even though the game was Pay2Play It was not possible to earn BFP without buying them or AH trading. I didn't have much money at this time and I just did not want to spend anymore so I quit. If the game didn't get abused this hard by the publisher it would have been one of the most successful rts (and tcg, since those were not present at this time). Anyways lets stay on topic
  3. I bought the game in the first week it got published .
  4. Ah nice, I think it was this way in the very beginning when I played too (before tokens). But my memory might trick me since it was like 5 years before.
  5. Yes I think so too. I read a lot in the forums here and people were complaining about having to grind rPVE for ages to get upgrades. Pardon the pun, but...back in my days, when I was playing Battleforge...we didn't grind rPVE (this was just a new gamemode and another lame excuse of EA for not bringing new PVE-content, tokens didn't even exist) for upgrades! We had to play the PVE Missions on advanced and expert difficulty. So yeah it was hard to find a team to play 12p advanced or expert, even 4p was very rare (atleast on expert). Actually it didn't happen (4p rarely did, 12p not at all), so I was stuck at U2 with some cards. IMO instead of introducing tokens EA should have gone this path and promote existing maps. Anyways introducing PVP-tokens probably was a good move. Disclaimer: I never played with Token-System so maybe I misunderstood something.
  6. Maybe I have been missing something (tbh I only played Battleforge in it's first year and quit shortly after the first Card Pack (the one with swiftclaw) after the Renegade Expansion was released). What I proposed is not related to something existant before. By "Map of the Day" I proposed a system (see my previous posts) which helps to make unpopular maps "popular". So that people are able to earn rewards of them which they otherwise would not (because of lack of interest, empty lobbies in 12player maps etc.). Maybe it would be possible to make a "Weekly Quest" (big reward) which is the same for everyone. Which you can complete and get a reward. Then you could complete it in other map difficulties (optional) and earn extra rewards. Main objective: "Succeed in <insert 12player map here> 0/2 on any difficulty setting" -> Reward: 500 BFP optional objectives: "Succeed in <insert 12player map here> on "advanced" difficulty 0/1" -> Reward: 100 BFP"Succeed in <insert 12player map here> on "expert" difficulty 0/1" -> Reward: 200 BFP"Succeed in <insert 12player map here> with a maximum of 8 players on any difficulty" -> Reward: 200 BFP
  7. Yes that is what it is supposed to be. So that maps which are not often played (especially on higher difficulties), those are mostly 12p maps, will be played. Anyways no one is forcing you to play the "Map of the Day". The rewards should be very little so that you won't feel like "I have to play map of the day because I would potentially miss out on a booster or two if I don't play Map of the Day all day long.
  8. I think this is very important. I'd suggest to make a "Map of the Day" or "Map of the Week" which 75% is a 12 player map and 25% a 4 player map. Those give some extra reward (very small amount of BFP or extra Gold or Tokens). This way everyone can get their 12 player map upgrades and doesn't need to farm tokens in rpve (which is very boring). Not sure if this thread is about Quest design, but as a generic quest I thought we are talking of something in the like of: 1. Use X Spells on enemy units. 2. Kill X enemy units. 3. Deal X damage. 4. Spawn units with worth a total of X Energy. ...
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