
KingBiggie
Beta Tester-
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About KingBiggie

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NAME: Multiple activation of a single building with one toggle causes more available power to go to the void SEVERITY: 3 - If you know about it you can play around it, however it's annoying if you accidentally double click in hectic situations LOCATION: Anywhere as long as there's available power and a building to activate REPRODUCIBILITY: ALWAYS DESCRIPTION: When you have a building, or possibly unit, that has a toggle costing power, it subtracts the power from your active to your void for each time you click it in rapid succession before resolving the effect only once
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3 -Player still in Lobby / Team after match
KingBiggie replied to BurningWorld's topic in Resolved
Just tested this also, fixed. -
Thanks , I guess I didn't find it because I found the attack counter type to be more important than the ranged symbol itself because you can read that from the picture or by just dropping the unit. @Hirooo just confirmed he had the same problem with the units. It's weird how some players do and other players don't have this problem.
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NAME: Display bug missing the "attack counter type" SEVERITY: 3 - I doubt it affects the card, it's purely display LOCATION: Only in the library, not in the deck. Only for some players. REPRODUCIBILITY: Always for the guy who found the bug (DDrazard), never for me. DESCRIPTION: While going through your cards library cards should be displayed with their attack type (S/M/L/XL/*), however some cards appear to be missing those and the sword or bow next to it. We have not yet found why his computer can't display them, however even after restarting multiple times it does not
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Confirmed fixed. Just tested for over 10 minutes.
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3 - Deck banners, names and levels aren't shown properly
KingBiggie replied to Ladadoos's topic in Resolved
Appears to be fixed. -
3 - Region and Global chat not working for community maps
KingBiggie replied to Arthrex's topic in Resolved
Fixed. Global (and Region) chat only visible by those in the same area, but does work. -
NAME: Client crashes with VC++ critical error upon staying in 4th slot of a lobby for "too long" SEVERITY: 1 - Game crashes completely for anyone in the lobby. Happens after only a minute. LOCATION: Pregame lobby of a 4 player mission REPRODUCIBILITY: Always - attempted 5 times with 5 'successes', adding and removing other factors did not change a thing on the outcome. Error has also been replicated by other online testers. DESCRIPTION: While in the lobby of any 4 player map, while having yourself or a party member selected to be in position 4, the game will attempt to