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Loptous

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Posts posted by Loptous

  1. Harvester_promo.jpg.5a60e8dc75008d8485ea

    And we are back from the grave! Today is something I am sure the entire Battleforge community has wanted in their arsenal for years, Harvester. Perhaps one of the best cards in the game paired in with one of the most badass arts in the game and we got an amazing piece here.

     

    Your thoughts?

  2. Curse-of-Oink.jpg.bdcf36079e23da43fb3b7a

    Fashionably late as usual :D 

    So obviously this card has seen a lot of play because of it's great value, there are so many combo potentials within PVP and PVE alike for this card.

    Whether to escape or set up a battle, Curse of Oink to me is very great at both.

    Some combos I could think off the top of my head could do something with Coldsnap and creeping paralysis, only a few but I am sure there are more.

  3. 56db864e9cf2d_Protectors-Seals.jpg.ec0df56db86502ad7c_Protectors-Seal.jpg.42389c

    Yesterday I was thinking of doing the normal one card but I thought to myself, "I'd really like to know how people think on these cards", I mean to say the least they are interesting to me.

    These were obviously made to be a PVE card to help out against those freaking annoying strong monsters and whatnot, though I personally never owned either one of them.

    The only thing I don't quite understand, is that there are no Protector Seals against Stonekin or Bandits (Probably because they aren't as annoying as twlight and dare I say Lost Souls).

    The Lost Souls one though could be extremely useful just because, they are Lost Souls and they hate you, a lot.

    Overall, to me I think they both could make a worthy appearance inside a mainly PVE deck, if you are going to take one, you are better off taking both, because you never know what your going up against.

    One last note, I wonder if these could possibly make it into some janky PVP deck of some sorts, because that would be kind of cool.

  4. Thugs.jpg.4770b58b9cc044957fd38a1c0d3f1d

    So I don't know much about early game Fire PVP, but let me say this, I hate this card.

    It's so easy to kill and they are pretty slow to start with because, there are just plain better options.

    Like Firesworn, strikers, scavenger, etc.

    The ability it has is pretty fun, I will admit but other than that it's nothing to be proud of. Thugs to me, just doesn't have a place in any sort of deck just because it's ability only works on power wells.

    Making it pretty useless for PVE and mediocre for PVP just because Sunstriders are kind of a better pick.

    Well those are some of my thoughts on Thugs, what do you guys say?

  5. Infect.jpg.d4bc7c490caff520514afb90c7f21

    I am back and better than ever!

    Let's make things ironic today.

    So to myself, I find this more of a PVE card, that could be combined with soul shatter for some nice wave clear and then some pesky units to toy around with after.

    I believe soul splicer and Overlord could have some impact on this card as well. The least I can say, is that the card is fun and I'd also like some info of how it could be used in PVP.

  6. Stone-Hurler_shadow.jpg.302130f3bc62c72fStone-Hurler_fire.jpg.62465d379596d6048a

    Sorry for my tardiness for the last couple of days, I have been and are still sick with some respiratory thing.

    I will try to keep this updated, but do not be alarmed if I do not upload these everyday, sorry for the inconvenience.  

  7. Virtuoso.jpg.22f7af573b5be3e91f4d900d159

    Almost Friday my friends.

    Sooooo this card? Sometimes I hate random but oh well, at least we won't have to talk about again after.

    I just don't see the point in this card, you might as well save for juggernaut, brannoc, mo, etc.

    This card was obviously made to fill the role of a siege thingy. I just think it's a lazy design for a card that could of had more potential.

    Whatever though that's my opinion on that, what do you guys think?

  8. 42 minutes ago, LagOps said:

    i personally dislike motk, it is utterly frustrating. if you want to attack all you can do is mele units, which get countered so easyly by nature. it's far more poppular in low elo... thank god! don't be fooled, it is strong; it's just that nature splashes do have slot issues so situational cards like motk rarely get played.

    Yeah that's true, melee can get countered by roots and such lol never thought of that!

  9. Mark-of-the-Keeper.jpg.ef39ca38ae67fadbe

    So I have noticed by looking at all the cards, is that nature has a lot of buildings.

    Mark of the Keeper is a very great card and for many reasons:

    It can counter devastating abilities, auto-cast, toggled abilities, and I believe ranged and flying attacks as well. 

    Of course it has it's weaknesses against cards like Firedancer, melee units, etc. But can provide the player some decent time build up and gain some power.

    This card is a safe card to use in my opinion, something someone would use to stall out some backdoors or prepare a fight within your territory.

    I like this card a lot, I mean it has a timeshifter ability without the 3 orbs!

  10. Frost-Mage.jpg.fe3722330a03ee17565ad974b

    More frost for today!

    One of the most core frost cards that if you do not have, you need to get it right away.

    Countering a vast majority of T1 plays that mainly involve small units is a huge benefactor to frost.

    Also this card was very expensive back in the old days and I remember getting one from a 1 BFP card pack back when they cost 1 bfp.

    Although because, when I got this card, I just started the game and wanted Mutating Maniac, I traded this for it :(

  11. White-Rangers.jpg.5f1b3edbb74f479111565f

    So I like this card just because it's like Darkelves for frost.

    Although the negatives would be 2 frost orbed requirements and the 70 power cost is pretty high for 5x6 units but it has some great hp.

    My question would be, what would be the benefit of taking this over defenders? Or could you fit these in the same deck to make them work idk.

    They both have 70 power cost, although the defenders are way more tanky and can use their ability to not get knocked around.

    But, I heard this card has a pretty long range making it pretty useful for some siege or something.

    So what do you guys think?

  12. Dying-Breed_shadow.jpg.adb637fc0ef1f196fDying-Breed_nature.jpg.0affc2a42db04e891

    So for our Saturday/Sunday card, Dying Breed.

    An interesting card design along with some nice artwork.

    Mainly used for PVP my guess, in scenarios where you don't want the enemy spawning millions of pesky units... *cough* Ashbone.. *cough*

    Although my main grudge with this card, is the cost. It is expensive as hell. Not sure what version is better, but for me I would go with the green one just cause it does damage :D

    I'll leave the rest to you guys, have a nice weekend 

  13. 1 hour ago, Ladadoos said:

    Same... I have never really used this card and also probably never will.

    When all 540 cards are discussed I expect a summary with all the opinions about each card (in short) from @Loptous :kappa: .

    Only if Beta is released before we are done :kappa: 

    In all seriousness though I could do that, creating a separate post regarding the opinions and facts discussed upon a card. Although, it will take awhile... A long while... 

    Or it could be done in small incriminates each sometime showing the card and a general synopsis idk

  14. Spikeroot.jpg.2ba054fbccefce3aa9ac7ef59e

    I'm Groot!

    I have more questions than answers with this card. I have gotten them before, but always sold them because of their decent price.

    Is there a benefit to take this over tree-spirit or a card such as Deep One, I have no idea.

    The stat line is ok and is very similar to Sun reaver in the aspects of looks and gameplay, although being cheaper.

    So this card could be comboed up with a few shamans, some good buildings, and another spikeroot for good measure, setting up a decent defense, which could lead to camp style esq stuff.

    I'll leave the rest to you guys

  15. 56bb559785c34_Evocators-Woe_shadow.jpg.356bb55988d410_Evocators-Woe_nature.jpg.b

    Hi yall, I am back with another card.

    First off, the green may seem a little better in some situations where you would put this over an enemies base or even yours to prevent some nasty spells. 

    This card has some combo potentials as well, summoning a crap ton of units then sending them off into the frey of battle while casting this to prevent the enemy from doing more damage then you would like.

    This card is a silence and I think the price for it is fairly reasonable, definitely has practical use.

    Not so sure about PVE though, I think it could stop enemies from spawning idk, I don't see much use for this outside of PVP just because you want to use spells when fighting AI units because of how much damage they can deal. 

  16. Windhunter_shadow.jpg.54b9b50829eff718cdWindhunter_nature.jpg.cf9f2a1f321b01f8c4

    Hope you all had a great weekend, so here's a new card!

    A lot of counters for this card to start out with: Defenders, Stormsinger, Skydefender, Blaster Cannon, Eruption, Parasite Swarm, Curse of Oink, Coldsnap.

    Although I believe a combo could be made with unholy power or something to make it more tanky and powerful, but 220 power invested on one card doesn't seem right to me, especially when getting into Harvester range.

    So I don't know what more to talk about this card so I hope you guys can

  17. Twilight-Creeper_shadow.jpg.4d98f4c383adTwilight-Creeper_fire.jpg.ece51d6b59e532

    I don't know who's in charge of the of the allcards.bfreborn.com but, it forgot to mention these effects that come with the card. At first I thought to myself, "Wow this card's affinities are just colors?" So I decided to get a closer look and found these:

    Affinity: Infused

    If the unit dies it will release infectious parasites into the environment that befall up to 2 hostile units. Infected targets deal 30% less damage for 10 seconds. The parasites may pass over to other available targets within a 15m range and spread the infectious among up to 4 units.

    Affinity: Tainted

    If the unit dies it will release infectious parasites into the environment that befall up to 2 hostile units. Infected targets take 30% more damage for 10 seconds. The parasites may pass over to other available targets within a 15m range and spread the infection among up to 4 units.

    So this card seems ok to me as far as stat lines go, but I think the orb cost is a little high to me. I feel this card could be :fireorb::natureorb: 125 power cost creature with a lower base line, but that's me speaking out loud. Actually, the orb requirements and power costs seem more fitting the more I look at it. 

    To tell the truth, I like this card and it's design. Useful abilities by the looks of it since it can spread to multiple targets, opting in for some decent wave clears.

    Not sure what affinity would be better though. Anyways good card and has some uses.

  18. Warlock_frost.jpg.05f956b4f347d03c31cec0Warlock_fire.jpg.0498949949214eef5eb0d9b

    Ugh this card man, but we might as well talk about it now rather then later.

    The damage is pitiful for it's auto attacks and the Witchcraft ability is not too great either, unless it can be stacked. 

    Just not recommended for any deck imo, because the card is 2 orbed? Da hell?

    If it was one orbed, the card would be okish but two orbs bro, I think not.

    Also when I saw Warlock, I would of expected shadow card, just because the name would fit it better.

  19. Avatar-of-Frost.jpg.c1a57510205864bc78c0

    So over the past couple of weeks/months people have been requesting this card, a lot...

    The reason I hesitated for this card, is that it's not too interesting to talk about, sure I love the card and all, but might as well get it out of the way.

    Avatar of Frost, ah yes people requesting this card on trades and auctions everywhere because of it's frozen armor.

    The noobie me, upon seeing this thought the card was weak as hell because of the 500 hp marker.

    Of course, this card is strong in some respects, but has a lot of counters, I mean a lot. To name a few: Oink, Fallen Skyelf, Revenge, and yes... Global Warming 

    Might I add, that this is a unique concept though and it can be useful.

  20. Deepfang_fire.jpg.618248cb1e1354a8b666f1Deepfang_nature.jpg.9d6e4aefef218a3ed52b

    We are getting very "deep" into this discussion so I thought we should add a "solid" topic.

    So this card was a staple for stonekin users on PVE, I don't know so much about PVP but that's what I know. The stonekin critter adds to this cards likability and makes it far more appealing.

    The DPS is great, it knocks back small, medium, and large units which is a very nice plus and the card is pretty tanky as well.

    Also if I remember correctly, this card was available in Twilight and Lost Souls card packs way before Amii Packs were even released. 

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