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Loptous

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Posts posted by Loptous

  1. 240px-Windweavers-0.jpg

    AbilityIcon AutoCast Bow Attack

    Every 2.5 seconds, unit fires arrows at enemies that deal 10 damage.
    Many other Tier 1 archers of other elements only deal 6 to 9 damage.

    AbilityIcon Passive Multishot

    Unit may shoot at two targets at once.
    Multishot will hit two individual units in a squad of troops. The shot can also hit a completely separate squad if they are close enough together.
     
    Upgrades:

    Windweavers I Lifepoints+5x6

    Windweavers II Lifepoints+5x6

    Windweavers III Lifepoints+8x6

     

    Definitely one of my favorite T1 units, despite the power cost.

  2. Banner_of_Glory-0.jpg

    AbilityIcon Passive Glorious Death

    Friendly units that die within a 25m radius of the banner immediately return 20% of their usual power refund into the power pool. The remaining power costs are granted as void power.
     
     
    Upgrades:
    Banner of Glory I Glorious Death +4% power refund
    Banner of Glory II Glorious Death +4% power refund
    Banner of Glory III Glorious Death +5% power refund
  3. 240?cb=20090410160849

    Abilities:

    AbilityIcon Passive Cannibalize

    Unit consumes nearby corpses to regenerate 10 life points every second.
     
    Upgrades:
    Ripper I Lifepoints +5*6
    Ripper I Cannibalize * +5 regeneration
    Ripper II Lifepoints +5*6
    Ripper II Cannibalize ** +5 regeneration
    Ripper III Lifepoints +10x6
    Ripper III Cannibalize ***

    +5 regeneration

     
    IMO, this card is okayish. I mean the ability is nice and all, and there are some decent life point upgrades, but other than that, it seems Ripper falls behind. While being T2, there are definitely going to be more buildings, spells, and other units that can destroy this guy in PVP and unlike Dark Elf Assassins, they are melee. PVE wise, I don't see much use for this card, again being outclassed by Small ranged T2 cards and Medium units. In T2 I would think more about Shadow Phoenix and Knight of Chaos but that's just me.
     
    What do you guys think?
  4. 240px-Blessed_Hammerfall-0.jpg240px-Gifted_Hammerfall-0.jpg

    Abilities:

    AbilityIcon AutoCast Ethereal Bomb

    Every 3 seconds, artillery launches an ether bomb that deals 192 damage to enemies in a 15m radius, up to 288 in total. Has a long range of 50m and requires a minimum distance to the target of at least 10m. Knocks back small and medium units. Affects ground targets only.
     

    AbilityIcon Passive Gifted Breeze of Life

    Affinity: Gifted
    Friendly units within a 20m radius will be healed for up to 250 in total per second. There is an initial healing capability of 1500 (max) that may exhaust but will restore over time. Cannot be disabled by spellblocking abilities.

     

    AbilityIcon Passive Blessed Breeze of Strength

    Affinity: Blessed
    Friendly units within a 20m radius will receive an Ice Shield that absorbs up to 800 damage and last for another 15 seconds upon leaving area around Hammerfall. There is an initial capability to install up to 3 Ice Shields that may exhaust but will restore over time. Cannot be disabled by spellblocking abilities.

     

    AbilityIcon Passive Adamant Alloy

    The building takes 15% less damage.
     
    Upgrades:

    Hammerfall IEthereal Bomb+12 damage per target, 18 in total

    Hammerfall IIEthereal Bomb+12damage per target, 18 in total

    Hammerfall IIIEthereal Bomb+18 damage per target, 27 in total

       
         
         

    I love pretty much any stonekin building just because of their cool effects. Also the name reminds me of Hammerfell from the Elder Scrolls.
  5. 240?cb=20090410161727

    Abilities:

    AbilityIcon Toggled Frozen Wrath

    Enable to become immobile and gain Whirlwind.
     

    AbilityIcon AutoCast Whirlwind

    Twice per second unit unleashes a hail of icy shards that deal 34 damage to enemies in a 5m radius around its target, up to 52 in total. Does extra damage against frozen targets.
     
    Upgrades:
    Tempest I Whirlwind* +2 damage per target, 3 in total
    Tempest II Whirlwind** +4 damage per target, 5 in total
    Tempest III Whirlwind*** +10 damage per target, 15 in total
    I really don't see the reason to take this card over Stone Tempest, just on the fact it doesn't even knock back units from what I'm reading. Probably really great for beginners who need some sort of defense on PVE, but when I started, I didn't even touch this card.

     

  6. 37 minutes ago, Chimerae said:

    Upgrades, substracted out of the card base:

    1 Lifepoints +110 Gifted Impairment: +5s Duration

    2 Lifepoints +230 Gifted Impairment: -5s Until Reusable

    3 Lifepoints +250 Gifted Impairment: -10 Power Cost

     

    This was one of the few 'epic' cards I didn't own, and thus never used. Is it correct that this dragon shoots every ONE second? If so how can the DPS be only 4660? Giant Wyrm has similar damage on his hits, and he shoots every THREE seconds. Am I missing something, or does this card have a ridiculous high damage output?

    As for the abilities: they are pretty useful, both affinities. If you put both versions in a deck, and use both abilities, the entire enemy is basicly disabled, which is pretty damn good! As for the twilight infection: more of a situational thing I guess. Does the ability only work on twilight units, or also other ones?

    Yeah, it had one second everywhere I looked, sounds kinda wrong but that's what it says.

    EDIT: Never mind, it has 3 seconds on the card base, but everywhere else is 1 second, I'll fix it.

  7. latest?cb=20101015155352latest?cb=20101015155356

    AbilityIcon AutoCast Twisted Wake

    Every 3 seconds, unit hurls a wake of mana that deals 520 damage to enemies in a 10m radius around its target, up to 780 in total. Knocks back small units.
     

    AbilityIcon Activatable Twilight Infection

    Power: 50
    Infects an own ground unit with the Twilight Curse: the target will be endowed with the gift of Transformation. During the next 40 seconds the unit can transform at will into any other twilight creature in the current deck whose orb requirements are met. Reusable every 20 seconds.
     

    AbilityIcon Activatable Gifted Gifted Impairment

    Affinity: Gifted
    Power: 100
    Activate to release a debilitating substance into the surrounding atmosphere that blocks all normal ranged attacks from hostile units within a 20m radius around the caster. Lasts for 15 seconds. Reusable every 30 seconds.
     

    AbilityIcon Activatable Blessed Blessed Impairment

    Affinity: Blessed
    Power: 100
    Activate to release a debilitating substance into the surrounding atmosphere that blocks all melee attacks from hostile units within a 20m radius around the caster. Lasts for 15 seconds. Reusable every 30 seconds.
     
    Couldn't find any upgrades anywhere.
  8. 240px-Infused_Firesworn-0.png240px-Blessed_Firesworn-0.png

    For now on, I will post the abilities and upgrades for the cards I post. More of a convenience thing really.

    AbilityIcon Activatable Infused Infused Big Shot

    Affinity: Infused
    Power: 50
    Activate to fire off a special shot at large creatures. It deals 350 damage to the target and weakens it in such a way as to make it take 30% more damage for 15 seconds. Only usable with large ground creatures. Reusable every 20 seconds.
     
    AbilityIcon Activatable Blessed Blessed Big Shot
     
    Affinity: Blessed
    Power: 50
    Activate to fire off a special shot at large creatures. It deals 350 damage and knocks back the target. Only usable with large ground creatures. Reusable every 20 seconds.
     

    AbilityIcon PassiveSlaying Giants

    Deals 50% more damage against large creatures.
     
                                 Upgrades
     
    Firesworn I Big Shot* -5 seconds until reusable
    Firesworn I Slaying Giants* +50% more damage vs. Large Units
    Firesworn II Lifepoints +40
    Firesworn II Big Shot** -5 power cost
    Firesworn III Big Shot*** -5 power cost
    Firesworn III Slaying Giants** +50% more damage vs. Large Units
  9. 15 hours ago, Mental Omega said:

    Good stats? Amazing T3 ship unit??

    You must be joking. Terribly so.

    I tried to make this card work, I really did. But there is no saving grace for a unit that is slow, easy to take down, has bugged cannons and doesn't even have a counter to something. 

    The only thing amazing about this is the amount of power required for its bad stats. But the best part of the card is that it (like so many other cards) has a completely messed up attack value. Now, I am not even counting the "Big fat Cannon" that bugs out for whatever reason, but the simple fact that it only has about 2200 atk.

    And you really want to shoot with the big cannon, since its smaller weapons deal insignificant damage. Even a Northland drake has better stats and this card at least as a counter...
    And if you still consider this card semi-good, you should know that its stats will not increase if you upgrade this card.

    This card wants to be both, a support and an attack card, but it does neither role very well. You cannot capture orbs with the "Assitance" ability and T2 units in T3 are pretty "meh" to begin with. It does provide a buff for all humans in its area and that really would be nice if Bandits had more human units in T3 (like Gunner). I am talking from a pve perspective, because in rpve nothing can replace Soulhunter.

    With better (or rather fixed) stats, an ability that buffs more units, M-counter and units being able to capture wells/orbs I think this would be a good unit.

    I was about to mention another story of the BF devs, but I saw LagOps already mentioned it. Really, what where they thinking?

    I guess my sarcasm must work then ;)

    Infused_Befallen%27s_Curse-0.jpgTainted_Befallen%27s_Curse-0.jpg

    More cards!

    Personally never used this, so I wonder how others did.

  10. Parasite-0.jpg

    This card is definitely useful for both PVE and PVP, well it gets a bit useless in long PVE instances but for taking out a heard of Small or Medium units its just fine. This plus ensnaring roots would make a fine combo.

    Send me suggestions on cards for next week

  11. Shadow_Insect-0.jpg

    Mmm more cards.

    I think Shadow Insect is very inexpensive and versatile  Shadow unit capable of being strong in numbers especially. Because it has swift, it makes it even better than it already is. The Soul Shock ability allows it be a semi ranged unit at times, which I find appealing. I am sure that this was a take on some PVP decks, although for PVE I personally wouldn't use it.

  12. Fathom_Lord-0.jpg

    One of my favorite T3 cards just because of looks. But it also has a nice effect in terms of gameplay as well. The paralysis helps a lot when dealing with XL creatures in either PVE but not so much in PVP, although a little bit, such as Avatar of Frost, Juggernaut, Deepcoil, etc.

    The upgrades for this card are pretty nice in my opinion, the extra life and reduced power costs definitely a worth con-tester for a :natureorb: deck or perhaps even :shadoworb::natureorb:, or :natureorb::fireorb:.

    Either way I think it's a good card

  13. 240?cb=20100827094317240?cb=20100827094459

    One of my personal favorite cards in the game. It's attack animations were so cool and it wasn't all for show. Definitely a card worth investing in because it is amazing in PVE especially for those pesky medium and small units always going near your wells and such.

     

  14. http://battleforge.wikia.com/wiki/Card:Hatecaster

    For some reason I could not upload any images of Hatecaster today, I have no clue why, it just said upload failed.

    Anyways let's pretend it's here.

     

    I am very mixed about this card especially because it's T4 and there are just more better options imo. Then again the abilities are pretty cool and the medium and small unit knockback is somewhat useful against Bandits and Twilight in PVE. This card I feel would be almost useless against Lost Souls though.

    I mainly prefer the purple affinity just because it does something extra with what you're paying for.

  15. Coldsnap.jpg.4b62485658d63ca1ca88992ba9a

    Another day, another card.

    So I'm pretty sure I've seen this card almost all the time. Probably because how good it is, probably not as good as frost glyph in terms of cheapness though. I'm not so sure if a shatter ice combo would be of any use though in PVE.

  16. Mutating-Maniac_nature.jpg.aec8dde056ce0Mutating-Maniac_fire.jpg.45047e3c6f0387d

    I like this card, except I could never fit it into a deck because there were better options for T3 imo. Obviously the red affinity is better because it prevents enemy an unit from being healed and buffed, pretty nice. I still have no idea why there are affinities that are better than one another, but that's just me thinking out loud.

     

    What do you guys think?

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