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BoltyGER

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Posts posted by BoltyGER

  1. 33 minutes ago, Kubik said:

    Sorry I did not get it, what will the sand orb allow you to play? If it would allow you to play any pure card, it sounds quite overpowered. And what spell(s) the Sand orb would have? Spells require effects to be created, and that is work.

    the sand orb would take over to play T1 Bandit cards, it depends if new ones would be made or if existing ones would be downgraded. and incase you wanted to add a faction with it to make it a Bandit/Fire or Bandit/Shadow deck, instead of just bandit, you could mix it with others.

    Lets say you play Banditos T1 you gain 1 Sand orb at the start, just like the pure faction would have, and then at T2 you decide to go with Frost fire, nature or shadow to continue your deck, the Sand orb would then convert to the next element you have choosen making it a hybrid basicly "Sand/Shadow, Sand/Fire, Sand/Nature, Sand/Frost". This converting is an idea, unless we add even more Orbs to the cards, i know the limit is just 4, it might be also a big problem having lots of orbs, but knowing how to put them in, hybrid orbs might help out but it is still hard to pull of.

    if you wanted you could go Pure bandit, then you would just stick with sand orbs until T4 then it kinda reflects what pure factions have, as example for the bandit dragon you might need 4 sand orbs or you have the Soulhunter which might be just 2 sand orbs and a neutral, it depend show it will be changed.

    The hardest part in my eyes is, how we do the orb mixing, hybrid orb or rainbow orbs if they ever exist, might help out. i Read your message where you said you might make Twilight work.

  2. I seen many variations of Terrain types, and i wondered, what if more Pure enemies were involved?

     

    From what i remember Terrain like Sand, Winter, Withered, Grass, Vulcanic kind of place

    Examples could be:


    Winter has a random chance to have Frost as an enemy.

    Desert has a random chance to have Shadow as an enemy.

    Grass has a rancom chance to have Nature as an enemy.

    Lost Souls theme has a random chance to have also Shadow as an enemy.

    Of course this is entirely your choice where something would be, this is just one of the ideas i had in mind.

  3. 22 minutes ago, Cocofang said:

    Ravenheart is not categorized as Bandit. The buff icon from Rioter's Retreat also doesn't show up. You probably confused it with the regular idle-healing around buildings.

    Ah, i was always confused since he healed pretty fast unlike other units when standing near a building, thanks for clearing it up.

  4. Collector Achievements!

    What if you get the certain Booster packs for the all collected cards of the correct element? This is kinda like Bane's idea but it can only be finished once.

    Lets say you have all Fire cards collected (non promo) you would recieve depending on how many cards it would be, X Amount of the faction Boosterpack Examples are below.

    Stonekin, Twilight, Amii, General, Bandit, Fire, Nature, Frost, Shadow

    - Collect all Frost Cards. Earn a Frost Boosterpack.

    - Collect all Fire Cards. Earn 2 Fire Boosterpacks.

    - Collect all Nature Cards. Earn a Nature Boosterpack.

    - Collect all Neutral Cards. Earn 3 General Boosterpacks

    and so on. The amount of Boosterpacks as rewards would be your choice of course.

  5. I would like to share my idea for this kind of Topic which i had for pretty much years... sorry for my english too.

     

    At first i would like to start with, this might become a future thing, it will take alot of work to do any of this stuff and i do not think it might be ever possible.

    but the solution to solve the unbalance or orb confusion is maybe, lets take the Faction Bandit as an example, Bandit will lets say get the Sand Orb which is only available if you start with a Bandit T1 Card, in that case (extra rebalanced T1 Bandit units such as Banditos crossbows and or spearman would exist just for the T1 matter, the original of these T2 Cards will still remain as they are) They would be played out with one sand orb and the Monument will get an automatic sand orb.

    Now you might ask how the heck do you plan on adding more factions to this idea, if you go with T2 you get the normal 4 Orb options and of course the 5th one which would be the "mixed (Bandit, Stonekin, Lost Souls, Amii, Twilight)" faction Orb so Fire, Nature, Shadow, Frost and Sand, you now could choose to go with any other faction with as example Nature, shadow, Frost or Fire, and if these cards have 1 Nature/Shadow/Fire/Frost orb and neutrals then you could use them, you could also use mixed t1 cards and t2 cards with special rainbow orbs if they ever exist, who basicly use any faction type. Or special hybrid orbs that let you have with a combo of fire and shadow let you use t1 bandit cards.

    The only thing that would be limited is that you cannot go with other T1 mixed factions unless you use the correct orbs for them as example i have a sand orb, and went with fire, if i have Sand Fire and Nature, i could use Twilight cards, as example If i went with Lost Souls and earn a Haunted orb with T1 and continued with it, i wouldnt be able to get the sand orb for bandits, unless theres gonna be more work about mixing just "mixed factions (Bandit, Stonekin, Lost Souls, Amii, Twilight)"

    The Hybrid orb if expanded could become a rainbow orb for mixed factions if it ever happens where the Sand orb example could be pushed into it, so you can start with pretty much any mixed faction.

    The Second way of doing these is instead of having an extra Orb to choose from, the first Orb which is from (Bandit, Stonekin, Lost Souls, Amii, Twilight) might be the one we can use for T1 and whenever we use any of the major pure factions we would exchange the existing orb where the sand orb might become whatever faction you choose as T2.

    Thats all i had and always wanted to bring up, but keept forgetting ^^

  6. On 12/18/2021 at 10:07 PM, Draconnor said:

    Could Ravenheart count as a Bandit unit? it woluld make him great with current corsairs in PvE 😉

    And its simply Sad that blight don't count as bandit 😉 Especially sad for Blight himself 😜

    Ravenheart can heal from Rioter's retreat, so i belive he does count as a Bandit Type unit, in order to test this, damage ravenheart and put him close to a rioter's retreat tower (above) and he will heal very fast just like bandit units do, unless i mistake something there. Correct me if i am wrong.

  7. NAME: Nightmare's End Waves were frozen

    DESCRIPTION: I and my buddy were playing the mission, we have done good until the near end part came in where you had to defend the Shard there were 2 enemy waves cinstantly spawning and frozen afterwards basicly not moving an inch from their spawning caves.

    REPRODUCIBILITY: It happend twice now

    SCREENSHOT/VIDEO: Screenshot_(8).thumb.png.73129515c962e6f1a6437e9b8ac0c5e3.png

    Screenshot_(9).thumb.png.d0a756a24d3b88b242ff943ed37adde6.png, _log

    LOG: I do not think it was a log issue, more like a coding issue i belive

    ADDITIONAL INFORMATION: If logs are required then i will give you the logs from yesterday

  8. DESCRIPTION: That building which is located in "The Oracle" doesn't use its correct description instead it uses the bandit hut one who is a building i belive which spawns smaller waves.

    REPRODUCIBILITY: It would appear in every oracle match so i really think its description doesnt bug out its just not correctly set.

    SCREENSHOT/VIDEO: Screenshot_5.png

    LOG: no logs really for this unless you need them

    ADDITIONAL INFORMATION: It is only a small issue that doesn't harm the game.

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