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LagOps

Alpha & Beta Tester
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Posts posted by LagOps

  1. curse well is broken and adds nothing to the game. it only promotes defensive laming in t3. this is the only card in the game which is so bad that i doubt it could be saved somehow. i agree on removing this nonsense from the game.

  2. [quote='SunWu II.' pid='3092' dateline='1436113036']
    Eventhough i would love to see 500 viable cards in PVP, i would still be very careful about buffing.
    This is especially important for cards that tend to scale dramatically like ,,X-times void = damage'' or anything that doesnt bind power in combination with powermanipulation.
    When useless backlash became buffed, it was OP all of a sudden and there was no way around it if you were an ELO-greedy skylord.
    Sunken temple is really strong wit SoM, it's just that out of the 3 pure nature players nobody tested it or found a slot for it. It's also the last card needed in a faction with already UP early T2 and OP late T2.
    Cards like rippers and northguards are cards that aren't too weak in my opinion, they simply have not the right concept to fit in the deck they're supposed to belong. Northguards for example have amazing stats, but unfortunately MAs and frostmages outshine them, buffing them might leave them OP in some scenarios and still useless most of the time. Same goes for rippers: DAs > any S-counter in a shadowsplash. I read earlier that shadow insects were useless !? With support from fallen skyelfs ability they could almost instantly kill a Juggernaut !
    I think there might be 50 - 100 cards that had the lable ,,useless'' but were infact relatively strong, just outshined by ,,easier to use'' or even stronger cards. I would be really carefull about buffing one of those. Also with such a low highrank population there wasn't enough testing going on.
    Even if there's the chance to balance weekly or monthly i would still be very cautious and take a approach like:,,how to balance this faction?'' instead of:,,how to make this card see more PVP?''
    I find the thought of having a new ,,freak of the weak'' after every buffing quite unpleasant.
    [/quote]

    I agree with you in genreal, but we should also allways ask if a card is simply toxic with litle to no counterplay. there are cards in this game which make the gameplay experience worse and we should definately not buff them until they actually are usable. shadow insect is a good example there. it is up on it's own right now, but any buff could turn this card into an "i win" button. this means we should better not touch it at all for the sake of fun and interesting gameplay.

    There are also super situational cards (global warming etc.) which counter 1 thing super hard. they usually don't get played due to deckslot reasons and buffing them would not make them see more play, but just more abuse. "I have card x so your card is entirely usless" is not really fun to play, as long as we are talking about 1 click counters.

    In my opinion it should [b]never [/b]be the goal of balancing to make as many cards as possible "viable". we should only make those cards viable, which would improve the gameplay or at least don't make it worse. if cards have crappy designs (wich a major part of cards do have!), we can't change that.

  3. there is a big topic about this allready, you better post there since a lot of argumets have been made.
    [url=http://bfreborn.com/forum/showthread.php?tid=98]klick[/url]

  4. the only way which is NOT valid is going by win/loss ratio!

    curse well has a low win ratio? buff it!
    warriors death propably has a low winratio as well! buff it!
    pure fire is a noobstomper and propably has high winrate, nerf it?
    pure nature is in general weak, but deep one is in nearly every nature deck, does it need a buff maybe? but players are asking for a nerf?
    bandits t3 has a high winrate? better nerf corsair!

    cards which are core to the factions in general have the same win/loss ratio as their respective factions. maybe they are super broken? maybe they are just entirely fine? maybe they are week, but there is hardly an alternative to them? how could you know by looking at the numbers at all?

    also going by winrate does not account for broken cards, such as curse well and warriors death, which nearly have no counterplay and are either brainless "i win" buttons ore just totally useless.

    if you really want to balance battleforge, looking at numbers won't cut it. looking at cards won't cut it. looking at a single faction might not even be enough either. one has to be aware of the metagame, common builds and faction matchups. statistics are helpfull as an indicator, but their relevance is higly questionable.

  5. in terms of speed and latency, i feel we can only do better. there were entire weeks where the server was so laggy, it was impossible to play. on the onther hand we have entirely new server side code, so expect some multi threading issues (shared resources beeing locked for long times, deadlocks in general) which typically are very hard to fix, as well as random crashes. untested code is typically full of bugs and hardly all parts of the code will be tested, especially vs. multi thread related issues. just expect tons of bugs and glitches early on as this can hardly be avoided (at least in public alpha/beta).

  6. [quote='kestas3' pid='2236' dateline='1435384968']
    nomad is also viable as a fast unit especially due to the fact that if you noticed nomads have a quicker summon animation and will run faster towards a well or orb. this is because when scavenger is summoned he roars and then moves which is a 1-2 sec delay
    [/quote]

    no! scavanger is a must have! it is an important s unit counter, it is cheap and it helps a lot to kite for low hp units with its passive. there is NO place for nomads in pvp.

  7. [quote='SunWu II.' pid='1467' dateline='1434991709']
    curse well, anyone remember ?
    frost protects plus this spell made frostsplash T3s OP because theres no counter to a one-click-well-destruction. Glacier/kobold/shieldbuilding made a counteroffensive near impossible. That was the most unbalanced thing to me (because mathces with frost splash contribution werent unusual to reach T3)
    [/quote]

    i feel the same. curse well is super toxic, especially in a frostsplash. i have seen players turtle into t3 and then abuse this with shield building as well. impossible to do anything until you lose with most decks. i am usually not a player who is in favor of bannigs cards, but curse well is just braindead and i see no way to fix this. luckyly it was not that popular... overshadowed by those grigory bombs maybe?

  8. HEY! The deck name meme was mine! (i actually saw someone with a deck named yes, this was NOT even staged)

    nice to bring it back, i did search for it but could not find it anymore :(

  9. [img]https://imagizer.imageshack.us/v2/341x473q90/540/KdwyQ7.jpg[/img]

    taking wells on haladur /w epic tutorial deck trolling!
    [img]https://imagizer.imageshack.us/v2/228x473q90/537/4N33PC.jpg[/img]

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