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ImperatorSK

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Posts posted by ImperatorSK

  1. Lets talk about some Air Units (Player usually run no Air counters in T3). 

     

    Swamp Drake (120 Energy)

    -Hard to deal with (Survive Silverwind Nastys) even harder to deal with over cliffs

    -Skyfire Drake cant deal with him

    -Decent XL counter in combination with Roots.

    -Build in CC

    -Can be countered by Aura (but is mobile so it can dodge it)

     

    Fallen Skyelf (Never played it myself in Pvp only in pve) (100 Energy)

    -L-Counter

    -Maybe usefull effect in combination with Nasty to counter high Hp targets

    -Need 2 shadow orbs

     

    Magma Spore (50 Energy)

    - 720 dmg up to 1120 damage in a 15m radius so maybe against clusters good

    -Ultra cheap

    - i believe magmaspore was even faster than other air units (im not sure about this)

    -Effect must be activatet 

    -Low Hp but survive 2 Eruptions with 20 HP left

    -M Unit so can be countered by Foraken/Sunstriders

     

    And last but not least

    Deathglider (60 Energy) 

    On 14.3.2017 at 6:37 AM, Eirias said:

    why deathglider is the most underestimated unit in the game

     

    -Low damage

    -Can be countered by each unit that can attack air

    -S-Counter but cant be really considered as counter

    -Basically a Mana Wing for T2 (ok to be fair Mana Wing does more dmg ;) )

    -Have a little knockback against S-Units

    -There are rumors someone managed to destroy a well with it ;D

  2. 16 hours ago, tbpeti said:

    And now my question: Why the Snapjaws almost never see play?

    I know there were tries, and even I tried them, but I found them too expensive for the debuff they did, and also weren't a real t1 card, but much more a t2 (only eception is against the Sunderer on t1)... If it would have been 50 power though I believe one of the 2 types could be used in the t1-heavy shadow decks such as the shadow-nature - but still wouldn't see much play in my opinion.

     

    -They are expensive 

    -Deal almost no damage (have no multiplier and im not sure if the 50% more dmg also count for them, cause from tests in the old days the dmg was pretty low)

    -Are dazed a pretty good target for Eruption/Nasty

    -Force you to focus 1 Unit with all your units (Dont see to much sense in the purple affinity to half the damage of units that cost all less in t1)

    -Are S-Units so pretty useless against Nature/Frost T1 

    -Take a slot  

    -Scale better into the lategame, but also die fast to almost anything t2.

     

    Maybe in Frost T1 with MA Spam they would be good, but in Shadow where you need to micro alot against Eruption/Nasty (clumping is no option and spams are hard to micro) want to make full use of your S/M Multipliers and your whole mechanic is about to sacrifice your Units (through Motivate/Nasty/Frenzy) they do not add much except for having a easier time against Sunderer if you have enough energy to make good use of the 50% more damage. I think Nox or Forsaken + Snapjaw (120 Energy) is not enough to take care of him.

  3. 2 hours ago, Eirias said:

    @ImperatorSK

    I totally agree with you on embalmers (if it's as strong as you say). I'm going to have to try that out :)

    Personally, I always hated cannon tower (esp with my normal fire nature deck). Why would shadow frost take cannon tower over th

    Hard to say it is a long time ago, to this time i even played on my Main Acc ImperatorSK (that was my pve Acc i rarely played this acc after i build up my smurf army for pvp :D) , maybe even before the Lost Soul edition was released. But after the Anti Tower/Lyrish Patch. 

    And im not sure about this, but i think towers with more maximum life build up more hp per sec.

     

    18 minutes ago, RadicalX said:

    I don't know what happend exactly in the match, but an offensive Aura of Corruption + Cannon towers is just super expensive and if you were in the lead it should be an easy task to finish off Shadow Frost with pure Nature in T2, because this matchup is even favourable for nature if you are even in T2. I mean even a Burrower spam should do the job with a big advantage. Using Cannon Towers in the AoC of your opponent is definitely the more efficient and definitely a threat, but high ranked players usually were able to play around this and just didn't even use Aura of Corruption in most of their skirmishes. Honestly if Shadow Frost had a way to deal with cliffdancers Aura would not even useful in this deck, because the deck is more than solid enough to defend everything without it. 

    It was a ultra chaotic game, he won the first little fight and i punish him for the greed of taking more wells, i managed to destroy the cluster of him (uro), he went t2 and i wasnt able to finish the game (i played a Pure Nature Deck without pure nature cards except Deep One and Parasite Swarm), it was a just 4 fun deck.  The game last very long and the energy level was already in a stage were i normally want to go in T3 so plenty of energy for both. I hurt my own units while his Cannon Towers cant be damaged through the aura (i tried it with Deep Ones cause more life, but they where still fast dead, i think the right decision would be to really spam units to reach the damage limit of the aura).

    I was really pissed after that game cause i was sure i would win, and i feel a bit helpless against this strategy ^^, but later i copied the deck and played it myself in Sparrings, especially when i know that my opponents havent Eruption/Nasty Suprise, i was rarely called a lamer for playing Shadow Frost but this Strategy brought many to cry :D (played this only in sparrings so often not the strongest opponents).

  4. Is the distance between the Spots and to the cliffs big enough? The minimap seem pretty small, so i think Frost T1, Cliffdancer or Flying Units (Skyfire, War Eagles, Energy Parasite) can be a problem.

  5. 8 hours ago, Eirias said:

    I'll start with an opinion of my own: Mauler MAY be a better use of a deckslot than firesworn, in a fire-nature deck (esp in 2v2, depending on your partner). I'm not necessarily saying that statement is true, but at least it's more correct than a lot of people would think. There's only one L unit in t1, and you have lots of ways to kill it without using firesworn. Shadow does it all the time, and in the worst-case scenario, you can counter one sundy with another, but also, no one ever uses a sunderer against fire unless someone messed up, because everyone is afraid of the firesworn. So unless your opponent knows you don't have firesworn, you probably don't actually need him. In t2, you have access to mauler. If you're staying t1 vs t2, this is the biggest problem with not having firesworn, but I've usually been fine. Body blocking, scavie bites, and mortars are usually plenty.

    In t2, mauler is useful because it helps against some bad matchups (aka stonekin). Stonekin and Pure frost have a lot of ranged units, and sometmes they might get a squad of defenders to sit and pick away at your well. 1 for 1, mauler beats defenders. Mauler also helps in t3, because it really shuts down ashbone pyros (esp with root). 

    In 2v2, you and your partner usually have enough dps to be able to handle a sundy, especially if you're careful (or have a lightblade). In 2v2s, spamming ashbone pyros everywhere is a pretty common tactic, and being able to counterspam maulers wins a lot of games underneath ultra-high ELO, because most players can't micro 5 spots at once. They sit out 5 ashbones and expect one will work, but if you set out 5 maulers, the other opponent usually won't even know how hard he was shut down before it's too late.

    Most importantly, mauler beats mountaineer, which IMO is the hardest card for fire-nature to deal with. And I'm not necessarily saying that I believe mauler is better than firesworn, I'm just saying it's not as obvious that firesworn is better as most people believe.

    For me Mauler cant replace Firesworn, cause i dont play mortar (hate him) so i have a harder time against Nature and Frost t1, but still ok, cause there were not so many good Nature or Frost T1 player out there, and against Frost you can still Scavy Rush on alot of Maps. I also enjoy to stay t1, with Fire it is some kind of easier to punish early T2 of your opponent (even without Mortar), and Firesworn helped me alot against early T2.

     

    I dont know my old Fire/Nature Deck anymore, but im sure i played Firesworn and Mauler. But i always struggle to find Deckslots for T3, i think my Fire/Nature T3 was only like 2 Cards.

  6. 1. Why are thugs unnecessary in a fire t1?

    Cause they add nothing against Nature and Frost T1, against Fire they doesnt make the big difference.

    Only in terms of Fire T1 vs. Shadow T1 they can shift one of the balanced matchups in favor of fire. 

    For me still a card i always want to add.

     

    2. Why are defenders underrated?

    Never underestimate the power of a annoying hard to kill unit.

    There are still better options in my opinion to use, and they need some supporting power to make them work. Heals or Shields.

     

    3. Why does stonekin need to take aggressors?

    I often use Aggressors in my Stonekin still a nice to have card in fights with alot of Energy, and in Decks where i dont use T3 it can be good to handle this nasty Ashbones, Tremors and other L-Stuff while i going aggressive on the enemy base. To bad there arent alot flying units where the Aggressor can profit so Mauler do often the same if not better job, but i like to have both for a bit more Controll.

     

    Now my Questions (Where i already know some reasons against them, but i want to start the discuss ;) ). 

    Why no one else played embalmers+phoenix combo?

    Once the Embalmer is active the phoenix almost always revive, and if not enough corpse are there 1 own sacrifieced Nightcrawler is enough to do the job. In 2vs2 i can build endless phoenix spams and wreck Clusters single-handed. While i just have to care of Aura and CCs where you can often just split up a bit or in case of CC summon a dazed phoenix in the background.

     

    Why no one play Canon Tower (alone or in combination with Aoc) in Shadow/Frost?

    Had a game against DeChris were i played Pure Nature and are able to gain a advantage in t1 cause i can wreck 2 or 3 wells of him, but i was unable to end the game. In T2 he goes aggresiv at my base with Canon Towers and Aoc and there was nothing i can do to destroy them, so he was able to beat me.

    I think also in enemy Aocs Canon Tower can be a solid pick.

  7. On 15.2.2017 at 3:44 PM, MeatyChi said:

    Hi Phoenix - Skylords Reborn will be created tomorrow. If you have 300+ trophies pls join Battleforge tomorrow, if not then there will be a place for you in SR.

    @Yabro0, @ImperatorSK and all other semi dormant CR players can you move your players to the new clan tomorrow so we can start building it up?

    Thx!

    Ok, i will log into my Account today.

  8. Funny, 2 days ago i download GW2 to test it a bit this Weekend, watched alot Videos and heard alot about it the last weeks, and now even here a topic appears ^^.

    I hope its a good MMORPG the last ones i tested were all like Cashing alot and Hardcore Grind (Always doing the same Quests each day that consume Hours and at the end you accomplished nothing), they feel more like work than Fun. 

  9. My list:

    1. X  (As shown in my Profile Picture, was one of my first watched animes with Vision of Escaflowne)

    2. One Punch Man 

    3. Attack on Titan.

     

    Saw also alot of the other suggested Animes, but i will check some of the unknown ones =).

    One P

  10. On 18.3.2016 at 0:55 AM, MeatyChi said:

    I've not been playing Clash Royale long and the clan is currently made of mainly randoms with a few off here and a few from a CoC clan I am in. I dont know any of them IRL tbh.

    I started the clan not knowing that the game was being reborn.

     

    Hi - I noticed the clan count has increased and can only assume you are using different alt names for CR.

    Let me know what your ALT names are or keep them secret, whatever floats your boat.

    Not sure why you cant send chat messages other people seem to be able to?

    I play the game on the pc with a Androit Emulator. With a different emulator i can write now ^^. 

     

    Can you higher the needed Trophie Join Level a bit cause the most in the clan cant spend the high level cards like Minion Horde, cause for them you need 1100+ Trophies, would be nice if we had a little more high player. We can invite Battleforge player with a lower Trophie count manually, if they write in this thread that they want to join.

     

     

  11. 7 minutes ago, Ultrakool said:

    Yeah that's one of the tough ones. You could use the skeletons or intercept with flying units early to counter him. Witch also works well because she summons skeletons Or anything high in health. His "Charge" does near to 400 damage so depending on your level he does as much as 1/4 of your tower health in damage

    To bad i neighter have skelletons or Flying Units but i think i will add Goblins or Spear Goblins to my deck they only cost 2 and can absorb the Charge.

  12. I will also join, tested the game yesterday a bit. I have only to reach lvl. 3 to join a Clan. Played about 15 games yesterday and its a funny game, only one of my opponents was stronger and has Cards i have no experience against he used a Prince where i have no idea how to counter it effective, this Unit seems pretty strong like a Giant Slayer with to high base stats.

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