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Posts
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Posts posted by veryhasted
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never understood the hype around this card as I never owned, used, or seen it being used... It's probably a good card to do pve the traditional way though... So are a lot of other cards. What's so special about this one? Which OP combo uses this card?
Was my first rare card that's why I'm hyped about it
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I feel like we need a new card. What's better than the mighty Grim Bahir?
I like this as it spits out shadow balls and can steal life. It's also shadow
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does acknowledge that.
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I really liked soulshatter in PvP, I rarely used T3 spells in PvE though. I don't really have much more than that to say
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Useful in PvP on some occasions but overall I don't think it's that great as it's a T3 card and usually 1v1's don't go further than T2
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1s, I clicked one button.
Magic.
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@Ultrakool how long time did you spend clicking "next page" to find this?
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1233..
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I find him great for killing bigger units if I play fire, otherwise he's just annoying as he stops a lot of my L and XL units from rushing bases
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(easter egg won't be included)
Easter Egg was probably the most OP card ever, did you see the power cost on it? 25?!?! That's a cheap ass card. Still it has so many uses! It also looks really cool, 10/10 would buy again.
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The losing team could just check the replay if they think the match has been unfair (Deck level wise) and if there were some upgrades not allowed just report the match.
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I read that upgrades are allowed, wouldn't that give a huge advantage to a player that plays 16h / day for atleast the first days as he could have kind of an OK deck by then while a player that only does 2-3 hours would have 4-5 upgrades maybe at top. I see it as a Starting Tournament and therefor everyone should be on the same level.
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He's not a pure shadow card so personally I don't like him. He seems like a good base pusher in T3, seen him in a couple of replays
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This would probably be pretty hard to implement though.
We got some pretty smart devs though
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This would definitely be reasonable, and is pretty much exactly what I'm asking for. You can get a fully upgraded deck within maybe 20-30 hours of play. Of course you won't have all the R/UR's you want by that time, but you will at least have a fully upgraded deck of commons and uncommons and maybe 1 or 2 rares—and you will be saving up enough gold by playing that you will be able to upgrade your new R/UR's by the time you have enough BFP to buy them.
This way PvP players can actually have fun while earning gold for new decks because they can play a fully functional PvP deck without too much unfairness (there will still be luck involved in opening boosters, but hopefully the AH prices will level out quickly enough on release that you can buy all the cards you need from there).
I have no problems with player progression and I realize its value, but I'm very strongly opposed to players have to choose between grinding and being at a disadvantage.
In the original Battleforge it took literally hundreds of hours of grinding PvE to get a fully upgraded deck, which was absolutely awful.
I totally agree, in the old Battleforge i spend almost 200 hours just to have my deck upgraded, i'm not sure i can do it again
I think we all have the same thoughts about this. We want ~ 20 cards to be kind of quick to upgrade (maybe we want some limit that after a "x" amount it becomes harder to upgrade more cards) in a couple of days maybe. So in about 10-20 hours(?) you should be able to have ONE fully upgraded deck. This does not mean you should be able to have two fully upgraded decks in 20-40 hours as if you want to become a higher level player you might need more deck and then you should also have put some time into the game
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Are you suggesting that we get the same, nearly-nonexistent amount of gold from PvP as in the original BF? Grinding was the worst part of the game by far in the original game. If the gold income from PvP isn't massively increased I won't be coming back. I loved this game and IMO it's the best multiplayer game ever made despite it's flaws, but I just don't have the time or the patience for all that BS grinding.
He probably means that the amount of grind that should be required should be lowed, I think that you should be able to get a full deck quite quick (A couple of days) of normal playing (Playing the campaign for a bit and some PvP) but for getting more than just your "main" deck maxed out there should be a little more grinding involved as you already have a fully functional deck then
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1196 - 2:nd time I write that number here
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Getting the same amount of upgrades from PvE and PvP is a big yes from me, but getting all the upgrades for your first deck at the start is a big no as a huge part of the progression in this game is skipped then. Some people do not like the small amounts of grinding this would need as we're talking about but we can't please everyone, can we?
In BF having no upgrades is completely crippling. In LoL I think a gold player without runes/masteries would win almost 50% of the time against a silver player with them, but of course we're both just guessing—my point is that in LoL runes and masteries have a relatively minor affect on overall performance.
This is completely not true, I know for a fact as I've tried it that a Average Platinum player without runes/masteries would go even with a high silver with maxed out runes/masteries, that says a lot about performance from "upgrades" and you need to grind that IP to get the runes and LoL still has 67 million people playing every month which should say something about the Performance/Grind thing.
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I agree with this one, you shouldn't be able to instantly upgrade all your cards. I think that would ruin the 'collection' part. It's not only to collect all the cards, it is also to collect all the upgrades.
Exactly! I think that Common and (a few) Uncommon cards should be able to get upgraded rather quick the rest should make you feel like you're doing progress but it's only optional not a neccessarity to be able to play the game to it's fullest.
* "a few" = A couple of cards should be able to be upgraded but you shouldn't be able to upgrade every uncommon card that you have.
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I should have enough to upgrade my cards just by playing normally.
I do agree on this partially. I think you have enough for upgrading Common and Uncommon cards but that you should need a little more effort to upgrade Rare and Ultra-rare cards
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In that case you should be able to get gold from PvE and PvP. This way you can always upgrade your cards, whether you play more PvP or more PvE.
Is PvP not that you get matched against someone with the same deck level? or was it the same PvP rank?
EDIT : Didn't update thread for 30 minutes, got late ninja'd
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When I first read this proposal, I was very strongly opposed to not being able to buy BFP. This is because while your system makes a lot of sense for a new game, Battleforge is not a new game. Things like daily quests and slowly earning new cards are great for player retention and preventing new players from being overwhelmed by tons of new cards all the time, but the problem is that the vast majority of at least the initial playerbase is going to consist of Battleforge veterans—players who have already spend countless hours grinding PvE for card upgrades and gold before losing everything.
In the original Battleforge, grinding upgrades was a horrible experience for me, because I didn't like PvE and the very existence of upgrades mades PvP matches unfair (when both players didn't have max upgrades). I remember trading BFP for gold and paying people to grind 2 or 4 players maps for upgrades while I alt-tabbed (which I know is a violation of the rules, but I couldn't have cared less at that point).
After thinking about this for a while, though, I think that your proposed system can work if it is implemented properly. The two most important things are that you balance PvP and PvE to give equal rewards for the amount of time spent, and that you provide enough gold to fully upgrade any cards you buy from the auction house. Before the introduction of Battle Tokens in the original game, PvP rewards were an absolute joke. If you wanted to get any upgrades at all you had to grind hours and hours of PvE, which nearly ruined the game for me (but once I had all of my upgrades, then the game became amazing).
The rewards system needs to be balanced in such a way that players will have enough gold to buy upgrades for all of the cards they are able to buy with their daily BFP. This would prevent frustrating gold bottlenecks and unfair matches where one player has more upgrades than another, despite both playing the game for the same amount of time and doing all of their quests. Of course, in order to accomplish this, you either need to make all cards equal in upgrade cost (regardless of rarity), or you need to make upgrades fairly cheap, so that even decks with many R/UR cards can be fully upgraded quickly.
BFP should always be what regulates the rate of new content in the player experience (getting new cards is the only thing that significantly changes the experience, not upgrades). After thinking about it for a while, I changed my mind and decided that your proposed system can work. I will admit that although I would still rather just buy BFP and gold and get all the cards and upgrades I need for my PvP decks, I somewhat look forward to slowly buying cards from the auction house and building my decks bit by bit (simply because it will be a different experience from what I had before—a handicap, but one that everyone will have). What I very much would not be looking forward to, however, is playing unfair matches. I understand why the upgrade system exists from an MMO perspective, but I think that it has no place in an RTS.
TLDR: Make the reward system give enough gold to fully upgrade every card you buy (not necessarily every card you get in a pack, just the ones you would use in a deck) in order to help prevent unfair PvP matches. This way PvP won't be perpetually imbalanced for players who play for equal amounts of time and do all their quests, and completionists can still get satisfaction from upgrading every card they own.
First of all, welcome to the forums!
There's no way they can make BFP purchasable as they cannot make any profit or sell in-game things for cash as they do not own it.
I totally agree that PvP should gain somewhat the same amount of rewards, I think most people want it this way. I'm not sure what people have came together about as I've already speed read it all through.
I find that R/UR cards should be harder to upgrade though as these should be more "end-game" content for one. This would make it so that everyone can't achieve the top notch deck in a very short period of time but you can still manage in PvP
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That haircut tho !
I totally agree! Maybe one should get that kind of haircut
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Spell in shadow T1? What could go wrong? Obviously the best card you could ever have. Allowed for some great turns in battles and also could turn an entire game if used in the right way and situation