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Posts posted by Halis
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We can save the password in Battleforge. So why not autologin then?
https://discordapp.com/channels/173414671678832640/401426721729019914/604544004323016704
I dont know how much work it would be to implement this functionality and if it would be worth itfredheck likes this -
17 hours ago, LEBOVIN said:
Guess what, Kubik ate the luncher.exe process.
I guess, he was right, the luncher.exe crashed and that is why we can not login anymore afterwards :P
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There was a bug, which let you upgrade your tutorial deck in the Introduction and which got fixed a while ago, if I remember correctly. I also think, it is pretty lame to be Rank 1 on a map which is only availabe in standard difficulty.
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NAME: Can not see new lobby, instead seeing the old lobby
SEVERITY: 1
LOCATION: Forge/Lobby
REPRODUCIBILITY: ALWAYS (or every second game. After restart, it works for the first game correctly)
DESCRIPTION: How to reproduce:
1. Your friend invites you for a game
2. You start the game and leave game, but do not press "Done" at postgame statistics
3. You leave the group to watch the replay
4. Your friend creates a new lobby for another map while you watching the replay
5. Your friend invites you after watched the replay
6. You see now the old lobby with the old map. You are still on your old slot.ADDITIONAL INFORMATION: Sometime you can even see the lobby which you played before the last game. Some of the steps are maybe not necessary, will need to test more to know for sure.
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NAME: Crash if player is in group, but does not take a slot
SEVERITY: 2
LOCATION: Forge
REPRODUCIBILITY: ALWAYS
DESCRIPTION: How to reproduce this crash: You create a lobby with a friend. But you friend will not take a slot. You start the game without your friend. You leave the game. Your friend still can see the lobby and select a slot, even you already started the game and left it already. Once he took a slot, you crash.
ADDITIONAL INFORMATION: I would suggest just to kick players out of the group, if they did not take a slot. It causes also other bugs, if a player stays in a group, but does not take a slot. Other player's who where playing the game will also crash (If you test it with 3 or more players) -
NAME: Not possible to invite friend after disconnect
SEVERITY: 3
LOCATION: Forge
REPRODUCIBILITY: ALWAYS
DESCRIPTION: You invite a friend to group. Your friend disconnects or closes Battleforge before he can accept or decline your request. If he comes online again, you will be never able to invite him again, unless you restart/relog Battleforge.
SCREENSHOT:
ADDITIONAL INFORMATION: Very easy to reproduce with a friend. "Show Deck" and "Request Deck" work fine even after a disconnect, because there is an timeout, but you get weird messages: -
I am getting the same bug sometimes, but my password is saved in battleforge, so there is no way, I could have used the wrong password.
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On 8/4/2015 at 8:30 PM, MephistoRoss said:
4-Player Maps:
Bad Harvest: 02:43.0 ducarev + Halis + Hittimo + MephistoRoss August 2019 Blight: 12:57.1 DrSlavyan + ducarev + Halis + MephistoRoss September 2019 Empire: 13.14.5 ducarev + Halis + MephistoRoss + Speedy92 August 2019 King of the Giants: 07:49.3 BLU3FIRE + Dannyyx + ducarev + MephistoRoss July 2013 Raven's End: 17:16.9 LEBOVIN + Pritstift + Treim + Wanky April 2019 The Dwarven Riddle: 05:54.1 LEBOVIN + Pritstift + Treim + Wanky March 2019 The Guns of Lyr: 02:37.6 ducarev + Halis + Hittimo + Speedy92 July 2019 Titans: 16:04.6 Kyuubii + LEBOVIN + Pritstift + Treim + Wanky
12-Player Maps:
Can you make this looking like this:
4-Player Maps:
Bad Harvest: 02:43.0 ducarev + Halis + Hittimo + MephistoRoss August 2019 Blight: 12:57.1 DrSlavyan + ducarev + Halis + MephistoRoss September 2019 Empire: 13.14.5 ducarev + Halis + MephistoRoss + Speedy92 August 2019 King of the Giants: 07:49.3 BLU3FIRE + Dannyyx + ducarev + MephistoRoss July 2013 Raven's End: 17:16.9 LEBOVIN + Pritstift + Treim + Wanky April 2019 The Dwarven Riddle: 05:54.1 LEBOVIN + Pritstift + Treim + Wanky March 2019 The Guns of Lyr: 02:37.6 ducarev + Halis + Hittimo + Speedy92 July 2019 Titans: 16:04.6 Serval Players* July 2019
*Kyuubii + LEBOVIN + Pritstift + Treim and LEBOVIN + Pritstift + Wanky
Or looking like this:
4-Player Maps:
Bad Harvest: 02:43.0 ducarev + Halis + Hittimo + MephistoRoss August 2019 Blight: 12:57.1 DrSlavyan + ducarev + Halis + MephistoRoss September 2019 Empire: 13.14.5 ducarev + Halis + MephistoRoss + Speedy92 August 2019 King of the Giants: 07:49.3 BLU3FIRE + Dannyyx + ducarev + MephistoRoss July 2013 Raven's End: 17:16.9 LEBOVIN + Pritstift + Treim + Wanky April 2019 The Dwarven Riddle: 05:54.1 LEBOVIN + Pritstift + Treim + Wanky March 2019 The Guns of Lyr: 02:37.6 ducarev + Halis + Hittimo + Speedy92 July 2019 Titans: 16:04.6 Kyuubii + LEBOVIN + Pritstift + Treim July 2019
Because the record for Titans was first achieved with 4 Players and days later with 3 Players. I think, it will be confusing for new Speedrunner, if we add 5 Player to a 4 Player map.
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I think this bug got fixed. We had no disconnects today. Thread can be closed
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NAME: The game will disconnect suddenly disconnect, while playing
SEVERITY: 1
LOCATION: Ingame
REPRODUCIBILITY: Looks random to me. Maybe coincidence, but I think it happens more often in the beginning of a match. I would guess in generall 30-50%
DESCRIPTION: The game disconnects since the weekend (I think it started friday) while ingame in a match -
I found a way to surpass that limitation. If you add someone to your friendslist, it gets instandly refreshed. I will just use this method to refresh it :P
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I think, for the PvE it also needs some time to update, but I am not sure anymore (Since my rank is not changing anymore :D)
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NAME: Refresh Button of friendslist does not work correctly
SEVERITY: 3
LOCATION: Forge/Ingame Friends List
REPRODUCIBILITY: ALWAYS
DESCRIPTION:If you press the Refresh Button, you need to wait about 5 seconds before you can press it again
But if you press it after 4 seconds the counter will be reset and you need to wait again 5 seconds, 9 in total before you can refresh you Friendslist
If you spamm the Refresh Button, your friendslist will never refresh
ADDITIONAL INFORMATION: @Ladadoos Kubik said it is client sided EA feature
Edit: ADDITIONAL INFORMATION THAT I FORGOT: If you change the ordering of the list the list the timer of 5 seconds will be also reset without refreshing the list
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If I remember it correctly, he want to make it more mission based for gold. But I am not sure anymore. Maybe I am mixed something up.
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It is still the same in SR. But you can get much longer freezes than 5 seconds in some extreme cases. If you use Nether Warp for 500 Units at once or other extreme stuff can let all players freeze for a much longer time.
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I dont know, but this link from trelle also does not work https://forum.skylords.eu/index.php?/topic/5845-2-no-pvp-game-after-pve-1player-game-unteamed-in-solo-group/
The link could be just wrong in this case? -
Yes, I have reported some of this bugs before https://forum.skylords.eu/index.php?/topic/6014-3-battleforge-crash/ but I dont have access to it anymore, I get this message:
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On 6/22/2019 at 1:42 PM, Treim said:
Is it not an option to just tie the ingame time to wins?
So essentially the ingame time only counts towards the quest if you also win the map you spend that time in?
No way to circumvent that if i didn't overlook something here, because the time only counts towards the quest if you also win the map.
If there is a quest where you have to win multiple maps, just dont count the time of the map that completed 1 mapSo f.e:
Complete 1 PvE map:
1. match GoL - 3:30 win
2. matchGoL - 2:00 fail
3. matchGoL - 3:40 win
4. matchGoL - 3:00 fail
5. matchGoL - 4:00 win--> Quest complete after 5th match
Complete 2 PvE maps:
1. match GoL - 3:30 win
2. matchGoL - 2:00 fail
3. matchGoL - 3:40 win
4. matchGoL - 3:00 fail
5. matchGoL - 4:00 win
--> 1st Quest objective completed --> 1/2 maps completed --> the 1:10 that you spend over the minimum time limit are irrelevant and don't count towards the 2nd quest objective
1. match GoL - 4:30 win
2. matchGoL - 2:00 fail
3. matchGoL - 4:30 win
4. matchGoL - 3:00 fail
5. matchGoL - 3:20 win
--> 2nd Quest objective completed
If i missed something please tell me as this is just an idea i come up with on the fly.
That's a nice idea and it would make it more fair. But the problem is, that it is to complicated for new player. Even with your explanation, some players did not understand, what you meant (probably also because of the language barrier). On the other hand everybody understands how it is currently: "You were to fast, so it does not count for quest". That's why I would suggest the following options:
- Make it that all won games count. Problem: I am sure that MrXlink has good reasons to make it is how it is now.
- Leave it as it is at the moment. Problem: If you are to fast, you dont get your quest done.
- Find a better and more fair way. (Kubik has already a nice idea, which will also make the Speedrunners happy)
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NAME: Lobby Bug 1
SEVERITY: 2
LOCATION: Forge
REPRODUCIBILITY: Sometimes 10/10, sometimes 0/10. Could not firge out the reason
DESCRIPTION: See belowIf you play a game (let's say Titans) and invite a friend and then wait for him to join your group and open create a lobby for Bad Harvest. He will see the old Titan lobby and not the Bad Harvest lobby. I am not sure if this always happens or only if your friend crashed before. You receive a System message "Player xxx is still in match, consider leaving the groupe first"
Happened also on the testserver, but we could not reproduce it find the reason for it
Another lobby bug:
NAME: Lobby Bug 2
SEVERITY: 2
LOCATION: Forge
REPRODUCIBILITY: 10/10
DESCRIPTION: See below.
SCREENSHOT: See belowI can not see my own lobby anymore, but RadicalX can still see it. I can see that he joins "Your Team", so the lobby is still active in the background somehow. This bug is reproduceable. We tested it a few time and got the same result. (Just one time, when I right-clicked my name, the game crashed, but that happend only once)
Another lobby bug:
NAME: Lobby Bug 3
SEVERITY: 2
LOCATION: Forge/End of a Game
REPRODUCIBILITY: 10/10
DESCRIPTION: If you create a Lobby while the other players are still in the loading screen or in match, the same bug as above happens: the lobby is still active in the background, but you can not open it. Other people can also join the lobby, so the lobby is active in the background. The lobby creator will see the worldmap as in the video above and not the lobby.
SCREENSHOT: See above
ADDITIONAL INFORMATION: There was also a bug before the patches Sunday/Monday, when you created the lobby while other players of your group were still ingame. But you received a system message "Player xxx is still in match, consider leaving the groupe first" and you knew that player xxx will not see the lobby even after finishing the loading screen. Pressing back and creating a new lobby fixed the bug. I dont know, if this bug only occurs after a match or after logging in into the game. Will update information after testing on the testserverAnother lobby bug:
NAME: Lobby Bug 4
SEVERITY: 2
LOCATION: Forge/End of a PvP Game
REPRODUCIBILITY: 100%
DESCRIPTION: I reported this before here https://forum.skylords.eu/index.php?/topic/6014-3-battleforge-crash/, but it is not accessible anymore, so I report it here again. Create a PvP lobby. Play the match. After the match create a PvE Lobby. Result: you crash.
ADDITIONAL INFORMATION: If you leave the group before you try to create a new lobby, you wont get a crash. If you play a community map you have a similar bug, but no crash. -
Does "2. Do you use option to search for all cards?" mean, that someone is using the filter options in generell or does it mean, that someone uses the empty filter options to show all cards?
On 7/28/2019 at 12:29 PM, Kubik said:Is that feature or bug? Do anyone use it?
If I select 2-colored cards like Fire/Shadow and then Orb Level 1, it displays all cards. If I select Neutral Color and Orb Level 1, it is empty. For "Neutral" "Ultra rare" "buildings" it shows again all cards. Very strange ?
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28 minutes ago, Kubik said:
Should I create a discord server for that, and try it? because I still belive discord will be better for this.
Maybe that's a good idea. Actually I voted in favor for the forum, but now it looks like discord would had been the better vote. It is already getting messy here
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@Pritstift @wanky I think, it is better to just ignore @Kilian Dermoth . He already proved that he does not know what he is talking about. You can see this already in his first comment, how he throws around with wrong information and:
21 hours ago, Kilian Dermoth said:(giant overcomplicated template, multiple forums, 1000s of bug reports and so on)
After this all the wrong information about speedrunning... Unfortunately some people spamming low quallity post. Thats why I recommend this order:
On 7/26/2019 at 12:15 AM, Halis said:- Devs and Community Managers
- Player's who made really usefull suggestions in the past in the forum (like Treim, who wrote a lot of tutorials in the forum and made really good suggestions)
- Highly skilled players, Speedrunners and Top PvP Players (like LEBOVIN and HighTech)
- Players who are playing for a longer time, but are not really good at it
- Players who started recently playing
3 - Not possible to invite friend after disconnect
in Resolved
Posted
Yes, you fixed it I think a while ago. It was the time when you got spammed with "Player declined request" messages :) But just to be sure I will test one more time ^^