Jump to content

Doomsword87

Member
  • Posts

    64
  • Joined

  • Last visited

Posts posted by Doomsword87

  1. get a few of those Hard buildings in fast, and play with them all, they are like spells, but never ending, you'll be surprised to find The Tactics involved, when practicing even with lesser cards You don't intend to use in Your Deck (Just Keep It EASILY modifiable, You don't want a player fooling around with mumbo jumbo and an asheborne pyro, while You are getting used to even a basic Ice Shield)

  2. rarity cards, not spells, but units end up being less of an army for late Game in PvP than the early core developers intended, and way to remedy This (is to add unit charge cap addition):, to say, "Spear Men", after cooldown, the card can still charge up to 3 Times, leaving You a pack at your disposal

     

    a cool idea i thought of just looking at the Art, is what if some of the constructs on T3 just exploded into pieces, instead of just falling over

  3. i have come to A Conclusion, That i'd love charges reduced to 1 (upgrading 2-4 respectively):, which will allow a small cooldown period NERF, making spells much more valuable, strictly in PvP

     

    making Time Duration smaller, would make This Game just another brawler clone, but spells like Freeze, and Root, are used too broadly, but i'm not sure, It would be a Great Addition to The Game

  4. awesome, Great, i like special effects (i also like how buildings Die, It is a Classic Touch on Modern Gaming), and fits Mainly all around, even touching up Old Spells

     

    will there be a New Map ((???)), or ways to gain access to new cards? I'm still on The First Map, and would love to continue My Adventure, even gaining "Upgrade" Cards, for defeating New Bosses

  5. i might come back to (This Thread) to talk about some other cards, players are free to discuss what they like about The Original Art, for instance _______> "Curse Of Oink", funny pigs, but It acts as a freeze spell, what if the pigs moved?

  6. i used to hate It's art style and affinity, but, It has grown on Me, perhaps though, as more fans introduce more art, we will see some sort of, migration, towards all of The Factions preferred army units

  7. just thinking about ways to improve the Game, all are welcome to discuss and comment

     

    a thread based around spell casting (see my previous thread on spell casting):, and ways to improve, or nullify the effect of spells vs. units in The Game

     

    also a thread based around "Road Map" advice, should we focus on solely changing spells before moving on to buildings? units? skills?

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use