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VyTeex

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Everything posted by VyTeex

  1. Hi Majora, thanks for the quick answer. In a nostalgic moment I entered "Battleforge" in the Google search and came out with a YouTuber called HandOfUncut. I also think that would be the best answer when it comes to attracting new players for free: Contact YouTuber and win them over to contribute. In return, you could lure them with a big BFP-account ingame, so they may have the opportunity to show their audience what's possible. This may be the wrong thread for this topic, but I would be interested to know what your none-profit agreement looks like in detail. Because the next best way would be to reach an agreement with EA and break these limits. If you offer a company to invest neither costs nor risk, but maybe a profit, then I cannot imagine that this company would say "no". Given such an agreement, wouldn't it be possible to get the game with indy-conditions on Steam? Back to topic: I fully agree with Xanatoss and Bking that PvP is too fast and too stressful for many players, sometime including me :P. But I think this problem and also Bking's suggestions could be solved or implemented. On the one hand, this could be solved via map design. Larger map, less open, further paths, more walls and orb spots with 3 or 4 wells. On the other hand, wouldn't it be possible for you to create a second duel area in which different starting conditions apply? Then you could provide a pool with larger maps and / or let the players start with 2 monuments and more energy. Another simple option would be to significantly reduce the costs of walls in PvP. That may be right. Unfortunately, I don't know what is possible for the developers and what is not. I only make suggestions - from my naive consumer point of view. Of course, it is also correct that this does not automatically win more players for Reborn, but you would give those who are already playing an incentive. Whether I grind PvE or PvP to get new cards makes no difference (at least for me). I would choose the option that ends up being the most effective thing in terms of time - and that's a basic human decision-making scheme. A double PvP reward weekend would be great to prove this. 😛
  2. Hi everyone, the first thing I want to say is that I'm damn happy that Battleforge has been brought back to life. Thanks to everyone who made it happen! I never understood why a game of this class was crushed. Economic aspects... ...at most economic mismanagement. BF was and is one of the best games of all times. Now I just stumbled upon Reborn by accident and I was sooo happy. But the joy about Skylords Reborn gave way to the realization that (for me) the best part - the PvP - is nearly dead. Therefor my thoughts on this topic. PvP was and is a pearl of the game. Making it better by balancing and new maps is certainly a laudable goal, but it will hardly help attract more people in the current situation. I understand the idea behind the free PvP decks, but I don't like this part of Reborn at all. My main motivation in the good old days was always to try out new decks and combinations for PvP. Unfortunately, this motivation is currently completely absent, because nearly everything is already there and usable. So why still spending time in unlocking something? Ok, so I just play PvP because it's fun, but wait ... there is nobody around to play with... and why should I wait long time when I already know what's coming. Unfortunately, the individuality is just as wasted as the motivation. Sure I could play PvE and laboriously put together my own deck, but I don't like PvE at all and I got not that much time as I had with 25. I think the point is obviously... and the solution is simple: The easiest way to get people to do something is to reward them for doing it - that's human nature. 😉 Therefor my suggestions are: 1st: Let all the old BF-Veterans know, that Battleforge is back. I'm sure there are a lot such people outside and new players will follow. If dady plays it, maybe his son will try too. 2nd Reward the PvP better, much better! How about some kind of ELO-Survival-Scaling. The better the opponent and the longer you hold out, the higher the outcome? 3rd Compensate the difference in Elo between the players. For example by letting the "weaker" one choose the map after the game is "logged in". 4th Reduce the free PvP-Decks to a few but competitive variants. 1 for each color / base-mixes. Don't make everything accessible to everyone - let some space for grinding and trying "new" stuff. 5th I like the idea of new maps. What is still completely missing in Battleforge is a "closed" map - one on which you cannot attack and defend at 7 different places at the same time. 1 or 2 narrow passages that have to be held / where you have to break through, would be nice. Maybe this could be a way to reduce speed and bring higher tiers on the board aswell. More over I particularly like the idea that has already been mentioned here. Mixing PvE and PvP would be really great. The PvE-part could act as a buffer between the players and would be an additional challenge. Alternatively, the AI could intervene at a certain point, e.g. when the first 3-sphere monument is built or something like this. Regards Teex
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