I like the idea of what the map is doing, switching from attacking during the night to advancing during the day and moving defenses to that LS camp after you build that big wall, this is a novel and interesting idea on a defense map, but isn't it kinda bizarre that this map's Advanced difficulty is as hard as some of the top hardest maps on Expert difficulty? because it sure felt as hard as those for me.. It seems like a mix of Dwarven Riddle and Guns of Lyr with the strong early units and insane waves to defend, but with some pretty limited power with wells that take surviving multiple nights to acquire them.