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Rework Soulshatter to Prevent Griefing and Improve Teamplay


Makaveli II

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Hello Skylords Team and Community,

I’d like to bring attention to an issue regarding the Shadow card "Soulshatter", which I believe deserves some reconsideration in terms of its design in multiplayer settings.

As it currently stands, Soulshatter affects all units within its area — both enemies and allies. While this might make sense thematically or mechanically in certain solo or PvE cases, it also creates a serious issue in rPvE and PvP, where it can be misused to grief or troll teammates by intentionally damaging or destroying friendly units.

This opens the door for toxic behavior and negatively affects the cooperative spirit the game is built upon. Newer players may not even understand why their units are suddenly dying, and it creates unnecessary frustration and conflict in matches.

While I understand that many Shadow cards are intentionally designed with a double-edged effect, hitting both friend and foe to reflect the faction’s high-risk, high-reward playstyle, Soulshatter stands out as the card most commonly abused by trolls. It’s unfortunately become a go-to tool for griefing, allowing players to intentionally sabotage their own team by wiping out friendly units — often without any warning or strategic reason. similar to how Portal Nexus used to be misused back in the day before it was reworked

Suggested Solution:

Rework Soulshatter to affect both enemy and own units, making it not affect allied (teammate) units.
This preserves the strategic self-sacrifice element for the caster while eliminating the potential for griefing teammates.

I believe a change like this would not only improve the quality of multiplayer gameplay but also help reduce griefing and make the card more enjoyable and fair to use.

I’d love to hear the community’s thoughts on this. Thanks to the devs for keeping this amazing game alive and improving with every patch!

Edited by Makaveli II
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