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Hello, First, for those who don't know what i mean by "wall attack", i'll introduce it to you very quickly. You're in a PVP map, and there is a wall very closed to your opponent's monument or power wells. A common strategy here is to take the wall and put some archers on it. They will attack your opponent's monument or power well. He'll be in a hard position because it's hard to kill units on a wall. I admit i use it when i can because it's part of the game. But i think it shouldn't because it's way too much punitive in an off-guard moment. Often, it results by the victory of the wall attacker. I think the map designers didnt thought that the main PVP strategies would be: destroy wall already built because you get more energy into the void + make wall attacks. So they put walls everywhere. Including near start position thinking "it will help to defend the base, LOL". Well... its the total opposite... xD Solutions i see here: - (If its possible) If the wall is built at the beginning of the game (near base), make it free in energy, and even a definitive wall that can't be rebuilt. So players will keep it as a defensive structure and wouldn't be able to use it offensively. - Increase / decrease the wall cost depending on if it's closed to a monument/power well, - Put the wall a little bit closer so player can't take it to wall attack (red area) - Remove wall and maybe create some new walls if the map is designed to play with it. If i have the time in September, i'll be happy to edit the default maps and apply those changes, maybe publish them as "Wall attack removed" community maps and publish it to server :). And the final objective would be to submit it to devs so they can replace it by the current maps. Does someone is interested in this project? I would be happy to work with one of you people! Thank you!
Project is here over year, now we have closed beta, soon server will be able to take more people . But Reborn bring some changes in game, like different BFP gathering, Gold, Tokens, loot lists and some more if i am not wrong. There are threads with suggestions and things like it, but it often have a lot of posts with mostly long text, like "Current Proposal: Rewards" that have 244 posts and a lot of text and some others short threads (I don't say it is bad, it is very important to discuss about this and this should be long), but mostly there is too much text to see what is Devs decision for now, how it will look and more informative things about that. Could you (like week before open release, when you won't change big things) give summary of everything that will be changed in project, how everything will work, something like changelog? This thread is just to make me sure in that.