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Hi guys, have been playing for a while now. I often play PvP sparrings to test new units. I always liked the idea behind legendary units, but I dont think they are viable in PvP right now. Their abalitys dont have enough of an impact for the power costs. 1.Rogan Kayle is ok but could need a little buff. 2.Viridya should be a M counter. Cause she is a S counter right now, but she knocks small units back and then does not even hit them fully. So she does like no dmg. 3.Moons abality costs waaaay to much. While she herself costs too much too. These are the cards, which could be very interesting if buffed right.
So i was thinking about the good old days on Bad Harvest and the frustrating and sometimes weird teammates i got there. You all know these guys: Steal 1 or 2 Monuments from you and act like YOU are the crazy person here while building a Amii-Monument in the back. And then these 5 to 7 orb dudes really mess up your fun because theres not even a Amii-Monument you could build. (or these guys who spawn in a promo and a normal ravenheart to let them rot in theire base cause theyr to slow but wont kill them so you could spawn one in) So after this explanation i would suggest making Legendarys not a 1-per map use but to make them 1-per player. Expect The Incredible Mo statue of course. How this would be possible develoment whise, i dont know but id like to hear from you guys if im the only one that entcountert this problem