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Found 5 results

  1. Kaliber84

    Faction symbols

    I am currently working on a brand new logo for the community channel. For that I want to incorporate symbols of every (playable) faction. While I would've thought that there are existing symbols I can't find any. So in short now I need new symbols for every faction and I am asking everyone in the community for ideas, advice or even sketches. If you have any suggestions please let me know and I will see if I can use them. The symbols should be simple, intuitive and representative of the faction. Ideally anyone would be able to draw a symbol in a couple of seconds. And even without color someone else could recognize the faction it represents. For example a 7-pointed start enclosed in a circle would probably be recognized as and is easy to draw. But a spiral might not be recognized as even though it is a common motive in many nature cards. Thanks for any and all input!
  2. Molanater

    More than 4 element families

    SO I was thinking. Maybe you guys could come up with more than just 4 factions and blends of them as it does feel like magic the gathering. And like make them have specific type of builds. Like what I'm hinting here is for asymmetric balance have someone who has the chance to have a build that can work well with his allies counter his foe and have holes in his build that people with the right cards can counter it for that feel of each game is always different. It seems to have that feel of each element has its oos and ahhs but, what if we could turn up the creative bar a bit more. Make more game modes than just the few that we had in the last battleforge. Have a ranking system to fight against your own tier based on how you preform in games. (--brainstorm alert--)Like what if you guys made a faction with like more of a ghost group where they focus sully on debuffs and utility. I'm shooting in the dark here but hey there are so many things you guys can do. I remember playing it. I loved the training room. Beautiful idea guys. the problem was is that I liked that kinda more than the core gameplay and pVp. As it felt pay to win-ish. Now that's fine. If I didn't have to go against the people with better stuff like I'd love to fight more than just the twilight... you see a ranking system would be really nice. Plus hey if you make a lot of the battles more fast paced. Buff up the particles make them pop. screen flashes at certain explosions or energy rays. rattles in the player camera to make the player feel like he's there. This isn't 1980s and more we don't do the pixels and boops and beeps. No we make these things come to life. Make it Cinematic I see so much potential. You guys are working on the skeleton of the human body all you need now are the muscles and the ligaments and everything that makes this game stand out for what it is. Keep up the good work. Make more cards,(Best idea to make it part card game btw.) Make more objectives in the multiplayer aspect of the game. I got tired of starving my victims from points to summon or cast spells. Bigger teams would be nice too more armies, bigger maps, more micro. Just all of these things could potentially make this game perfect. Ever watch a horror movie where it tries to scare you at the start. Well that's what I'm getting at. Make your players feel like holly shit this is a damn good game. Out of anything do what your English teachers always said in school. Never start a essay or story with the word "the". Make a hook. I'm just another fan of your product all you have to do is please me. I'm sure a lot of other people here would too. #MakeBattleforgeGreat
  3. anonyme0273

    War of the words

    THIS IS NOT RP (role play) RP is here http://forum.bfreborn.com/index.php?/topic/1838-the-elemental-clash-the-battleforge-rp/#comment-38184 A while ago, there was a huge discussion - lore based. We battled around on what Elemental faction is the first one, the strongest one, the most ambitious one and the best one And just now, me and @youto000 came upon that discussion again, so here we are, having a thread about this, and this only. Post all your lore based and even made up facts here, and let's watch the Elements fight over their position. ------- Seriously though, check out the RP, it's amazing
  4. Kaliber84

    Element Boosters

    Several times I stumbled upon people on this forum who asked for or suggested more boosters than the general one. The main reason was card collection. Especially in the beginning when we don't know how the economy around the AH will evolve and the pool of cards needs to be filled by boosters those boosters become the main focus. Many players will be forced or be interested in buying boosters to get the foundation of a decent deck of their own. But to obtain the cards they need for the deck they want to achieve will be insanely hard by just buying the general booster as there are way too many cards to have a decent chance to get the ones needed. In the old BF one could always use the AH or direct trades but as mentioned this might not be an option. The suggestions of the other people on this forum varied according to their supposed use as well as the preferences of the one suggesting. There were suggestions of starter packs, ones with different chances for UR, R and UC, different boosters for the different cards (monster, spells, buildings), boosters for the different editions, the different elements and even boosters with community created cards. In my opinion most of those are either unnecessary, confusing or do not adress the core problem I mentioned above. But I do want to explain how I expect the element boosters might adress this problem. Rather than differentiating by edition or something else, I think it is wiser to differentiate by element. Offering one booster for each element (so 4 in total plus the general booster) would be great. The restriction could be as simple as every card included in it needs one of it's required orbs to be of that element. To obtain heroes or promos and the like one would still have to purchase the general boosters. Also making the element boosters more expensive or lowering the probabilities to find UR or R would balance the advantages while still making them more useful for deck building. The main use would be to enable players, who already know the general orbs or cards their deck should contain, to focus on the elements they intend to use. This would greatly decrease the time needed to create a specific deck without the use of the AH. The players using those boosters wouldn't get more valuable cards than everyone else and those who want to collect everything wouldn't get much of an advantage out of it. What do you think of this? Also take a vote at the poll I included please.
  5. Battleforge fans and dear readers, let me share my idea with you guys: I think that there should be another group of cards like the twilight (fire and nature), the bandits (fire and shadow) and the stonekins (nature and frost). The new group should be made of nature and shadow on my opinion. I know in the last version of battleforge (before the server went down) there already was a card which was nature and shadow. Letting battleforge come back is great, but making it better and more succesfull is greater. I think creating a group with the elements shadow and nature would improve the fun of the game. Do you think this is a good idea or do you know a name for the shadow/nature group? (like "stonekins, bandits etc.) Let me know it in the comments! Thank you for reading, every comment would help! P.S: Do you remember the name of the only shadow/nature card that was in the last version of battleforge before it went down? Greetings, former archer Spiderwulf
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