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Showing results for tags 'Water'.
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It is just an spontaneous idea developed while writing in the shoutbox. There was the idea to add water, air and light. While frost is a combination of water and air, the elfs for example represent the air part, there is no need for it also it would be a little bit odd when they became primary elements and the combined frost element would be also primary. Also I think the light part (as counterpart to shadow) is very well represented by the nature element, especially because there are many things like surge of light and so. Further I think, that primary elements could only be implemented with heavy modifications of the client and that this isnt really reasonable. But I think that it would be possible to add combinations of elements. For example the two missing 2 element combinations, namely Fire/Frost and Nature/Shadow. The idea is that it would be also possible to do combinations of 3 or 4 orb colors. My idea was: Holy (Nature, Frost and Fire): Shadow wouldnt work because it represents the complete opposite of holy things and nature represents the light part (close to holy), but even nature isnt immaculate. I think Fire and Frost are somehow neutral because they are good and bad. So to get holy you have to extract the good energy of any of the good or neutral elements, thats why you need all 3 orbs. The units could be angels (similar to the elfs of frost), the spells could be any light spells like surge of light and they could have structures that look similar to the thunder wagon. Abyssal (Shadow, Fire and Frost): Its the complete opposite of holy, so nature wouldnt work here and shadow is the element that represents this the best. Shadow isnt completely directed to destroying any live beings (even yourself) but is more dedicated to destroy anyone else to benefit out of their destruction. Also Frost and Fire arent completely good nor evil so they have also some bad energy and thats why you need to extract it from any of the 3 orbs to get this element. There could be even more detrimental effects than shadow already has and the units could be daemons. Eternal / Divine (Nature, Frost, Fire and Shadow): Whether the eternity is good or evil nor divine beings like gods have to be. But the divinity means anything. Also gods are usually observed as omnipotent, so you have to combine all elements again to one element to get the source of all elemental power, from where everything was created and maybe where everything will go. One of this units of this element could be a (Battle)Forge which you can summon, like the mothership in starcraft 2. It could be a T5 (as the only one) unit with a spare orb of choice (that maybe even affect the abilities of the forge, 2 nature orbs => healing ability, 2 shadow orbs => resurrection of corps, 2 fire orbs => siege, 2 frost orbs => extra defense or something like that). Other units could for example be other gods like Zeus. To the devs I am aware that the chances are very high, that it wont be implemented, it was just a spontaneous idea and I like just the imagination how it could be ;).