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Showing results for tags 'Actual Damage'.
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Hi fellow Skylords! Today I took the time to note down all the damage values from some cards (all the units with primary ranged attacks) in a google drive spreadsheet. I also calculated how much damage a ranged unit would do within 20 seconds (which should be equal to the amount of damage on the card). I came to the conclusion that a whole lot of cards have inaccurate damage values. I calculated the damage with: (((min damage+max damage)/2)/seconds per attack)*20. For example aggressor deals 112 to 168 damage every 4 seconds, so: (((112+168)/2)/4)*20 = 700, which equals the damage value on the card. There are two extra columns. One says if the calculated/tested value is equal to the value on the card. The other column with 'significant damage' says if the calculated/tested value differs more than 10% from the card value. The rows marked in black gave ridiculous values, so can someone please check my calculations and/or ingame test this? This is a link to the spreadsheet I made. This is a link to the Excel document that Mental Omega made. If you see any mistakes, miscalculations, misspelled things or vague things, post it here and add @SilenceKiller99 to the post. To be Tested List: - The units in the black coloured rows. - Cards that have 'significant difference'. - Cards that have not yet been tested (see the 'confirmed?' column). Updates: * Changed Gunner damage to 1200. (21-02-2016) * Changed Stormsinger damage to 576,9. (21-02-2016) * Changed Commandos damage to 660, which now equals the amount stated on the card (21-02-2016) * Added a extra column (name: 'confirmed') which tells you if the calculated/tested value is confirmed by alpha testers. (21-02-2016) * Changed Skycatchers damage to 4333,3. (21-02-2016) * Added a link to Mental Omega's Excel document in this post. (21-02-2016)