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This thread serves as a discussion channel for the special effect editor that we open sourced in community update #12. This editor can not only edit existing special effects used in Skylords Reborn, but also create completely new ones. As a developer you can help with further developing the application, and as a player you can help by using the tool, suggesting improvements and creating new special effects. You can find the repository here. It contains more information on what the tool is exactly about, how to contribute and how to get started creating new visual effects. Feel free to ask
As announced in our 11th community update, we decided to open source wav_to_snr (repository link). This is a very simple application that allows you to convert audio files to a format that is compatible with BattleForge called SNR. SNR is compressed a lot, and it is lossy compression (over 70% of data is lost). Sample count is the same as WAV, but for most samples only 4 bits instead of 16 bits is used for the value, that means 16 possibilities instead of 65536 possibilities. It is not that bad as it might look at first look. There is some function (difference from previous 2 samples) app