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Showing results for tags 'Juice Tank'.
Why does X suck... I guess it can be called a series now. To read "Why does Wheel of Gift suck", please click here: https://forum.skylords.eu/index.php?/topic/9219-why-does-wheel-of-gifts-suck/ Juice Tank is a Tier 2 building (device). It costs 50 power and passive ability that does the following: "Within a 25m radius the remaining capacity of own and friendly Power Wells takes 40 / 45 / 50 / 55% longer to deplete. Production per time increment remains the same." To explain in simple terms, if you build a Juice Tank near a Power Well, it will take longer for that Power Well to run out, resulting on more total power gained from that Power Well. Maps that take a long time to clear, or where your Power Wells have low capacity, Juice Tank is a card to consider. The only reason you want to put this card in your deck is if you run the risk of running out of power. Running out of power on a map is extremely rare. There are only a handful of maps where this is realistically possible, Nightmare's End comes to mind. Because Juice Tank takes a while to get usage out of it, it is not recommended to use in maps where there is a strict time limit. Prime example of this is Random PvE maps. In none of the difficulties will the Power Wells run out before the timer does. This makes Juice Tanks completely useless in Random PvE. To make matter worse, if you build a Juice Tank on all your Power Well clusters, you bind 200 power. This is the equivalent of (almost) a Tier 4 unit. Considering all of the aforementioned, I earnestly ask everyone to review their Random PvE decks and remove the Juice Tanks. Thank you 🙂 -------------------- Juice Tank can be played in Lost Spirit decks to fuel their ability, destorying the Juice Tank in the process.