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Sopshield

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Posts posted by Sopshield

  1. 11 minutes ago, Treim said:

    The actual tutorial map was not really much of any help. It basically only covered spawning, killing and commanding units a small introduction to the orb and well system with a small excursus on void power. A brief overview about units, buildings and spells. It was not really of much use tbh. While i think that it was okay to have it as a overview on the very basic game mechanics it was very vague in many respects. I dont think it covered the power systems very well as it was pretty vague on how much power you can expect to get. Also it didnt even cover all base factions or what playstyle you have to expect when having them, nor would it cover splash cards or affinities at all!

    While i do not think it is necassery to go into to much detail in the very first experiences within the game some of those flaws are pretty big, especially the lack of explanation on the power system and not introducing the expected playstyles of the different factions is a big lack.

    Yeah, thats what i ment exactly. We need more tutorial maps, maybe some experienced map designer could create some for new players to get a feeling of being a skylord.

    Maybe one could make a map for each basic faction? Introducing some untis which then need to do their job to achieve victory? (like, dont attack with a shaman)

    The affinities are probably not covered due to the fact that they didnt even exist when the vanilla version of the game came out, along with the tutorial ;)

     

  2. 21 minutes ago, SilenceKiller99 said:

    The link is counting down, good sir, it is literally counting down the time before the stream starts...

    So if it takes 15 hours from now on in Paris, it will ALSO take 15 hours from now on in NA or anywhere in the world.

    You seriously think time goes faster in europe? Nah, I don't think so.

    Somethin something time traveling nation?

  3. 1 minute ago, Eirias said:

    Well . . . no. It depends on the position, but I'd say 8 times out of 10, you'd want to double erupt (in t2). Also, 140 power extra should not be enough to drop 2 wells (again, in t2. In t1, sure, but idk why you have 140 power in your void while you're in the middle of an attack. In the scenarios where you played well and are in a position to spend 140 power to double erupt, you win most of them).

     

    But in the stated question, your opponent rebuilds the well, which puts him at an unquestionable disadvantage.

    Yes, i know that its probably better if youre already in a stable matchup in t2, but my concern for this question was exactly what you wrote. In t1, it could be a terrible mistake and put you at a disadvantage. But thats like in every strategy game, there is (almost) no play that is always right.

  4. 29 minutes ago, Sylo said:

    Does anyone remember how informative the in-game help menu was? I was thinking we could incorporate the best guide we can find into the in-game help menu such that even complicated stuff (void power, bound power, counter, etc..) can be looked up in-game.

    Thats what i ment when i was talking about tutorial maps. Something like Moon telling you to kill your unit and then to look at the void power. I dont know how informative the actual tutorial was though, could be covered already. 

     

    But if you read my post above, i agree. We should get some more in depth tutorial maps. 

  5. 14 minutes ago, Eirias said:

    Q: You are even, but your opponent's well has 500 hp. You use 2 eruptions for 140 power, and your opponent rebuilds the well for 100 power. Who is winning now?

    A: You, because you receive 126 void power back, and your opponent receives no power back.

    A: You lose, because you spend 140 power and now the opponent comes at you with two more units and destroys two of yours :P

     

    But yeah, those questions should have rewards that people would have a direct reward that makes them feel like they accomplished something while they also aqquired new knowledge.

  6. 7 minutes ago, Konsalor said:

    Do i have to be in a match for that time or just in the forge?

    Well, my guess is that the system is to reward people for playing, not browsing while BF is open in the background.

  7. While all of your thoughts are reasonable to really get people to know how to play, tutorial maps would be the best feature to teach mechanics.

    Why?

    Well, look at it this way. Youre a new player. Why exactly are you a new player? You want to have fun playing this game, maybe youre joining some of your friends who are already capable to teach you some things.

    But this is the essential thought. New players want to play. Youre thinking about guides to teach players about PvE and PvP basics, but as a new player, you want to try something out yourself and play, not reading a book. Think about it. Did you ever read a game guide when it was bundled with the game? Like for Diablo? Or Witcher? Most of you will not have read it. Or rather will not have read it before playing for some time already. 

    While i must admit that these games may be easier to understand due to their more widespread mechanics, when downloading Battleforge (Reborn), you want to play. 

    I think that some community created maps could have the potential to bring joy to new players. Because if you wont have fun playing the game, you wont return.

    If we could combine this with a mentoring programm, that should work out really well. If you remember the old forums, there were some experienced players willing to teach new ones for free on certain times. Maybe we could make an official newbie program with people willing to teach to make Battleforge reborn a thriving community?

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