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Sopshield

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  1. Yeah, thats what i ment exactly. We need more tutorial maps, maybe some experienced map designer could create some for new players to get a feeling of being a skylord. Maybe one could make a map for each basic faction? Introducing some untis which then need to do their job to achieve victory? (like, dont attack with a shaman) The affinities are probably not covered due to the fact that they didnt even exist when the vanilla version of the game came out, along with the tutorial
  2. Somethin something time traveling nation?
  3. Yes, i know that its probably better if youre already in a stable matchup in t2, but my concern for this question was exactly what you wrote. In t1, it could be a terrible mistake and put you at a disadvantage. But thats like in every strategy game, there is (almost) no play that is always right.
  4. Thats what i ment when i was talking about tutorial maps. Something like Moon telling you to kill your unit and then to look at the void power. I dont know how informative the actual tutorial was though, could be covered already. But if you read my post above, i agree. We should get some more in depth tutorial maps.
  5. A: You lose, because you spend 140 power and now the opponent comes at you with two more units and destroys two of yours But yeah, those questions should have rewards that people would have a direct reward that makes them feel like they accomplished something while they also aqquired new knowledge.
  6. Well, my guess is that the system is to reward people for playing, not browsing while BF is open in the background.
  7. While all of your thoughts are reasonable to really get people to know how to play, tutorial maps would be the best feature to teach mechanics. Why? Well, look at it this way. Youre a new player. Why exactly are you a new player? You want to have fun playing this game, maybe youre joining some of your friends who are already capable to teach you some things. But this is the essential thought. New players want to play. Youre thinking about guides to teach players about PvE and PvP basics, but as a new player, you want to try something out yourself and play, not reading a book. Think about it. Did you ever read a game guide when it was bundled with the game? Like for Diablo? Or Witcher? Most of you will not have read it. Or rather will not have read it before playing for some time already. While i must admit that these games may be easier to understand due to their more widespread mechanics, when downloading Battleforge (Reborn), you want to play. I think that some community created maps could have the potential to bring joy to new players. Because if you wont have fun playing the game, you wont return. If we could combine this with a mentoring programm, that should work out really well. If you remember the old forums, there were some experienced players willing to teach new ones for free on certain times. Maybe we could make an official newbie program with people willing to teach to make Battleforge reborn a thriving community?
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