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Ca7

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Posts posted by Ca7

  1. On 5/8/2021 at 3:46 AM, anonyme0273 said:

    For now? The economy being completely free for people to do with as they please was, at least for me, one of the cornerstones of BattleForge. Ya got enough BFPs to buy all the Promos then rise their prices by a few thousan and resell them to others? Good for you. Got enough patience to buy 3BFP cards and resell them for 5 to those in need of charges? Cheeky but smart! All those tactics are already on the verge of death anyway with Boosters and cards being a looot more common than they once were. I sincerely am hoping for the ingame economy to stay as untouched and unregulated as possible.

    Quoting this again, free economy might be rather ok, but not in a circle as small as this games player base. Imagine you live on a small planet with only so many toothbrushes and one factory that makes them, one person comes and buys it all, and asks you to pay half your lives savings for a toofB, sounds reasonable to me man, ain't nearly as bad in this game but still, the stupid level is enormous, and as you mentioned elsewhere, constant and sufficient influx of new players, to keep up with yours and so many others AH foolery, and their frustration, doesn't compute, I was almost sure that most of us here are old fags, making that rather unsustainable, but as I've seen there are actually some new players, but games are not so plenty, so either they are not many, or they don't stay for long, le wonder why. (and neither will I, maybe, still an addicting game, I like it, I guess, although, I did quit og, and also quit the beta, seeing nothing much actually changed, IDK)

  2. constant player influx sure sounds like the solution, 707, as for your post, I've tried to search a bit, but didn't find much, if you would mind providing a link, I will gladly read it. As for proposals, I've given more than enough, either you can't read, or you just dismissed them because you can't live without your beloved RNG and all its tons of crap, as for HOW, is just a matter of GM's noticing, but from what I recall in past conversations,  most are probably way on your side of thinking, so what I'm doing here is probably the equivalent of talking to a wall.

  3. 18 hours ago, anonyme0273 said:

    Did you still not notice there is NO way to pay with real money to get an advantage in the game? You only gain ingame currencies by playing the actual game or using its mechanics (yes, the dreaded AH and Direct Trade). Since EA no longer has any grasp on this, there is nothing that would make this comparable to a gacha game. Seriously just stop and look at the good instead of trying to dig so deep to find anything remotely bad about BattleForge.

    Grinding in games... I'd say games are there to have fun, grinding is an incentive to spend money, grinding for gacha is madness.

     

    18 hours ago, Loriens said:

    I cannot agree that economy is bad, but so far it seems for me that rate of obtaining new cards is quite slow now.
    I mean, I played from ~10 of january and still got only cards for speedruns, no cards to play with Pure Decks at all.
    And there is no way to accelerate this.

    The problem isn't so much the rate of getting the cards, as it is the fact that current system is dumb, it provides what you (and everyone else) don't need and doesn't provide what you need, I might be wrong, but getting a single (unique) card every day, would probably provide you with complete collection before current set of daily boosters with their RNG can. As for the beloved  limitations, they can easily be self imposed, like playing x with a tutorial deck/community organised memes or whatever you will. Not sure how hard it is to add new cards, but IMO encouraging members to learn 3D modeling and shit for creating new cards and content would be way better than everyone grinding the quests and whatever to get the stuff, only for there to not be any future content and quitting. (pure PVP players probably couldn't give a johnny about this)

     

    16 hours ago, Majora said:

    Compared to the original Battleforge free-to-play model, the unlock mechanism is actually quite fast. Of course, back then you could make it as fast as you want by spending real money on it, which isn't the case now. But by getting your daily 45min discounted booster and doing some achievements, you can get a pretty decent collection without much problems. Promo's are meant to be rare and sought after cards though, so you either have to get lucky or save some points for them. 

    With the free PvP decks, you also don't need to get a fully upgraded deck by grinding the game. 

    Seeing that most of the maps can be cleared even on expert by very basic decks (there are some guides on the forum) this comes down to personal preference. We have also heard complaints from players that the progression is actually too fast, and then leaves players with little to do. In the end, the current system has been tested and adjusted in Beta, and is not likely to change. I hope you can still find enjoyment out of the game.

    Yes it's faster than OG f2p model, but also not adjusted for the current supply of the BFP, in the OG game, overflow of a cards was rather rare, unless it was truly utterly useless and underpowered, it expected for most people to never have a complete collection, but as it is now, everyone will eventually get to it, so why not just make the system cleaner, there only ever needs to be as many copies of a card, as there are players, I could go here giving you parables, but that is waste of time and text, if you can't see the problem, that's sad.

    Another garbage alternative would be to give players a selectable difficulty, and if you wanna grind you get 1 booster per day, and if you don't you, get 100 or something stupid, either way, before you finish the collection, you will end up with a fuckton of cards, you don't need, and neither does anyone else.

    Promos IMO should be awarded to great achievements of players, by a certain system, and not by RNG, if the progression systems becomes non retarded, they might even be account bound, or maybe for certain ridiculous Patreon tiers, but at this point, server is up and running, and that would also be AFAIK illegal.

    PvP decks are nice, but also a limiting, if game is unretarded, not needed.
    Clearing things is not an issue. As for progression, story is rather short, but leaderboards are always there, and so are monthly challenges from what I can see, and increasing amount of community maps. Doing leaderboards>collecting all the cards but ¯\_(ツ)_/¯

  4. On 5/4/2021 at 4:04 PM, dtBane said:

    Hi! New player here, I am enjoying game very much so far. I've never played Battleforge before, so this is new experience for me and I can share some feedback from the perspective of a brand new player.
    The idea of this game is great and the mechanics are quite simple and intuitive. However I struggled a bit with getting to know cards and with deckbuilding - which is quite common in all card games, but can be more or less improved.

    The thing that this games lack in my opinion is the possibility to view all cards available in game, with already owned cards highlited (not only cards that you own, which is the case now). It would greatly improve deckbuilding possibilities and players creativity - you would be able to always check which cards would improve your deck or which ones fits best, which ones would create best synergy and so on. This would also help new players to get to know cards better.

    I hope you'll find those suggestions helpful.

    Cheers!

    You can launch the test server version of the game, where some cards and things might be somewhat different, but you have all of them unlocked, and can even try them out, although, there are basically no players there, so solo missions is where it's at.

  5. 16 hours ago, Dallarian said:

    Why do you think so? Would you like to support your suggestion with anything?

    As it it, we have a lot of cards nobody wants or uses, cluttering up collections and markets, being an eyesore, and a lot of cards people want, but can't have, TBH it makes the game look unfinished, it was a system to make money, EA uses it to this day, lootboxes and shit, but as you can see, people clearly enjoy the gacha and eBay simulator aspect of this game more than the game itself.
    If you look ahead, people play long enough there will be too many of all cards, and everything will be going for 3bfp, or for nothing, since nobody will want to bother with anything if they already have all, and by that point, you will probably have enough common cards to have the game crash, or some shit. 
    If you want to play lottery and gacha games, there are so f*cking many out there, however, battleforge is quite unique as a strategy game, so I would prefer people spending time doing strategy instead of being an @ss in the AH. 

     

    17 hours ago, anonyme0273 said:

    Oh no, you again. Yes of course, everything is of equal value, because Northguards are as interesting mechanically as a Death Ray or a Juggernaut. Frost Mage and Shaman clearly are as important to a deck as Lost Banestone. Promo Firedancer definitely as interesting and balanced as an Amazon.

    Supporting arguments is overrated, this is a place where notions and ideas are screamed at each other for the sake of making the argument, not sustaining it, didn't you know? This dude got it figured out my man, we don't know shit. Don't think I've ever been so annoyed by someone like I am with this guy and his last three absurd posts.

    Maybe not, but without T1, your Death Ray is useless, Jugg is overrated, Frost mage most people don't play properly and Shaman sucks, but has it's rather specific use cases, IDK why you would even mention promos lOl, and as for balancing, that's what we are here for, to make the game more interesting and playable-less broken. Although, more important than that would be creating new cards maps and world maps-content, but that is harder, and fixing what we have is easier.

  6. Le funny we partially agree on one thing lol, I mentioned in another post, Promos should be excluded from boosters, and be a token of skill instead. Free market, has it's place, but I'd guess not globally, try being born in some shithole, where it takes a few lifetimes to buy a car, or something. Not quite the same as this game, but still clean working organised systems are better than plague.

    If I need to explain anything here, you are blind, or lacking the single brain cell needed to process what you see.

    This whole booster thing is a design, design from EA to make money, if you want to play casino, there are plenty of options out there, strategy games are also plenty, but battleforge is only one.

  7. That is still next to RNG, and open to manipulation. As you said, I can do as others, climb the ladder and shit on others joining the game, tho, I very much would rather not be an ass. (Also players stop playing AH offers run out and cards remain dormant, fact is, the current system is beyond broken, with enough farming, everyone can have everything, but you will also probably have so many twilight bender shits that your game will crash.)

  8. 15 hours ago, Ultrakool said:

    Hello there,

    As frustrating as this matter maybe, please refrain from public reporting/badmouthing players. This is against our rules. Therefore I have deleted your attached video naming the player. To the matter at hand, while this practice may be unpleasant, it's not against our rules for now.

    I meant no shaming with this post, just highlighting this as an issue.

     

    13 hours ago, anonyme0273 said:

    For now? The economy being completely free for people to do with as they please was, at least for me, one of the cornerstones of BattleForge. Ya got enough BFPs to buy all the Promos then rise their prices by a few thousan and resell them to others? Good for you. Got enough patience to buy 3BFP cards and resell them for 5 to those in need of charges? Cheeky but smart! All those tactics are already on the verge of death anyway with Boosters and cards being a looot more common than they once were. I sincerely am hoping for the ingame economy to stay as untouched and unregulated as possible.

    You're one of those lost souls heh, I pity you, sure let it remain that way, but in that case, we need to have an option of getting cards without RNG and interaction with other players(and without grinding for years, a month of somewhat regular playing should get you at least 1 of every card).

     

    4 hours ago, Loriens said:

    Have no idea how you already got all promos:kappa:, I have 0, and still miss a lot of cards

    Clearly he lives breaths and drinks battleforge 24/7.

  9. Since getting anything is still complete RNG, and people are a$$h0les (greedy, although I won't blame them that much, since card acquisition is RNG, the fastest way to get things is to be a f*cking a-hole), you need to curb things in on way or another. IRL there are rules too, would you rather just have anarchy, having people kill one another left and right? (I would argue lots of people leave/play less, because the market can easily be manipulated, and it makes getting the card you want ever so more frustrating than the already retarded rarity system without crafting already is.) 
     

    34 minutes ago, anonyme0273 said:

    Why do you think limiting the economy is a good idea? To make things easier and more convenient? As if hundreds of free daily BFPs and daily deck sales ain't making it easy enough. How about you outsmart the market instead of trying to kill it to save yourself some trouble?

    Why would you think it's not?
    To make things less retarded and more playable, yes.
    In this case, big* BFP supply doesn't exactly help things, although it's rather pointless to talk, apparently 99.999% of people playing are here just to do the circlej€rk card collector thing, with their only joy in life being, having things others don't/being a parasite, who couldn't give a sheepsh!t about the actual gameplay.
    Sure, I can be a d!cka5s, as well, and waste many hours trying to make others lives as miserable as possible, how about you get a life?

  10.  

    I think a hard limit is still better, people who wanna waste their and your time will do it still, you have a point tho, so lets say a limit of 8 of a cards, so you can stock for a fully charged friend, or send 1 to 4 friends each.

  11. Prevent users who already have all the charges for a card from buying more of it, thus likely eliminating a lot of resellers, making AH a way better place to be.

  12. By far not the worst example, but still. (He might have gotten them all, but to me this looks more like a filthy no life reseller buying up 3BFP cards and trying to make minor stonks, other times prices can be mad, just buying out something and... you know how it goes.)

    (removed video deskripton: scrolling over one page full of 1 common card being sold for a ok-ish price* by one single person. (*more often than not, price is not ok and this whole concept while somewhat effective, and maybe entertaining to some, is a waste of time, and while what a waste of time is, is up for debate, thanks to such players, it's a fact, you will have to grind for longer to get what you want.)

     

  13. Cards are to be unlocked by playing the story quests, and promos are only to be had by completing certain challenges, thus removing the cancerogenic trading and card spam aspect of the game.(more focus on strategy and rebalancing/new cards, to make gameplay more fun, and less wasting time farming and d!ck*ng around in AH)
    Lesser version of this would be that, you only unlock common and or uncommon cards with story, and boosters can be reduced to 1 card, since only rare and ultra rare cards will be left, I guess only 1 per day would be fin, challenge frequency would have to be adjusted to reflect the player base size. (if the first option, maybe maps could have 4th difficulty added, and each level would give you the respective rarity, this way, there could be no bundled cards, you would start straight with TT deck, which is probably more than fine for STD maps) (Promos could also be provided to mappers who create maps with a good enough rating, would invigorate the mapping scene, I guess)

  14. A bot player, who you send your cards to, and he gives you BFP, i.e. 8 cards(1 booster) give you half a boosters BFP, this way you can half your cards, and try your luck for getting something more desirable. This could probably be implemented overnight and fix the dreaded card spam and scarcity to a large extent. 

    P.S. Be aware! Everyone who mentioned card destruction of any sort, is basically voting for invalidating rarity. As does the current supply system already, albeit slower.
     

  15. On 2/5/2021 at 1:21 AM, SunWu said:

    I totally agree with you there. I have always wondered why some really strong cards have less restrictions than weaker cards that play the same role; overlord vs lost warlord, frenetic assault vs amok etc... reason is probably that the priority was having a nice theme going, therefor not so many splashable twilight, stonekin and lost cards (still doesn't explain spirit ship being splashable though)

    Where i don't agree is making more PVE cards splashable, i already don't like how some decks dominate battlegrounds. Now make batariel :fireorb::fireorb::fireorb::neutralorb: and we have 40 batariels running around in every lvl 9 bg. I'd rather like to see some underplayed pure/theme PVE decks buffed carefully.

    To that note, pure cards should be made as common as mixed shit, not only are pure decks harder (usually) they are also very unobtanium. (or something, wrote this after reading your post, but now after reading whole thread, I feel somewhat different about this IDK)

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