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dojo

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Posts posted by dojo

  1. Not really, it leads to a page of articles not really specific to anything:
    https://us.norton.com/blog/emerging-threats
    The link actually holds a lot of meta data, that does not have any impact on what the site actually shows

    Some investigation however yields this old article:
    https://www.nortoninternetsecurity.cc/2014/04/trojangenmbt.html?m=1

    This is the most recent information I can find. Not sure why they reasserted the risk level to high eventually.

  2. NAME: Norton Antivirus reports trojan in game files
    DESCRIPTION: With the latest patch of skylord reborn norton starts to flag and remove the file "proxy-internal.dll". It is recognized as "Trojan.Gen.MBT". Not sure if this was a heuristic detection or a proper checksum detection, but the game seems to run fine without that dll.
    REPRODUCIBILITY: Start launcher, let it redownload the dll -> norton detects and removes it. Game can still be started up and played afterwards.
    SCREENSHOT: SR-trojan-report.png

  3. On 3/8/2024 at 6:15 PM, Fimion said:

    What exactly do you disagree with? What you suggested is very similar to what i suggested.

    You are right. I understood your "On Expert Lost Souls are just right in my opinion" as if you are fine with the current system, and must have somehow completly misinterpreted the rest of that paragraph as explaination and not as the suggestion you made. Sry mate, my bad. I like the your idea to add sub categories.

  4. On 2/14/2024 at 6:18 PM, Fimion said:

    Which rPvE level are you refering to? On Adavanced++(formerly known as lvl 9) some people struggle with Lost Souls but they rarely get demolished. On Expert Lost Souls are just right in my opinion they are challenging and sometimes require teammates supporting eachother but they can be beaten relatively easily even with a random group as long as they are not completely clueless. On Expert+ on the other hand Lost Souls can be VERY hard especially when you have Lost Vigils at T2 you need very experienced players to win but its the hardest difficulty and it should be that way in my opinion. 

    What bothers me the most about rPvE is the inconsistency of the difficulty of each faction in my opinion each difficulty level should have its own "sub difficulties" for example:

    Difficulty1: Bandits and Stonekin Bandits

    Difficulty2: Nature, Twilight, Fire and easy Lost Souls maps

    Difficulty3: hard Lost Souls maps

    New and inexperienced players who just quickly want to farm BFP and Gold probably would be happy if rPvE would become easier but it would defilitly hurt the long term fun. As soon as a player has all the cards and upgrades he wants the only thing that will keep him playing are challenging maps. For me nothing is worse than those easy bandit maps where you dont need a strategy or support your teammates you just spawn some units and cast some spells and you will win. Usually when i play with friends we just skip those maps.

    I disagree. There is already a game element that lets you choose difficulty, and that is the slider. There should not be a random element that makes a chosen difficulty level 2+ levels higher because of the faction you get. People already play around what you call sub difficulties, because it is not what they signed up for. I can understand that you have gotten used to it, like most of us, but that still is not good game design and i would not call it a feature either.

    I am not sure what is even possible today, but it would be better if Lost Souls would be selectable, this way the game could acknowledge the higher difficulty and reward accordingly. It would create a scenario where people get get what they want to play, and those who want the extra challange also get a little more reward out of it.

     

  5. NAME: Booster Quest vanished after disconnect
    SEVERITY: 1/2
    LOCATION: Logging back in, after the game has frozen up.
    REPRODUCIBILITY: Not sure.
    DESCRIPTION: Today i had the usual daily "play 30 minutes to get one booster" quest, when i started a long solo PVE match (Siege of Hope - Advanced). The game has frozen right at the end, when i was trying to kill the infestor (not actually client freeze, but no more server interaction). When i logged back in, the quest was gone, but no reward / booster was mailed to me. Not sure if this is easily reproducable, because it was the first time my game did not respond like this.

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