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Returning Player

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Posts posted by Returning Player

  1. On 8/26/2019 at 8:06 AM, Flrbb said:

    You definitly want to add resource booster. ;) 

    When taking my skill into account; I'd say your t1/t2 is not solid/stable enough to beat lost souls t3. Well, you gonna need a good play mate on your side. But, I have not enough experience with Stormsinger (your second card, is it named that way? :))

    A comment on Breeding Ground: I would swap that card out - it is not that usefull within a Constuct deck. You cannot afford to summon you constructs at your starting base (or wait until you've built a BG somewhere on the map) because your constucts are slow. (With faster, flying units it would be something different, though) When I play Constructs, I usually build 2 construcs before I start rolling on. These two were the only ones where I could use the bonus from BG.

    Yoo man, thanks for your reply! :)

    When I att t3 I usually go with 6-8 Frostmages + 3 Razorshard + 1 Crystal Fiend ( + 2 Stormsingers if Lost Soul, to take down the Lost Vigils). With the help of my teammate it's usually enough to beat any t3 camp. Do you think I should take Stormsinger and BG out?

    On 8/26/2019 at 4:21 PM, Lipto said:

    hi guys , i build a deck for you , you demand frost strat , and shadow , shadow , nature

     

     

    deck construct t1 frost.jpg

    Hey man, thanks alot for ur reply!

    At the moment I use Grimvine instead of Overlord, do you guys think Overlords are better in this deck?

    The Incredibile Mo isn't needed in a Construct deck right? And how about the Voidmanupolation is Resource Booster enough to get power? I go Frost-Nature-Shadow-Shadow so I get Resource Booster at t4 :/ I do use Cultist + FoF combination atm, it mostly is enough although I get it at t4 :/ ( I really wanna do Frost-Nature-Shadow-Shadow because I DON'T like playing with Phoenixes.

    Why use both Frenetic at the moment I only use the (p) one, that's enough right?

    BTW -> I do like playing with Glyph of Frost at t1 for some CC ( I actually only use it when I face LS Manabeasts ). I should keep it right? What do you guys think?

  2. 3 hours ago, Flrbb said:

    Actually, I do use Ashborne Pyros, (even in T4) because I do not use them that often and for killing single enemies they are good enough. Also, I do not have space for another t4 unit ... as said, I use many, many spells.

    With Offering you do not "waste" spells, because they recharge, too. ;)

    Thanks for all the replys guys! It has helped me alot! Finished deck now and I love playing with it, works really good! Thanks! :)

  3. 39 minutes ago, Dion said:

     

    Hey Dion, thanks for your reply!

    You're right, I mostly do some Bloodhorns (+ Fallen Skyelf if I face Boss) + Spells to do the job and it works pretty good until you face those Twilight Negators as I mentioned above. Another problem would be Nyxia indeed, that's why I need some ranged units. The problem with spells is that I can't summon them if I face Twilight Negators. The problem with my Bloodhorns is that they struggle a bit at clearing alot of small/medium troops. Bloodhorns without any spells are pretty much dead Bloodhorns :/. That's why I thought I should add a ranged unit to kill Nyxia bosses and to some good clearing job with alot of small/medium enemies and to kill those Twilight Negators easier so I can do my spells and then i'll be fine. I see you mentioned Grim Bahir, do you think he's the best for killing alot of small/medium enemies/Nyxia bosses and killing those Twilight Negators as fast as possible as his damage is actually not that great :/ I think it'll take alot of time to clear with. By the way, I go like Fire T1 Shadow T2/3 and Nature T4 and i'm already using Soulshatter do I add Thunderstorm too then?

    What do you guys think about my Nether Warp(g) idea? You can see the idea in the first post :).

    11 hours ago, MephistoRoss said:

    I would add thunderstorm to clear units. Also the other frenetic assault affinity. 

    Do you think I should add the other aff. Frenetic Assault too, if so what do I take out for the (g) aff. Frenetic Assault? Or replace the (p) aff. with the (g) aff?

  4. 11 hours ago, MephistoRoss said:

    I would add thunderstorm to clear units. Also the other frenetic assault affinity. 

    First of all thanks for your reply and by the way, i'm also from the Netherlands ;D

    But here's the problem I can't add a Thunderstorm to this deck because i'm going Fire at T1 then Shadow T2/3 and lastly Nature at T4. I'm already playing with Soulshatter do I need the Thunderstorm at T4 too?

    34 minutes ago, Flrbb said:

    Bloodhorns are my favourite unit for clearing these random camps. I might be able to help here.

    Bloodhorns (upgraded) have Stampede to destroy buildings fast, also with big/large units they have no real problem. This leaves small units and single high health units to care about.

    My solution are spells. Lava Field, Soulshatter, even Erruption. Best one: Infect. Just move on with your Bloodhorns to the next camp. Most the times I do only use 2 or three of them, saving energy for spells.

    But what about void and charges? Shrine of War and Offering. There you go! :)

    For the single high health enemies I do use ranged units. But I summon only when I encounter them.

    Thanks for your reply man! :)

    But sometimes in Lost Soul/Twilight maps I face those Twlight Negators that block your spells, that way you can't summon any spells and if you're running it down into a camp with 2 Bloodhorns you're pretty much fucked up :/. That's why I thought to do some Bloodhorns and some ranged units to do the job, I think a ranged unit would help me alot with killing those Twilight Negators so I can do my spells + the Bloodhorns to take the camps. As I said before I think a ranged unit will also help me with killing alot of those small/medium enemies faster. I mean I don't wanna waste all my spells everytime there's a big spawnwave incomming. You think this is a great idea? If so what ranged unit do you recommend?

  5. Sup guys Borisl04 here.

    I need some help with my rPVE 9 Bloodhorn deck. I've been doing alot of rPVE and I figured out that Bloodhorns struggle a bit at clearing alot of small/medium units, it takes alot of time to kill them all with only Bloodhorns in my deck as T4 unit. That's why I think I should add a ranged unit to my deck. I need a ranged unit that'll help killing those small/medium enemies as fast as possible so the Bloodhorns are fine. A ranged unit will also help me with killing some bosses like Nyxia who can only be attacked by ranged units.

    These are the 19 cards i'm currently using:

    T1:

    Nomad(g) aff.

    Mine

    Eruption

    Embalmers Shrine

    Offering

    T2:

    Shadow Phoenix

    Curse of Oink

    T3:

    Ashbone Pyro

    SoW

    Frenetic Assault(p) aff.

    Infect

    Soulshatter

    Revenge

    Equilbrium(g) aff.

    The Incredible Mo

    Fallen Skyelf

    T4:

    Bloodhorn(r) aff.

    Rifle Cultist

    Regrowth

     

    Please, all the advice is welcome! If you see a way to improve this deck, tell me, that would help me alot :). Also tell me what ranged unit you guys recommend as I think I really should add one to this deck!

    Thanks!

    Borisl04

    PS I might add a Nether Warp(g) aff. to this deck as I think that would work well with the Bloodhorns, do you guys think that will be a great idea? If it is, what should I take out for Nether Warp?

     

     

     

     

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