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Darian DelFord

Alpha & Beta Tester
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Posts posted by Darian DelFord

  1. NAME: Nvidia Shadow Play will crash the game at random intervals after 3 minutes
    SEVERITY: 4
    LOCATION: Anywhere in the game, Forge, or replay
    REPRODUCIBILITY: Always but at random times
    DESCRIPTION: I used Shadow Play to record the prior replays and such in BF.  Now it is crashing the game at random intervals.  Has not done ie before 3 minutes yet.  Usualy between 5 and 10. 
    SCREENSHOT: I can provide video if needed.  However it just give a standard "Battleforge has stopped working" windows error message then closes out.
    ADDITIONAL INFORMATION: At this time FRAPS does not cause an issue, will try bandicam in a few days to see if that does anything

     

  2. Did you guys get it? I think I have it on another computer, but that computer is currently about 400 kilometers away. So I can probably instruct someone how to check and upload it if you didn't get it.

    Yeah same here, except mine is about 4 meters from me.  Just have to hook everything up.  I am sure I have it.  So if you do not have it by Monday night let me know and I will hook it up and send it Tuesday morning.  (Sorry Firefighter/Paramedic here and am on duty until Tuesday morning)

  3. I would say this is the main reason Tree Spirit is so op, guess which "Heir of Isildur" never wins t1(but very rarely loses because of Tree Spirit Spam) or t2, just waits to t3 and then uses Brannoc with shadow t3(all them heals, cc and buffs with most op t3 unit, he has like 4-5 cards t3) in all high ranked games he ever won. And one more thing because this "Heir of Isildur" likes to say how he micros a lot and has 5 card t1, when u count t1 cards u should only count units, because units are only used in t1 and never after, while spells are used all game long, especially nature t1 spells, any other faction must have more t1 units to be viable and this alone gives unfair advantage in t2 and t3, because all your t1 units are just wasted slots in t2 or t3. For example when u play fire/nature u have many nature t1 spells in your deck for your t2 but u never use Scavenger, Thugs or Sunstriders after your t2 is up, etc. There are some units and situations when you do use t1 units after t2 but they are vary rare and im talking in general. Then there is 0 micro braindead turtle t1 play style. This card should be removed from the game or reworked completely.

    You will have to excuse me on this one, but no.  Nature is one of if not the only faction that uses their T1 Units and Spells in T2 and T3.  I am sorry, but I can not tell you how many times nature players drop Shammy or Dryad (Green or Blue) in T2 and T3.  In root decks TS's are used as a support unit and a very needed one to make that type of deck more viable, a buff to spikey would not hurt either.  But your claim that T1 units are not used is bogus I am sorry but they are used often especially in nature. 

    Furthermore, I ask again, if TS's are so Godly in the game, why was the game not flooded with Nature players who played T1?  Even the most common stonekin, and twilight players started with the opposite color's T1.  And once again if you see someone spamming tree's, feel free to take a free well, and hope the player is stupid enough to attack.  When he does hide behind the well. 

     

  4.  

    @Darian DelFord Dekka, bejinguy, xyNNNN, few mid/low ranked player and some people that doesn't main pure natue, like me on a smurf (I only made Legend with  pure nature).

    Aye that's my point, there were not to many of us.  If it were so godly, I think you would have seen it a lot more.  Rarely did I even run into it,

  5. I will not disagree that TS's can be a pain, however if you have Amazon in your deck, then it is much much easier to deal with them.  I was one of those nature players that had both affinitites in my deck.  I can honestly say I do not think I ever spammed them, even if my opponent did. I used them as supports for my root networks when needed.  Also TS's are horrible at offense in nature mirrors , if they are being spammed take a well.  .

     

    Another neat little trick besides the Amazon + Shaman combo was the Amazon's control spell and then micro, while not a long duration it was enough to cause confusion with the TS player.  God did Fire players hate it when I took over their scavy :>

    Here's an interesting question though.  How many PVP'ers actually run nature though?  If you look at most of the vids on You Tube they are either fire or shadow. 

  6. This is probably the most efficient way to make balance desicions. A good amount of highranked players suggested this idea in the german forum aswell 3 years ago. 

     I played 100+ games with that green dryad and I think you overrate her. As long as your opponent plays around it she is just not worth 60 power & a deckslot at any stage of the game in pure nature (she is decent in shadow/nature tho).

    Btt:

    I don't think there were alot of balance issues at the end of Battleforge. Some bugs were pretty annoying (I guess Aragorn mentioned them already), but if you talk about "OP-cards" i would only suggest to nerf Phasetower & Treespirit, because they created serious issues since they were T1 cards and imbalance at that stage is super dangerous.

    Phasetower:

    If you face a phasetower-shadow T1 player on elyon for example the game is nearly over after 1 second as long as the shadow player know what he has to do. Another example: On Whazai you could attack the powerwells after 2 ports

    Treespirit:

    Treespirit was just unhealthy as a card, because you could just spam it against everyhing. Doesn't require micro and outtrades nearly every kind of unit composition. Defensive buildings & ice barrier spamming to block the damage were the only reliable counters for a card that did not require any kind of skill. They were btw even strong enough to compete against T2 Units.

    Cliffdancer:

    Made already a statement in the other thread (tl dr Cliffdancing is a unhealthy mechanic in this game)

     

    -> 3 things, which weren't essential for the success of any deck, but created an insane advantage if you used them. Hm, I guess I talked enough about balancing now. Have a nice day ^-^ 

    IMHO it is the most efficient way of balancing, do it 1 card at a time, once done then bring the proposed changes and get opinions.

    Green Dryad is situational yes, and she can be played around yes.  But so can any other card like that.  The point is she filled a large gap in Nature or any nature splash that really helped.  Now worth the deck slot or not, that depends on each players play style.  But it does not mean to nerf other things.  Green dryad is only one example there are others.  But I see OP this  and Nerf that in the list up there, where there is no need, if you simply put certain cards in your hands.

    That's the issue though, veteran players want the "normal" hands to be able to counter everything.  That is not how BF was designed.  1 universal deck can not and should not counter everything.  There are counters to most things up there, they are just not considered "worth a deck slot"  But they are there.

  7. Dear Skylords :)

    I opened this threat, because of the discussions concerning the PvP-Balance we allready have in this Forums. Because the discussions both deal with specific cards or specific ideas for balancing and i have the feeling that it is missleading at the moment (eg. talking about giving pure fire a Wareagle counter on the one hand and talking about OPness of (pure fire) Cliffdancing on the other hand). To get the balancing PvP discussion better organized i want to collect all (perceived) balancing issues in PvP here in this thread. The goal is to first make a list with all of those issues, then go down that list point for point to discuss it: Is this realy an issue, does it has to be changed, how could it be changed. As a conclusion we would have a list of REAL Issues that should be adressed (with ideas on how they could be adressed) and a list of only PERCEIVED Issues, that are no real ones and only come because people don't know how to play vs certain strategies or vs certain Decks.

    Please as a first step only post (in short words) which Balancing Issues YOU think are in Battelforge that need to be adressed. I am gonna collect all of those in a List here in the first post. After some time of collecting we can discuss each issue and see if it realy is a thing that needs a fix, or if it's not. After we have a list of REAL Balancing Issues we can start to discuss those in seperate threads again.

    I Hope this will lead to a more sophisticated Discussion about PvP balancing and will lead us in a direction so that we can start to balance or test balancing ideas when the server is up and running (maybe on a seperate testserver). I am gonna start that List with the issues that I think are problematic in BaFo PvP. I am gonna ad the name of the person who reports an issue in brackets behind it. Please be aware, that not everybody has to be your opinion, just post everything YOU THINK is a balancing Problem in PvP. You don't have to post any ideas how to solve this problem, lets first only collect, then discuss all the points.

     

    Perceived Balancing Issues in PvP:

    - Weakness of Bandit T2 and Shadow/Nature T2 (Nachtalb)

    - Shadow/Frost T3 is overpowered (Nachtalb)

    - Tree Spirits are problematic in Nature T1 (Nachtalb)

    - lack of a cheap t2 m/m counter in pure nature (LagOps)

    - phasetower is problematic against nature (and maybe frost?) t1 (LagOps)

    - lack of reliable wareagle counters for pure fire (LagOps)

    - bandits being underpowered vs frostsplash T2s (SunWu II.)

    - cursewell being overpowered in frostsplash T3s (SunWu II.)

    - shield building being overpowered (SunWu II.)

    - war eagle + stormsinger(ability) being overpowered vs pure fire and fire/nature T2 (SunWu II.)

    - firedancers over cliffs/walls being overpowered (SunWu II.)

    - the (bug ab)use of netherwarp (green) casted on shadow mages being overpowered (SunWu II.)

    - Brannoc's special ability being too strong (SunWu II.)

    - pure nature being slightly underpowered vs certain m-unit attacks in early T2 (SunWu II.)

    - lost grigori's special ability being slightly too strong (SunWu II.)

    - phasetower and mortar being slightly too strong (SunWu II.)

    - Grigori's taunt bug (Aragorn)

    - Razorshard knockback delay bug (Aragorn)

    - Nothern star bug (Aragorn)

    - Juggernaut and Mo's ability CC-Bug (Aragorn)

    - Brannoc : Ability too strong  (Aragorn)

    - Nature t1 : Give them something to deal with structure (mortar and phase tower) (Aragorn)

    - Nature t2 : Give them a M/M. (Aragorn)

    - Additional energie (energy parasite, thugs, etc.): Bad Concept (Aragorn)

    - Mountainer: Shield ability OP (Aragorn)

    - Well curse OP in 2vs2 (Aragorn)

    - Lajesh unbalanced : Too much wall and cliff potential on nearly every well. (Aragorn)

    - Bandits UP (Aragorn)

    - PvP is balanced/there should be no discussions at the forums at this point (Anonymous, xHighTech)

    I am all about balance issues, and I think a list such as this is a good idea, however trying to make balance decisions via open forum discussion will lead to bad things.  My thought has and always will be, once the game is up and going good, create a sub forum for a few select players who understand the "TOTALITY" of the game, every card, every interaction, and every counter item for that card.

     

    However some of the things I see in this list are not issues at all but player perception.  I harped on this before the game shut down and I will harp on it when the game comes back.  Just because the "current" meta (back then) could not see its nose from its arse does not mean there is a problem.  An example.  How many pure nature players did you see using green dryad.  The answer, me and me alone.  That is one of the most versatile cards nature has, that really really filled a gap in nature.  This card made Giggori useless, storm singers useless and ohhhhh soooo much more. 

    It is not the "Game Balance's" fault if you did not use the tools that Battleforge gave you.  It is a conscious choice that you made, by not putting that card or other protection cards in your deck.  That is the beauty of BF, you can only have 20 cards in your deck.  You have to choose what to put in there, no amount of "Balancing " will EVER be able to have 1 deck beat everything. 

    Granted there were some bugs that were exploited IMHO.  But before the mob chooses to "balance" folks have to understand that there are a lot of cards that FIX the issues listed above by simply putting them in your deck. 

    ,

     

  8. For my 2 coppers

    Range cliffing has been in the game since beta.  Does it give fire advantage on some maps, yes.  Does it make them unstoppable no. 

     

    This game has a long way to go before card balance comes into play.  it really does. 

  9. I think forcing people to complete PvP and PvE quests is the wrong way to go with this.  Needs to be either or... ie 3 PvP quests or 3 PvE quests some how you should be able to choose which path you want to go down.

     

    Not to keen on the random part either.  There will be times you can not complete a "12" PoTD player map simple due to the fact that you can not findf riends or the ones you are pugging with are clueless and have no idea how to fight the map.

     

    if you make BFP to difficult to get you will have a new player retention problem very quickly.  This is a true F2P game, new players will not want to grind for long, especially quest they can not complete.

  10. You start by making simple guides from scratch explaining new players the "way of thought" the concept of playing the game , mechanics how important it is to manage power and void power efficiently. the transition from 1orb unit to 2nd ,, 3rd, 4th, deck building skill as to remember and learn all cards and test combos of different builds, each map can be easily done with a better combo for that particular map.

    As to pvp explain what is the most crucial aspects of pvp, at start of the game, mid of the game, and end game what should be the goals .

    like resource /defense/ speed/ territory control./crucial power managment from the start and more stuff.

    Make a full thread explaining each of these mechanics in depth.

    That was my school of thought as well.  However until we can get into the client its difficult to do it without showing it.  Readings guides are great for folks who understand what Void Power is, and Power manipulation, however to the Newb, they are just words.

  11. Having helped a lot of new players in this game over the years when it was active, not knowing about the forums was most definitely a hindrance to them.  Also when you have 15 to 20 guides sticked in a thread it can be a bit confusing as well.  Some guides focus more on one thing, while others will focus on something else.  This is in part what I was trying to accomplish with my Nature Series of Replays to show pure nature folks tips and tricks about the nature cards.... Green Dryad..... anyone. 

    We have all knowledge of the game PvE and PvP, and we all have something to add.  Just trying to figure out a way to make it easily accessible and understandable to a new player who knows nothing of BF.  IMHO even though the game seems to be doing well for the moment with just the thought of it coming back.  There is a very steep and difficult learning curve to this game especially the PvP aspect of it.  Without retention we will have the same issues EA had.

     

  12. I will have little to no trouble logging into the game and picking up roughly where I left off on my skill level, sure we are all rusty, but we all also understand the game.  However one of the major and I mean MAJOR drawbacks to BF was the NPE.  Even with all the guides out there, it was difficult to grasp the concept especially in PvP, and many did not understand that it took months to really get good, I mean really good.

     

    So my question is this.  How can we handle this differently than EA did? 

    What as a community do we need to try to provide for a better NPE?

    Detailed and up to date guides with pics screen's and information?

    Video tutorials?

    Something explaining a good card from a bad card and a good timing play vs a bad timing play?

    I personally will probably focus initially on the NPE and do my best through my vids to help teach newer folks the finer points in this game

    What else can we do?  I figure if we get the ball rolling now, then by the time launch hits we should be stronger than when BF first launched.

  13. what about PvE?

     

    MY Channel has a few PvE replays that I did and explained on expert Mode.  Once the game goes live I will continue that series that I was running.  Heck will have to remember how to do it myself.  Windhunter and Far Rock do great PvP replays, so I kinda did more PvE than I did PvP.  So you will see them. 

     

    If I knew how to play the darn things now I have several on my hard drive, just do not know how to open them up to comment on them.

  14. Hello Folks I am Darian, Darian DelFord. many of you all knew me as I commented the last several Community Challenges and I must say a tear came to my eye when I saw the You tube video pop up. Oh Yes, I am a grown man with a tear in his eye.

    I am here to help in any way I need.

    Pure Nature at its best!!!!!

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