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Posts posted by Tsukushi_Ikeda
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Around 2-3mins matches.
Never afk
Won by player conceding after losing most of the first encounters.
I simply start a match with someone I never played with, and it doesn't count it.
I classified it 1 as I can't advance at all, locks out a quest slot. (I was kinda mixed up with the severity classification definitions tho. might've been a misunderstanding of the classing)
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- NAME: Cannot progress in Quest
- SEVERITY: 1
- LOCATION: Questbook+PVP
- REPRODUCIBILITY: I tried 4pvp matches against different users, all won, shows only 2/4 so 100% reproductible
- DESCRIPTION: Simply not progressing after a match against different users.
- SCREENSHOT/VIDEO: Can't really provide anything on that.
- ADDITIONAL INFORMATION: Maybe give us a ''reset question'' until rerolling is available.
New card ideas and suggestions - Megathread
in General Talk
Posted · Edited by Tsukushi_Ikeda
First idea is a rework for the T4 fire card Virtuoso. Make it's trumpet attack the basic attack. Reduce a bit it's damage, and can only knock back large and smaller units. Give it a new ability on cooldown that increases damage dealt by ally units by 25% for 20seconds with a 20energy cost.
And here's my crappy idea at making a T1 swift unit for frost. (Art and unit would be smaller core dredge in a squad of 4)
Grinding teeth: while attacking near an ally building, the Dredge Tendril will do a small aoe damaging shockwave dealing 8dmg per second to nearby enemies.
Earth Dive: While moving around unit takes 25% less damage and is unaffected by unit collision slowing effects.
Swift: Well we all know what it does.
Recore: Cost 60 energy: Combine 4 dredge tendril squads while having atleast two frost orbs to turn into a Core dredge with 75% life but unable to move for the next 20seconds.