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Everything posted by Kallion

  1. NAME: Wrong audio file playing for Slave Master - Conclusion DESCRIPTION: When pressing the play button, the Slave Master audio file plays instead of the Conclusion one. REPRODUCIBILITY: 1. Go to Slave Master - Conclusion in Plot > The Search for Twinaxe 2. Press the dialogue play button LOG: Upload fails, cannot upload log file.
  2. Yeah guess i could word it differently for all of it like Majora said. Rather than have it in the deck, summon X unique type/subfaction cards. Or we could go even bigger and do summon X unique {element/subfaction/card type} scaling into more and more cards till all the cards in the card base for a more completionist approach not like "catch'em all" but "summon'em all" instead.
  3. Hello! My suggestion comes from playing the game from a roleplay perspective. What im suggesting is for an achievement based on the type of the squad cards in a deck. An scaling numbers of games won with a deck squad cards sharing the same type. Kinda like the dragons achievement but say, all forestkin, all human, all beast, all undead, all demon, etc. Getting for reward a random card of said type, for 1 a common, 10 an uncommon, 100 a rare, 1000 an ultra rare, and for 10000 a promo of that type. Another option could be to make it a simple repetible or a one time thing for each type
  4. No, i am not new and i don't see why being one has anything to do with knowing how phenomic was balancing cards. You probably are new if you didn't know that they did not tackle all the cards at the same time but went by time of release, starting with the oldest ones first. Sure all of them received changes but that is only daily balance for obvious things with thoughts like "mmm nope, this one is too expensive/cheap/powerful/weak", but big ones went from oldest to newest. Heck if i remember my game updating every time due to that during the last year it was running.
  5. Iirc, phenomic was "balancing" things in order from older to newer, so the game must have shut down before many cards got a revision?
  6. Honestly, there is a bunch of other things more important than making amii cost a little more just so people finish maps a couple of minutes slower. Speedrunning isnt how the game it is intended to be played anyway, it is just a "challenge yourself to do it uber fast" and maximize the amount of runs you can make in one hour to farm gold (or heck, maybe just for the sake of doing it). So even if it "breaks" the game, it doesn't really matter and even if it was changed, people would find another way to exploit something else. This is no urgent matter and delaying other things just for this
  7. Alright, i'll use your format then PvE in battleforge is planned from a: RPG point of view, in which you simply follow the story of the game, not needing anything fantastic and you just have to go through the events having fun as they unveil. Optimized point of view, in which you can go for higher difficulties for the sake of challenging yourself and further improve your cards. Meaning that while you are trying to get the best possible numbers you may encounter ways to do unrealistic things, like ridiculous amount of damage, skip mechanics, events and finish maps in ti
  8. For one, i didnt use any condescending adjective. Secondly, learning the game is not restricted to the basics but also the advanced things, which is what im talking about here. This stuff has been tested and modified way back in the day by people getting paid for it with a way larger community and much more feedback so they are how they are for a reason. You can speedrun anything you want, doesn't change the fact that the amii monument doesnt need a nerf, it is not powerful nor overpowered, it is just another little piece that takes place in a bigger strategy. It is the strategy that is powerf
  9. Yes, i am. Because it is literally the need to learn to play the game even further when frustrated people start blaming the game because they cant deal with it. It's not enough with just having big units or big nukes, some strategies demand actual effort to be figured out and thought of, that is what learning to play the game is. Apologies if it looks condescending, but it is offensive to the people who put an effort, learn the tricks of the game and figure out ways to deal with challenges when someone who can't do that comes and asks for the game to be softened up just so they can. Learn to p
  10. Blame the game not the player? I literally said the opposite. Why would you blame the game? It is easy to put the blame on anything that's not yourself. Also, this is not an opinion, it is a fact that you want to change the game because you cant beat it. Try thinking of an strategy to counter it and you will see it isn't a big deal and you were whinning for nothing.
  11. If it is offensive to you, then bad for you, it is a game no need to feel offended. But this is what happens when you start blaming the tool and not the user. I am being friendly by telling you to not think of modifying the game to suit your needs and instead, figure out ways to beat it with the options the game itself offers you, and there are plenty of them.
  12. To the forums, yes, to the game, not so new, and to tcgs, certainly not. This is not unique to this game, it also happens in many others; overly-powerful advantages (not counting stacking, glitching or bugs) exist for sure, but they all have a weakness or disadvantage that can be exploited by some strategy. In this case, making an extra orb with less power; it is not impossible to beat, but if people lose because they can't think of a way to do it, they get frustrated and ultimately start blaming the cards themselves. Say, if you shoot a gun and you miss, are you going to blame the gun? G
  13. Amii monument works for 5 orb strategies and/or people who really put an effort on optimizing times. For everyone else it is a deadweight/useless card, no reason to do anything to it. You beat strategies with another strategy, not crying about nerfing or deleting a card. Learn to play before starting a post like this, there's a thousand ways to do things properly, and this one is not.
  14. What is this? A thread where I'll be posting cards I randomly come up with and fully theorycraft when I'm bored. Everyone is welcome to contribute. With some luck, once the game is fully working devs might start to look at new cards suggestions. List: Format:
  15. NAME: No rewards or map unlock until a relog is done SEVERITY: 1 LOCATION: After each campaign map. REPRODUCIBILITY: ALWAYS DESCRIPTION: After doing maps I get no reward other than gold from opened chests. That is until i restart the client or relog, where I have to manually go see what i got since i get no system message telling me what i got for reward either. So i have to relog every single time i finish a map to obtain both upgrades and gold. SCREENSHOT/VIDEO: After Crusade, AFter Nightmare Shard ADDITIONAL INFORMATION: It has been happening the entire day si
  16. Root Nexus always supports units linked to them due to the link range being the AoE of their buff so anything linked to at least one nexus will always benefit from that nexus' buff at all times, it is passive. 4 Statues shown, it is also shown on every other rooted treekin except Treespirit, and it still receives it when being healed. The damage boost "without the buff icon" doesn't happen either, i've just tested it.
  17. NAME: Treespirits don't benefit from Sylvan Gate SEVERITY: 3 LOCATION: Forge. REPRODUCIBILITY: Always DESCRIPTION: When rooted, linked fire units acquire the benefits from nearby Root Nexus and Sylvan Gates. In the Treespirits case, it works with the Root Nexus but not with the Sylvan Gate. SCREENSHOT: Bug ADDITIONAL INFORMATION: Due to time issues I haven't been able to reproduce it in a PVE map as it is one last thing i noticed before logging off today, but I'm quite sure it also happens there.
  18. I remember there was a guy from... thailand i think? Was one of the firsts of my actual friends i made through online games, sadly stopped talking when i moved to another province and he was promoted. He helped me understand the game, get through maps that were really hard for me and even got me cards and taught me how the market worked, then i became rich in bfp :D I tried to do the same with other people but after the third i gave up since they only wanted free bfp or cards just to quit the game or do nothing...
  19. I remember i tried to figure out the right order of the missions for the storyline to make 100% sense... but i remember i failed since i had to switch from one "chain" to another and since that also depended on the availability of players for the big maps... well you get the idea. So, Does anyone know or figure out the chronological order of the missions?
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