Hi, here are some fun decks based around a certain card-synergy:
Bandits Indestructable irrepressible: (PvE allrounder, with an properly adjusted name)
(hoping this one doesn´t gets copyright-striked by Kapo lol)
Synergys:
- Commandos+RiotersRetreat. Super-fun T2. +Bandit-Lancer on T3
- Waystation+Oracle-Mask. Quickly deploy stations to make your Units indestructable when activating the Mask´s ability.
- T4 Buffing Up your Banzai-Lords with unity OR Bloodhealing (as I read somewhere they don´t work properly together) and use birds to be indestructable.
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Orcs Going Ham: (PvE allrounder)
- play all Orc cards and let them group up.
- use Twilight-Minions to buff up your small units b 65% more atk - use on slayers at T3
- at T4 you use Wintertide to make you TwilightSlayers immune to knockback and give dmg reduction.
- Play Construct because this card goes ham by itself
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RockSolid: (PvE, for Dwarfen Riddle f.e. but consider using GiantWyrm on T4 if you want this deck for that map xd)
- def deck to try out Earthkeeper
- build T2 Army for fun and use Earthkeepers ability on the go (on Rogan f.e. so he stays save)
- use Razorleaf as defender and activate Earthkeepers ability on him while he stays in the back besides healing Well, Razorshards and Crystal Fiend so they stay alive
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WeWillStillStand:
- different Version of aboves deck
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RootingPower: (rPvE root-deck, slow and fun)
- use a lot of treespirits, keep them, use Razorleaf on T3 and use them to clear the map while moving the connection forward with Sylvan Gates
- play incredible Mo´s third ability to insta-root dazed units
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FireRoot_rPvE: (rPvE fire-root deck, bit on the weak side but fun nevertheless)
- use treefiends because they disable enemies
- use fire spells to get rid off anything annoying (earthquaker for buildings, cluster for minions)
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This Eliminates: (PvE allrounder)
- using Eliminatoooor. Buffs (almost) everything. also damages stuff, so use viridya to keep units alive
- using Fire Crystal because it is somewhat viable and bec its fun to enrage (almost) all your units ^^
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ShatterTheRainbow: (PvE allrounder)
- (try to) use Warlock (blue) in PvE, keep the until T3 because Red-Aff Rageflame doesn´t reduce dmg take on frozen units (Blue would be redundant with Warlock)
- (try to) use Girl-Power as long as the card still exists and doesn´t get gendered, make Sure you use it on moon once a game for fun and on Bloodhorn. Also Gladiatrix is in the deck to have more targets for the spell
- On T4 use Tempest, because nobody else does (and bec he shatters ice) but be careful, his freeze on spawn has a very small radius
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ShadesOfFlame:
- double Eliminator, because he buffs Shades. GG
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KoboldsFireTricks:
- Fire Frost fun. Use Skyelf-Sage on Infernal Machine & build Northstar next to it to let buildings burn hard.
- not the best orb solution yet (Fire-Frost-Frost-Fire) -> Infernal on T4, I just put all the cards in I thought would work funny together (probably needs void-return)
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StoneRage:
- Play Rageflame the way he was meant to be: Enraged! To do so, use fire crystal (and then more fire-aff cards to actually make use of the crystal)
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