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Hyjoga

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Posts posted by Hyjoga

  1. 2 hours ago, WindHunter said:

    There are a few different mechanics at work. We are looking to give more clarity to this by clarifying keywords. For damage multipliers we will be using "increased" and "more". "Increased" takes the highest multiplier, "more" functions multiplicatively with itself and with the highest "increased" multiplier. Once we have them sorted out and clarified it might be a good idea to go back through and change some of them where it makes sense.

    For damage reduction multipliers there are actually three, "less", "reduced", and absorbed/blocked. These are also poorly clarified and it is something a few of us are working on as part of our card description overhaul project.

    Ah that's nice to hear, but for me it would make sense that they all just stack like damage reductions stacking diminishly. In some form or another that is. Reason being that Warlock, Eliminator, Twilight Minions (Gifted Incentive), Twilight Hag, Girl Power, Warrior's Death, Soul Splicer, Northern Keep and Waystation don't serve any purpouse currently in terms of damage amplification, since you could just play a better option from the list.

  2. Damage Amplifications:

    Most damage amplifications in this Game won't stack which is pretty disappointing in my opinion. In most cases only the buff with the highest value will apply if you have multiple ones.
    Here a list of cards with their buffs that won't stack with each other:

    - Warlock (Infused Witchcraft)

    - Eliminator (Infused Taming)

    - Twilight Minions (Gifted Incentive and Infused Incentive)

    - Rogan Kayle (Inspiring Leader)

    - Twilight Hag (Infused Femme Fatale)

    - Mo (Mo's better blues)

    - Motivate (Spur)

    - Home Soil (To Arms!)

    - Girl Power (Blessed Feminism)

    - Warrior's Death (Infused Immunity)

    - Unholy Hero (War Cry)

    - Lost Evocation (Infused Revenant)

    - Soul Splicer (Infused Necromancy)

    - Northern Keep (Infused Trench)

    - Waystation (Infused Potion)

    - Sylvan Gate (Infused Linked Fire): Only stacks with other damage amplification for buildings.

    - Wheel of Gifts (Gift of Strenght)

    - Bandit Sorceress (Infused Installation)

    - Skyelf Sage (Surge of Strenght)

    - Earthen Gift (Infused Earth)

    Since damage reductions stack diminishly I think it would be only fair if those would stack as well if possible. For example they could stack somewhat like that:
    (Highest Value Buff x 1.0) x (Lower Value Buff x 0.5) x (Lower value Buff x 0.5) x ... = Damage Amplification

    On another note damage amplifications from Twilight Curse, Infected Tower, Incubator, Lyrish Knight, Bloodhorn and probably every other self infliced damage amplification buff stacks fully with the ones listed above. Anyways it would be nice to make all damage amplifications stackable, since currently many of those cards in the list above feel redundant.

    "Super Weapon" Range:

    Currently the cards Comet Catcher, World Breaker Gun, Lifestream and Incubator feel pretty useless in most scenarios due to their limited range (World Breaker Gun being an exception due to it's versatility). I think a range increase of 100m on their active abilities would make them more attractive.

    Also Comet Catcher has an orb  requirement of 1 Neutral and 3 Fire, where as it's counterparts have an orb requirement of 2 Neutral and 2 Element. On that note Bandit Sorceress increases the impact radius visually while using the ability of Comet Catcher or World Breaker Gun while not actually increasing it.

    Anways thanks for bringing this great Game back to life and I hope you think about those changes. :)

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